Super Mario Maker Features
USG's Top 100 Games of the Decade: #25-1
The 100 best games of the 2010s, as determined by us.
10 Things We Want to See in Super Mario Maker 2 for the Nintendo Switch
A follow-up for Super Mario Maker feels like a sure thing, and there are lots of ways the sequel can surpass the excellent original.
Six Ways Nintendo Could Make Everyone Happy With Super Mario Maker for 3DS
Yeah, the new level-design tool port definitely has some serious shortcomings. Fortunately, we can think of a few easy fixes.
USgamer's Game of the Year for 2015
May we have the envelope, please....
USgamer's Best Games of 2015: Best Time-Waster
PART NINE: When we had a few idle moments to kill, these games did the killing—with style!
USgamer's Best Games of 2015: Best Emergent Gameplay
PART EIGHT: The USgamer team celebrates the games that let us play 'em our own way, even if those ways were never intended.
USgamer's Best Games of 2015: Most Rewarding Game
PART ONE: The team played lots of games in 2015, but which one left them with the greatest sense of accomplishment?
The USgamer Team Discusses Its Other Games of the Year
Mike Williams steps in to host From US To You! as Jeremy, Nadia, and Bob share their thoughts.
The Super Mario Maker Team Speaks on the Game's Update, and the Future
The creators talk about the new material, the prospect of future updates, and what they think about the idea of a Zelda Maker.
Super Mario Maker Update Adds Checkpoints and Conditional Power-Ups
A free update coming on November 4 adds features the community has been looking for.
5 Ways Nintendo Could Improve Super Mario Maker
Nintendo's Mario creation kit is already pretty user-friendly—with just a few tweaks, it could be user-friendlier.
We Meet at Last, ZX Spectrum (Bonus: A Manic Miner Mario Maker Level)
Also Amstrad's obscure attempt to challenge Nintendo and Sega, and other examples of European gaming history at EGX.
Super Mario Maker's "Demakes" Are the Coolest
Later additions reimagined via the lens of earlier games provides some of Mario Maker's greatest moments.
Nintendo Needs A Mario Maker Player for 3DS
Nintendo should let players take a few Mario Maker levels on the road.
Retronauts Wishes Mario a Happy 30th Birthday
Actually, Mario's much older than 30, but his most important adventure just dinged the odometer on another decade. Plus, Super Mario Maker discussion!
The Daily Mario, Epilogue: Once More, With Feeling
As the Super Mario Maker review servers go offline, Jeremy says farewell to many hours of work with a final tribute to the Mario game Nintendo forgot to include.
The Daily Mario, Day 9: Crowdsourcing Toward Excellence
Your feedback turns an interesting but unrealized level concept into a near-finished work of art.
The Daily (?) Mario, Day 8: A Work-in-Progress
One does not simply throw together complex levels.
The Daily Mario, Day 7: "And on the Seventh Day..."
As all good creators should, Jeremy ends a week of Super Mario Maker by resting and reappraising his work so far. But did he see that it was good...?
The Daily Mario, Day 6: Back to Basics
Jeremy takes on the greatest challenge Super Mario Maker has to offer: Creating a level suitable to be a game's World 1-1.
The Daily Mario, Day 5: Dammed Souls
Take a break from thoughtful original levels for this hateful remake of one of the hardest stages ever to appear on NES.
The Daily Mario, Day 4: The Castle Indoctrination
Bowser makes his debut as Jeremy experiments with Super Mario Maker's castle toolset.
The Daily Mario, Day 3: Sea-nanigans
Can an amateur designer achieve the impossible: Create a fun underwater level design?
The Daily Mario, Day 2: Salvation Through Iteration
Design; test; fail; revise; test; fail; revise some more.
The Daily Mario, Day 1: He's So Basic
Jeremy begins his daily chronicle of learning to design great (even competent would be OK) levels in Super Mario Maker with the most fundamental of building blocks.
Super Mario Maker's Content Rollout is Nintendo's Design Discipline In Action
You won't be able to access every tool in Mario Maker's toolbox at launch... and that's a good thing.
Super Mario Bros. 2 Creator Kensuke Tanabe on Super Mario Maker's Missing Piece
Does the director of the oddball NES classic feel snubbed over his game's absence in Nintendo's upcoming game design tool?
Give Us a Super Mario Bros. Design Works Already, Nintendo
E3 2015's Nintendo event revealed some amazing, behind-the-scenes documents from their first console hit. But these priceless sheets of paper don't belong in any museum.