Tomb Raider Features
INSIDE THE WRITING IN GAMES | From League of Legends to Tomb Raider, we dive into how games writing has evolved in the modern age and the people behind it.
In less than two weeks, a new archery-savvy heroine will be playable on our screens with Horizon Zero Dawn's Aloy. And it got us thinking, what are the best bows in video games?
You may not associate Crystal Dynamics' hot property with isometric action, but Lara's brand of "archaeology" works surprisingly well in this atypical format.
Now that the show is over, we sort out our favorites. First up, editor Jeremy Parish weighs in on his picks of the show.
More remastered versions are on their way as the generation gets properly underway. Here's what they can learn from the best of the bunch.
Eurogamer contributor Rob de Vries argues that to create truly believable worlds, games need to let go of what's safe.
For better or worse, Tomb Raider: Definitive Edition suggests that there will be more where that came from.
Pete Davison and Jeremy Parish look back at the ways this year's games succeeded and failed at telling great stories.
2013 In Review: Tomb Raider is already dead, but there's still enjoyment to be found in what Crystal Dynamics has put in its place.
Square Enix updated Lara Croft for the modern age of games, but the end result barely resembles Tomb Raider as we knew it.
USgamer brings you some of the best deals coming at you this weekend and next week.
Ten years ago, Lara Croft hit her low point with the disastrous Angel of Darkness. A decade later, the series continues to struggle. The USgamer team debates whether or not there's still hope for Lara.