In an excerpt of a chapter from the second installment of the Stay Awhile and Listen series, designers from Blizzard talk about the formation of some of Diablo 2's defining characteristics.
StarCraft lead Bob Fitch looks back on the days of "orcs in space," Reaver Drops, and competition with Total Annihilation.
BlizzCon 2017 Interview: We sit down with lead writer Michael Chu and technical artist Hak Lee to talk about Overwatch's new hero and map.
We visited Blizzard's new esports arena and talked to Overwatch League commissioner Nate Nanzer about Blizzard's plan to build a "forever sport".
Seriously, it's still pretty good.
Nintendo might be getting serious about eSports with the Switch, but it has to go all-in to make it work.
Legacy of the Void's lead producer talks about the challenges of landing this very successful RTS trilogy.
South Korean game developers set out to show a different side of Korean gaming at a new game show. We went there, and this is what we found.
Senior designer David Kim explains how Blizzard is using Legacy of the Void's new units to re-establish StarCraft as a top-tier eSports fixture.
Can Kat and Mike succeed in the StarCraft II equivalent of the three-legged race? Find out at 4pm PT/7pm ET.
The '90s came to a close with some of the most innovative, genre-defining games in history. How did all of this greatness manage to come together in just a single year?
Heart of the Swarm hasn't quite been the revival Blizzard was hoping for, but it's nevertheless worth revisiting.
Eurogamer's Oli Welsh examines how Blizzard intends to tackle this problem.
Some board games become video games... and some video games become board games. Pete investigates the world of the licensed tabletop video game adaptation.
From the Eurogamer archives, a chat between Oli Welsh and Blizzard's lead writer Chris Metzen, from back in 2011.
Eurogamer's Rich Stanton explores the curious appeal of streaming.