World of Warcraft Features
Blizzard and Square Enix take two different paths on the same road.
How Singapore's government is worryingly turning its sights to free expression in video games.
Blizzard gives us a look at Shadowlands' endgame.
You might play together in other games, but there's nothing like coming together in an MMO.
The theme is strong with this patch, but the content might not keep players engaged.
The creators behind the Earthbound, Zelda, WoW, and Fallout cookbooks on how they bring fictional cuisine into real-world kitchens.
The new raid hits me right in my sweet spot.
This past year has found Blizzard embroiled in one controversy after another. What does it say about its future?
Blizzard's "Not a Bug" list is oddly contentious within the community.
If you were into WoW from the start, chances are you've heard of or even used Joana's Leveling Guide.
For success to feel good, you have to have room to fail.
Will all races stand together to battle for Azeroth?
Patch 8.2 experiments with different types of questing zones, in the hopes of finding the future of WoW.
With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.
Green Moses has returned to free the Horde.
We talk to Blizzard about revisiting World of Warcraft's past with the new WoW Classic.
Blizzard senior art director Samwise Didier takes us through the 25 year evolution of Warcraft's art.
From NetHack to The Witcher 3, we celebrate the greatest RPGs throughout gaming history.
New zones, a new raid, and big changes for the Heart of Azeroth are coming!
PvE and PvP gear progression is struggling a bit in Battle for Azeroth.
World of Warcraft offers its next major content update.
As expansion issues keep popping up, Blizzard is having to put out fires.
AXE OF THE BLOOD GOD | We're all in on PC RPGs this week!
The developers behind World of Warcraft tell the story of its history, from the original beta to today.
The Burning of Teldrassil has Horde players questioning their allegiance, as there's nothing "morally grey" here.
Fourteen years later, Blizzard Entertainment's adventure in Azeroth is still putting up a good fight.
AXE OF THE BLOOD GOD | Blizzard's MMORPG joins our Top 25 list.
In a lengthy Q&A session, World of Warcraft director Ion Hazzikostas addresses issues with the Battle for Azeroth pre-patch.
In-between breaking eggs and a finished omelette, there's a lot of mess.
I think we all pretty much put "using weapons against your own forces" in the evil category.
AXE OF THE BLOOD GOD | Kat and Nadia pick the best legendary weapons from Final Fantasy, World of WarCraft, and more.
AXE OF THE BLOOD GOD | Kat and Nadia talk World of WarCraft, Dragon Quest XI, Underworld Ascendant, and more.
BlizzCon 2017 Interview: We sit down with lead writer Michael Chu and technical artist Hak Lee to talk about Overwatch's new hero and map.
Leveling is seeing some big changes in the next expansion.
All the news from BlizzCon 2017 in one tidy place.
Legion is pretty much over, so what should player be expecting next?
Don't shackle me to linear level progression. Let me free.
We take a moment to pick our favorite game worlds from 2016.
Did 2016 meet all your expectations for gaming goodness?
Legion's newest content update was launched yesterday, but not everybody seems to be happy about it.
Tom Chilton discusses one big lesson he's learned about World of WarCraft's class design and promises that more expansions are on the way.
Blizzard makes a change and some have angry words because of it.
What are the fifteen best games from the past fifteen years? Here's our complete list.
2015 IN REVIEW: After playing World of Warcraft for over a decade, Jaz muses its decline, and what its future might hold.
World of Warcraft stabilizes at 5.5 million subs, but Activision Blizzard is done releasing those numbers.
The staff convenes to discuss Dark Souls, World of WarCraft, and the rest of the best RPGs since 2000.
Despite being almost 11 years old, World of Warcraft still remains the most-played MMORPG. Here's why.
WoW is down to 5.6 million subscribers, so Blizzard is doing what it can to remind you how awesome WoW is.
In a swerve, World of Warcraft's next expansion is not being announced at Blizzcon 2015.
Warlords of Draenor packed the house or a few months, but now WoW is back in old territory.
Blizzard provides a new option for avid WoW players to keep their subscription running.
You're in for a WoW-themed stream this Tuesday.
Mike plays through levels 1 to 90 of World of Warcraft to see how the game has changed over the years.
Mike explores one of the games that he can't put down, his refuge in times of stress or boredom: Blizzard's World of Warcraft.
After 10 years, the world's biggest MMO has upgraded its new character models. Most look absolutely terrific. The problem is, not all of them look like the original models, and some aren't even close.
How big are video game worlds, really? Professor Sharkey investigates.
We kickoff our fall preview series with the games that have us worried going into the release season.
World of WarCraft is rapidly shedding subscribers, but the most popular MMO ever has many more years of life left in it.
With the Warlords of Draenor closed beta in full swing, let's see what's changed for World of Warcraft.
Jeremy and Jaz recount their time at one of the most exciting shows ever.
Streamlined yet familiar, Warlords of Draenor is built on a decade of experience. Eurogamer's Chris Donlan investigates.
Some board games become video games... and some video games become board games. Pete investigates the world of the licensed tabletop video game adaptation.
From the Eurogamer archives: Oli Welsh looks back at some of the defining moments from Blizzard's MMO.
Eurogamer's Richard Cobbett asks what's in the cards for Warcraft's new cousin, and the future it predicts?
From the Eurogamer archives, a chat between Oli Welsh and Blizzard's lead writer Chris Metzen, from back in 2011.
Eurogamer's Richard Cobbett argues that MMO dungeons are more rote challenges than heroic fantasies.
Dedicated, professional and putting in upwards of 25 hours a week, Enigma's a tribe without a home. Eurogamer's Robert Purchese investigates.