Long Reads

Tetris 99's Biggest Fan Is The Father of Tetris Himself, Alexey Pajitnov

Tetris' creator is excited to see his game flourish as a competitive experience.

Whatever Happened to Mike Ross, The Fighting Game Star Who Walked Away?

The story of a fighting game superstar's rise to fame, and how it almost ended him.

The Life Is Strange 2 Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"

Life Is Strange 2's three creative leads tell us about the season's muted reception, intensive development, and more.

Latest Long Reads

Temtem Can Be "Better Than Pokemon" Because It's Not Pokemon

There's a wonderful freedom in being the new kid on the block.

What Next-Gen Features Do Gamers Actually Want?

THIS WEEK IN BUSINESS | Microsoft and Sony have already revealed some of their new consoles' key features, but which actually matter to the target audience?

Help I Can't Stop Making Xehanort Look Cute in Kingdom Hearts 3's Re Mind DLC Data Greeting Mode

Kingdom Hearts 3's big DLC is a little underwhelming, save for one new feature.

Captain Tsubasa’s Surprisingly Rich Video Game Heritage and Its Ties to Tecmo Bowl and Ninja Gaiden

It's not a soccer RPG anymore, but Captain Tsubasa hearkens back to the days of Tecmo's sports games in other ways.

Garden Story is an Adorable Sim That Combines Zelda and Talking Grapes

It's a cozy game about building communities.

Apex Legend's Surprise Third-Person Mode Taught Me More About Octane Than I Knew Possible

Why one of Apex Legends' best modes needs to make a comeback.

"We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

On why Doom Eternal is putting an emphasis on single-player, not multiplayer, this time around.

Starting Screen is our weekly column featuring news, commentary, and music to help you get over your case of the Mondays.

View Starting Screen archive

Starting Screen | Why is Nintendo Hesitant to Remember Super Mario Bros. 2?

Super Mario Bros. 2 is a major part of Nintendo's history, but it seems scared to dish out relevant nostalgia.

Starting Screen | 2020 Will Be One of the Most Consequential Years in Gaming History

This will be the year that all of the major promises of the past decade finally come true.

Starting Screen | Xbox Series X Has PC Vibes, And That Might Be the Key to Its Success

Project Scarlett has not just a name now, but a shape too.

Opinion

Temtem Can Be "Better Than Pokemon" Because It's Not Pokemon

There's a wonderful freedom in being the new kid on the block.

What Next-Gen Features Do Gamers Actually Want?

THIS WEEK IN BUSINESS | Microsoft and Sony have already revealed some of their new consoles' key features, but which actually matter to the target audience?

Help I Can't Stop Making Xehanort Look Cute in Kingdom Hearts 3's Re Mind DLC Data Greeting Mode

Kingdom Hearts 3's big DLC is a little underwhelming, save for one new feature.

Captain Tsubasa’s Surprisingly Rich Video Game Heritage and Its Ties to Tecmo Bowl and Ninja Gaiden

It's not a soccer RPG anymore, but Captain Tsubasa hearkens back to the days of Tecmo's sports games in other ways.

Apex Legend's Surprise Third-Person Mode Taught Me More About Octane Than I Knew Possible

Why one of Apex Legends' best modes needs to make a comeback.

We Received Another Reminder This Week That Delays Don't Help Crunch⁠—They Add to It

THIS WEEK IN THE BUSINESS | While a new console generation means change is in the air, some trends, like rampant crunch, remain unfortunate industry staples.

Masahiro Sakurai Made Fools of Us All With One Subtle Gesture Before the Byleth Reveal

Sakurai has a twisted sense of humor, and he's not afraid to use it.

Features

Garden Story is an Adorable Sim That Combines Zelda and Talking Grapes

It's a cozy game about building communities.

"We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

On why Doom Eternal is putting an emphasis on single-player, not multiplayer, this time around.

How Doom Eternal Looked to Mario Kart in Balancing Its Difficulty

Co-Director Hugo Martin tells USgamer about how id Software's rethinking difficulty for Doom Eternal.

Doom Eternal Hands-on: Ripping, Tearing, and Reminding Us Of Akira

We played the first three hours of Doom Eternal, here's what we thought.

Lists

The 25 Best Xbox One Games

Our always rotating list of the best games on Microsoft's console, and its premium partner the Xbox One X. Now updated for 2020!

The 25 Best PS4 Games

Our rotating list of the best games on PlayStation 4, now updated again for 2020!

The 25 Best Nintendo Switch Games

Our rotating list of the best games on Switch, now updated for the start of 2020!

USG's 20 Most Anticipated Games of 2020

From indies to long-awaited sequels, these are our 20 most anticipated games for this new year.

Retrospectives

Remember When… A Final Fantasy 7 Tech Demo First Baited Fans Into Wanting a Remake

With Final Fantasy 7 Remake's new delay, let's look back on the first glimpse we got of a better-looking Cloud.

Actually, Resident Evil 4 Was Plenty Scary

On its 15th anniversary, we remember some of Resident Evil 4's scariest moments.

Remember When... Xbox 360 Tried to Conquer Japan?

Microsoft's attempts to win over Japanese gamers, and why it ultimately failed.

From PS1 to PS5: A Brief History of the PlayStation Logo

The PS5's new logo isn't groundbreaking, but there's value in sticking to what works.