Features

Sega on Bringing the Old Team Back Together to Create the Genesis Mini

Sega talks about the lengths it went to create a proper Sega Genesis mini-console.

Youngblood's Producer On Telling a Coming-of-Age Story in the World of Wolfenstein

How a few hand signals and two young leads shifted MachineGames' view on the series.

"We're Never Gonna Make an Apex 2:" Apex Legends Devs Look Ahead to Season 2, and Way Beyond

At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.

Cyberpunk 2077 Quest Director on The Witcher 3 Comparisons, Life Paths, and Keanu

At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.

Adding Dash To Doom Eternal "Broke the Game For Quite a While," Developers Say

Why Doom Eternal's developers are calling it their Evil Dead 2.

Monster Hunter World: Iceborne Devs on Bumping Up Difficulty, New Flagship Monsters, and Which Weapon Needs the Biggest Boost

We talk to the Monster Hunter: World team at Capcom about the upcoming expansion.

How John Wick Hex's Action is Designed With the Help of the Film's Fight Choreographers

We check out the unique strategy game being developed with consultation from the film series' creators.

Tales of Arise's Producer on the New Look, Speedy Combat, and Winning Over Western Gamers

The theme of Arise is an evolution of old traditions.

The Pokemon Sword and Shield Interview: "We Knew at Some Point We Weren't Going to be Able to Keep Indefinitely Supporting All of the Pokemon"

We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.

Best Retro Video Game Consoles 2019

From the NES Classic to the Sega Genesis Classic, we break down the best retro video game consoles you should buy—and which ones you should avoid.

Dying Light 2's Player Choices Mean Your First Playthrough Will Reveal Maybe Less Than Half of the Game's Content

We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.

Darksiders: Genesis' Creative Director on Returning to the Series He Helped Create, Bringing Back War, and More

The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.

Watch Dogs Legion Chose London Before Brexit, But It's Still Ubisoft's Most Political Game to Date

We hands-on with the latest in the Watch Dog's franchise and interview Ubisoft's Clint Hocking.

FIFA 20 Developers on Why Volta Won't Have Online Team Play, the Microtransactions Question, and More

We checked out the new FIFA Street revival at EA Play 2019. Here's what we learned.

All of Our E3 2019 Coverage: News, Rumors, and Hands-on for the Show's Biggest Games

Here's how to easily find all of our E3 2019 coverage so far.

"We Like Where We are Right Now": Elder Scrolls Online's Developers on Player Milestones and Elsweyr's Future

We talk about the past, present, and future of Elder Scrolls Online with some of its lead developers.

Larian Studios Shares Its Vision for Baldur's Gate 3: "We Got the Keys to the Toy Box"

We talk to Larian founder Swen Vincke and D&D creative director Mike Mearls about reviving one of the greatest RPGs ever.

The Best Resident Evil Games Ranked From Worst to Best

In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.

Best Zelda Games Ranked Worst to Best

We rank the best Zelda games of all time with our definitive list covering more than a dozen consoles, including Breath of the Wild! What is the best Zelda game ever made?

Rick and Morty's Justin Roiland on Writing For Interactivity, Trover Saves the Universe, and His Love of Puppers

Justin Roiland talks to us about his process for Trover Saves the Universe, and blowing his voice out while playing Lemongrab on Adventure Time.

Call of Duty: Modern Warfare Interview: How the New Single-Player Campaign Will Handle Player Choice and Civilian Casualties

Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.

E3 2019 Rumor Roundup

The down-low on all the rumors being discussed in quiet whispers in the lead up to E3 2019.

"The Nightmare Is Far From Over:" How the Artist Behind Garfield Gameboy'd Dreamed up His Four-Color Horror Show

LumpyTouch's mock-playthrough of an unreleased Garfield horror game is a terrifying, pus-filled labor of love.

WoW Classic vs. Modern: What Has Changed Over the Past 15 Years

With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.

Technicolor Dystopias: Why the Colorful Wastelands of Rage 2, Far Cry New Dawn, and Fallout 76 Are Suddenly Popular

We talk to the developers behind these colorful post-apocalypses and explore the history behind the trend.