StarCraft Features

Designing Diablo 2: Building Blizzard's Iconic World

In an excerpt of a chapter from the second installment of the Stay Awhile and Listen series, designers from Blizzard talk about the formation of some of Diablo 2's defining characteristics.

Behind the Scenes of StarCraft's Earliest Days

StarCraft lead Bob Fitch looks back on the days of "orcs in space," Reaver Drops, and competition with Total Annihilation.

Overwatch Devs Discuss Moira, Blizzard World, and Which Overwatch Heroes Play WarCraft

BlizzCon 2017 Interview: We sit down with lead writer Michael Chu and technical artist Hak Lee to talk about Overwatch's new hero and map.

Inside the Launch of Blizzard's Ambitious New Overwatch League

We visited Blizzard's new esports arena and talked to Overwatch League commissioner Nate Nanzer about Blizzard's plan to build a "forever sport".

Smashin' Squids: Is Nintendo Planning to Give eSports a Sporting Chance on the Switch?

Nintendo might be getting serious about eSports with the Switch, but it has to go all-in to make it work.

Blizzard's Tim Morten on Closing StarCraft II's Curtain

Legacy of the Void's lead producer talks about the challenges of landing this very successful RTS trilogy.

More Than StarCraft: Korean Developers Make Their Presence Known at the Busan Indie Connect Festival

South Korean game developers set out to show a different side of Korean gaming at a new game show. We went there, and this is what we found.

Core Design: How Blizzard is Using StarCraft II: Legacy of the Void's New Units to Get Back to Basics

Senior designer David Kim explains how Blizzard is using Legacy of the Void's new units to re-establish StarCraft as a top-tier eSports fixture.

Thursday Stream: Two Scrubs Team Up in StarCraft II: Legacy of the Void's Archon Mode

Can Kat and Mike succeed in the StarCraft II equivalent of the three-legged race? Find out at 4pm PT/7pm ET.

Greatest Years in Gaming History: 1998

The '90s came to a close with some of the most innovative, genre-defining games in history. How did all of this greatness manage to come together in just a single year?

StarCraft II: Heart of the Swarm Revisited: A Genre's Last Stand

Heart of the Swarm hasn't quite been the revival Blizzard was hoping for, but it's nevertheless worth revisiting.

Blizzard Versus the Hostility of MOBAs

Eurogamer's Oli Welsh examines how Blizzard intends to tackle this problem.

What Are the Best Board Game Adaptations of Video Games?

Some board games become video games... and some video games become board games. Pete investigates the world of the licensed tabletop video game adaptation.

The Hero Factory

From the Eurogamer archives, a chat between Oli Welsh and Blizzard's lead writer Chris Metzen, from back in 2011.

StarCraft 2 and the Curious Case of Benjamin Baker

Eurogamer's Rich Stanton explores the curious appeal of streaming.