Xenoblade Chronicles X
What Monolith Soft learned from Xenoblade Chronicles 2's sometimes-difficult development, and how it applied that knowledge to the Torna: The Golden Country DLC.
Everything is better when you can take it with you.
Monolith Soft's massive new RPG might be incredibly forward-thinking, but it forgets to modernize one important element.
PART NINE: When we had a few idle moments to kill, these games did the killing—with style!
PART TWO: Do you weep for your vanishing free time whenever a publisher announces another massive open-wold game? We pick the must-play sandbox space of 2015.
Monolith Soft founder Tatsuya Takahashi talks about the games and movies he enjoys and the future of "Xeno".
Polygon's Phil Kollar joins Kat to break down Xenoblade Chronicles X on Axe of the Blood God while recounting the franchise's history to this point.
Regardless of how it ultimately turns out, Xenoblade Chronicles X deserves praise for being one of the few big-budget games that isn't afraid to fail.
Steve Tramer returns to talk Shadowrun Hong Kong and the delay of Persona 5, with Kat musing on Xenoblade Chronicles X and ranting about Destiny: The Taken King.
Plus: Double Fine's Brad Muir drops by to talk about Massive Chalice.
Kat got a chance to play Xenoblade Chronicles X earlier this week. Here's what she found.