Call of Duty Features
THIS WEEK IN BUSINESS | Activision Blizzard has always been a vigorous advocate for freedom of expression.
Like Overwatch's Play of the Games, Black Ops 4's Best Plays don't always reward the actual best.
From late-implemented microtransactions to the roaring success of Blackout, we look back on how Black Ops 4 has developed.
Thanks to Easter eggs and a lively map, there's more going on in Blackout than initially meets the eye.
Gaming and junk food is strangely nostalgic.
Black Ops 4 is multiplayer only, but the strength of Zombies and Blackout could carry it through.
Evergreen platforms, battle royale, and the cartooniest Call of Duty yet.
PODCAST | This week on The USgamer Podcast, the crew talks Yakuza 6, Call of Duty, and the latest video game movie to hit the box office: Rampage!
Whereas Epic's game will evolve and change over years, CoD is essentially killed after 12 months - And a lot of people like the CoD campaigns!
Call of Duty: WW2's expiration date is getting close.
Call of Duty finds its soul again in the Second World War.
In a franchise with so many games, which entries are even considered "classic"?
Jump in on the beta beginning August 25.
ENDING CREDITS | Taking a look a back at this week's headlines and everything else you might have missed on USgamer.
REVEAL REACTION | What, you thought Call of Duty was going to show us the Anglo-Iraqi War?
The USgamer team reflects on the games that kept them warm through a cold year.
2016 IN REVIEW: After years of increasingly futuristic-themed games, is it time for the Call of Duty series to return to its historical roots?
Raven Software's excellent remaster of Modern Warfare helps Infinity Ward's classic defy its age.
What can we learn from the success of Battlefield 1?
COVER STORY: From Call of Duty to Smite, Kat takes stock of the games vying to become the next great eSport.
We examine last year's triple-A games to see where they stand after twelve months.
Mike takes on the Call of Duty: Black Ops III multiplayer beta for the first time.
Change and growth isn't a smooth, orderly process. Competitive gaming is starting to expand and see some pushback from traditional sports.
Treyarch lets you know what you'll need in your PC to run Black Ops III at minimum.
Activision and Treyarch's latest has plucked at Mike's heartstrings.
Nestled in the upper midwest, the studio behind Heretic and Soldier of Fortune has survived to make video games for nearly 25 years now. Here's how they've done it.
We currently only know the minimum specs, but they're not all that different from last year's Call of Duty: Ghosts.
Eurogamer's Chris Donlan is Oscar Mike.
Mike, Kat and Jaz have all been busy playing Titanfall Beta. Is running along walls and stomping around in kick-ass mechs as fun as it sounds?
Can Titanfall get its claws into a hardened shooter cynic like Pete? After ten matches, he has an answer.
Digital Foundry's Richard Leadbetter explores how Call of Duty and Battlefield changed the console war.
With Assassin's Creed and CoD sales slowing, Eurogamer's Martin Robinson looks to the next-gen successors waiting in the wings.
Eurogamer's Wesley Yin-Poole talks to the Ghosts devs, who are hoping for 1080p native in future Xbox One Call of Duties.
Call of Duty: Ghosts will let players shoot like a girl if they want to. And here's why that matters.
It's not just dudes who play Call of Duty, and now you don't have to play as one, either.
The psychologically harrowing subtext of the cutest Wii U game yet
Developers could do well to borrow ideas from Infinity Ward... if it's the right idea.
Is linear design an inextricable part of the Call of Duty experience?
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
Cliff Bleszinski claims that triple-A can't function with used and rental games around. Does he have a point?