Xenoblade Chronicles X Features
What Monolith Soft learned from Xenoblade Chronicles 2's sometimes-difficult development, and how it applied that knowledge to the Torna: The Golden Country DLC.
Monolith Soft's massive new RPG might be incredibly forward-thinking, but it forgets to modernize one important element.
PART NINE: When we had a few idle moments to kill, these games did the killing—with style!
PART TWO: Do you weep for your vanishing free time whenever a publisher announces another massive open-wold game? We pick the must-play sandbox space of 2015.
Polygon's Phil Kollar joins Kat to break down Xenoblade Chronicles X on Axe of the Blood God while recounting the franchise's history to this point.
Regardless of how it ultimately turns out, Xenoblade Chronicles X deserves praise for being one of the few big-budget games that isn't afraid to fail.
Steve Tramer returns to talk Shadowrun Hong Kong and the delay of Persona 5, with Kat musing on Xenoblade Chronicles X and ranting about Destiny: The Taken King.
Plus: Double Fine's Brad Muir drops by to talk about Massive Chalice.
Kat got a chance to play Xenoblade Chronicles X earlier this week. Here's what she found.