Rainbow Six: Siege Features
Here are the good gags from this year's April Fool's.
The new seasonal DLC takes the action to Seoul.
In this semi-regular series, we return to older triple-A games to see how well they've stood the test of time.
PART FOUR: No matter how well a game plays, great mechanics are wasted on shoddy design. We celebrate 2015's cleverest play spaces.
Animation Director Scott Mitchell talks about the development and design of the game, the challenges his team faces, and how matchmaking works.
Last week, Jaz spent the day playing Ubisoft's latest iteration of its venerable Rainbow Six series. He walked away very impressed.
We talk with game designer Andrew Witts about the return of Rainbow Six.
Ubisoft's tactical team-based action game demonstrated a refreshingly different approach to the concept of running and gunning.
Now that the show is over, we sort out our favorites. First up, editor Jeremy Parish weighs in on his picks of the show.