The difference is like night and day. Sunlight and moonlight. Vampires and werewolves.
Like the games it emulates, season 2 of Netflix's Castlevania series meanders a bit before reaching a memorable showdown.
Former Castlevania producer Koji Igarashi talks to us about his new direction in life. Goblets of red wine were not included.
Our look at Super Smash Bros. Ultimate's new challengers continues with an investigation on gaming's greatest vampire hunter.
STARTING SCREEN | Happy 30th anniversary, Castlevania II: Simon's Quest! You're not a perfect game, but you're a damn ambitious one.
Konami deserves to be singled out in the grand, ongoing discussion about video game box art -- though not always for the best reasons.
Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.
Blurring the line between tribute and clone in the nicest way possible.
Adi Shankar wants it to happen, but there are many reasons why an ultra-dark take on the Mega Man franchise is the least necessary thing in the universe.
Nadia cuts a slice of cake for Symphony of the Night and looks back at Jeremy Parish's Design in Action series of articles for the game.
Whatever the Netflix Castlevania series offers us, let's hope it's more interesting than this tepid take on Vlad Tepes.
As we head into the weekend, we highlight the week's most important stories and features.
The Castlevania series already parodies vampire hunters, and it does so without turning the tint knob right down to "grimdark."
We close out our in-depth look at Castlevania classic Symphony of the Night by exploring the cumulative power of its brilliant little details.
CLASSIC DEEP DIVE| How Konami created a new and different Castlevania by building on, and creating contrast to, what had come before.
Happy anniversary, Simon Belmont! Too bad your bloodline is as deceased as Dracula himself.
Koji Igarashi's new game isn't Castlevania, but... it's Castlevania.
Super Castlevania IV's unique love of kettle drums is inexplicable, but by no means unwelcome.
We hope to find the answer in Castlevania's Dracula X duology, Rondo of Blood and Symphony of the Night. Are our words as empty as our souls?
The year 1994 arrives, and with it some of the greatest games ever made. Our year-by-year video guide to the best of Super NES continues!
Just as "Nintendo" became a household name, DiC's creation set out to capitalize on this new fad—leaving an embarrassing legacy in its wake.
Will all long-running game series eventually run out of steam? And is that really all bad?
A Micro perspective on the kookiest numbered entry in the classic action series.
It's not a true Castlevania game, but this forgotten handheld adventure makes a decent substitute.
Ex-Castlevania Producer Koji Igarashi is riffing on his own history with a successful Kickstarter, but they shouldn't forget that Konami's series was always about more than just whipping vampires.
Take a look at how the undead have changed over the years with our video tour of zombies through the generations.
You won't know true horror until you witness Jeremy trying to beat this brutal NES classic for a live audience.
Jeremy returns to Castlevania to take on a classic 16-bit action adventure.
We look back at Circle of the Moon, Dawn of the Sorrow, and the rest and render our verdict.
By popular request, Jeremy revisits his Luck Code playthrough of this Castlevania classic.
Looking to try something new? These Challenge Runs are not only fun, they will give you a greater appreciation for the games they appear in.
Grab your Crissaegrim and Shield Rod and play along with the USgamer team as we explore the game that inspired the term metroidvania.
Jeremy takes on the Castlevania classic in hopes of finally answering that all-consuming question: What is a man?
The original Castlevania trilogy ended on a nearly perfect note.
When licensing and franchising go horribly wrong, previously brilliant games (and their fans!) are the ones who suffer.
A love for fun and detail help make Castlevania's PlayStation entry a timeless action game.
How one scene may end up unintentionally defining a game by trivializing sexual assault for the sake of easy shock value.
Eurogamer's Wesley Yin-Poole talks to MercurySteam's Dave Cox about how Lords of Shadow is expanding into Zelda territory.
Sure, A Link Between Worlds fits into the Zelda timeline... but is that really a good thing?
Back when the Nintendo Entertainment System was new and untested, these amazing releases helped make it the console every kid wanted to own.
Eurogamer's Jeffrey Matulef takes a closer look at the upcoming sequel in the rebooted Castlevania franchise.