Features

The Top 25 RPGs of All Time #1: Chrono Trigger

Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.

Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

Some of the biggest early creators in Dreams impart wisdom for new players.

Earth Defense Force: Iron Rain's Producer on Finding New Fans in the West

The iron rain is meant for those of us on this side of the pond.

My Frustrating Journey to Find a Perfect Pair of Nintendo Switch Joy-Cons

Trying to hunt for a Joy-Con that doesn't drift or disconnect.

How Sokpop Collective Found a Way to Make Small Games for a Living With Patreon

Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.

How Journals Are Bringing Humanity to Video Games

The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.

"Everyone Was Complaining I Should Cut More:" Co-Director Tai Yasue on the Making of Kingdom Hearts 3

At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.

The Outer Worlds Interview: Tim Cain and Leonard Boyarsky are Dreaming Big on a Budget

We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.

The 10 Best Cosplays We Saw at PAX East 2019

Welcome to PAX East. Normal clothing is entirely optional.

How Cyber Shadow is Benefiting From the Expertise of Shovel Knight's Developers

We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.

Final Fantasy 14: Shadowbringers' Director on the Viera and Hrothgar Split, Yoko Taro, and the Trust System

USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.

Sam Barlow Takes Us Inside Telling Lies, His Star-Studded Follow-Up to Her Story

Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.

"I Thought V Would Be Much More Divisive:" Hideaki Itsuno on the Making of Devil May Cry 5 and Its Success

We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.

Control Mixes Remedy's Trademark Action With Dark Souls-Like Ambient Storytelling

We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.

Stories From Making Command and Conquer: Blues Brothers Impersonators, Hilariously Low-Tech Sets, and More

Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.

"It's A Surprise to Us Too:" Studio MDHR Co-Founder On Bringing Cuphead to Switch, Fixing Load Times, and More

Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.

The Paradox Way: Paradox's CEO on the Future of the Hit Strategy Publisher

At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.

Meet the Resident Evil 2 Speedrunner Devoted to Beating Games Without Getting Hit

How one speedrunner devised a new sort of challenge for himself.

Talking About the Future of Fire Emblem Heroes With Intelligent Systems

We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.

Starting Screen | Devil May Cry 5 is Proof That We're in an Action Game Renaissance

From Bloodborne to God of War, it truly is a great time to be an action game fan.

How God of War's World Serpent Got Its Voice

We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.

From EGM to Spider-Man: The Rise of Bryan Intihar

At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.

FEMA, Militias and Motorcycle Gangs: Days Gone's Apocalyptic Politics

We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.

The MLB The Show 19 Interview: Fixing Hitting, the March to October, and the Realities of Sports Game Development

We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.