Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.
Some of the biggest early creators in Dreams impart wisdom for new players.
The iron rain is meant for those of us on this side of the pond.
Trying to hunt for a Joy-Con that doesn't drift or disconnect.
When in doubt, help each other out.
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.
Welcome to PAX East. Normal clothing is entirely optional.
We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.
USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.
Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.
We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.
We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.
Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.
Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.
At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.
How one speedrunner devised a new sort of challenge for himself.
We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.
From Bloodborne to God of War, it truly is a great time to be an action game fan.
We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.
At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.
We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.
We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.