Castlevania: Symphony of the Night Features
This mobile game is hair-raising as a handheld experience.
Sometimes you want to go where everybody eats your skin.
This "collection" has less meat on it than a dieting skeleton.
Symphony of the Night's Western success took Konami by surprise, and Richter's infamous quip might've played a small part in it.
From a horrible curse comes a symphony.
STARTING SCREEN | This game's 20 years old and I'm learning new junk about it every day.
STARTING SCREEN | Happy 30th anniversary, Castlevania II: Simon's Quest! You're not a perfect game, but you're a damn ambitious one.
Nadia cuts a slice of cake for Symphony of the Night and looks back at Jeremy Parish's Design in Action series of articles for the game.
CLASSIC DEEP DIVE | Such a convenient word, but not the most accurate one.
CLASSIC DEEP DIVE| How Konami created a new and different Castlevania by building on, and creating contrast to, what had come before.
CLASSIC DEEP DIVE | The first entry in a new weekly column kicks things off by exploring the inner workings of a video game classic.
Former Konami producer Koji Igarashi turns to Kickstarter for the project we've all been waiting for: A spiritual successor to the vampire-slaying series he made his own.
Come hang out with USG's editors while they play through and share their thoughts.