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Corran123

Michael Schlechta

  • Registered 9 years ago
  • Last active 3 years ago
  • Post count 26
  • Reactions 347
  • Firsts 36

usgamer went to shit :(

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Recent comments

  • Avatar for Corran123 Corran123 3 years ago

    @SigurdVolsung
    Tekken Tag 2 is one of the most technical modern fighting games out there and is very difficult to learn. Frame data knowledge is essential to whiff punish or your moves will get stuffed for days by your opponent. Then there's stuff like wave dashing, parries, different stances and a complex okizeme. Tekken is also very execution heavy, especially the movement.
    I think SF4 is perfectly fine for beginners. Sure, the ingame tutorial is basically non-existent but there are enough resources online to learn from and the timing for basic combos is pretty lenient.

    Posted in Which Street Fighter Should I Start With?

  • Avatar for Corran123 Corran123 4 years ago

    David Sirlin made some great tutorial videos for beginners.
    klick
    He covers a lot of basic and advanced stuff that also apply to other 2D fighters.Edited July 2014 by Unknown

    Posted in Which Street Fighter Should I Start With?

  • Avatar for Corran123 Corran123 4 years ago

    @jeremy.parish Little fun fact: Activision forgot to remove the swastikas in the manual of the german Limited Edition's first print of RtCW. Activision then recalled the game and used sharpies to manually black out the symbols (which could easily be removed with nail polish). But some unaltered copies had been sold already and are now rare collector's items.Edited 2 times. Last edited July 2014 by Unknown

    Posted in When Nazis Ruled the Earth: The Tricky Politics of Wolfenstein: The New Order

  • Avatar for Corran123 Corran123 4 years ago

    Actually Return to Castle Wolfenstein was the first officially released Wolfenstein in Germany. The player had to fight against the "Wolfsclan" instead of Nazis and Heinrich Himmler was renamed Heinrich Höller for example. The USK (german equivalent to the ESRB) rated the game 16+, even though the violence was unchanged compared to the original version. Source: I'm German.

    Posted in When Nazis Ruled the Earth: The Tricky Politics of Wolfenstein: The New Order

  • Avatar for Corran123 Corran123 4 years ago

    @Kat.Bailey Polearms. He can already use them as Sky Pirate and with Barrage and his high speed Balthier might be the best Dragoon in the game. Barrage also has a 100% hit chance against everything.

    Personally I mostly used the gun he came with, because I already had enough close range characters. That way I rarely had to move him, thus he was able to act even faster/more often.

    Posted in USgamer Club: Final Fantasy Tactics, Chapter 3

  • Avatar for Corran123 Corran123 4 years ago

    @Kat.Bailey Get the Barrage skill for Balthier. It does 4x half damage, which is essentially double damage for free + each individual hit has a chance to crit.

    I just nuked everything in Chapter 4 with Balthier, Cid and Meliadoul, all the way up to the final boss. The damage output is absurd and seems almost broken.

    Posted in USgamer Club: Final Fantasy Tactics, Chapter 3

  • Avatar for Corran123 Corran123 4 years ago

    My Ramza is still a Knight with Dual Wield. The only thing I've added was the Samurai's passive evasion skill. According to the tooltip it shouldn't increase evasion against arrows, yet it does.
    I've also settled on a White Mage/Time Mage as my only spellcaster. His role is basically to cast haste on Ramza and Agrias and then go hide in a corner for the rest of the battle. The other mage jobs didn't click with me. Mostly because of low damage and long cast times, even with the Time Mage's swiftness equipped.

    I played a bit of chapter 4 and the aforementioned White Mage is the only generic still in use. Cid, Balthier and Meliadoul are so strong, they made every other character obsolete.Edited 2 times. Last edited July 2014 by Unknown

    Posted in USgamer Club: Final Fantasy Tactics, Chapter 3

  • Avatar for Corran123 Corran123 4 years ago

    @Jaz_Rignall Get the Squire's JP Boost + Focus ASAP on the characters that you want to use. It's also good to know, that a fourth of the JP earned by a character during a turn goes towards your other characters on the field. So for example if your Squire earns 32 JP, your other characters will earn 8 JP for the Squire class as well. That way you can grind jobs pretty fast.
    Two Monks, one Black Mage and one Chemist can carry you easily through the first chapter. You could also swap one Monk for a Knight. The Knight's heavy armor ability is also very useful for Monks to make them more tanky.

    Posted in USgamer Club: Final Fantasy Tactics, Chapter 2

  • Avatar for Corran123 Corran123 4 years ago

    I did some grinding in this chapter and it took about 10 hours to finish it. The grind paid off big time and I found chapter 2 to be much easier than the first. Ramza as a Knight with dual wield was stabbing fools left and right for ~150 damage and my heavy armor Monk tore through the enemies with pummel and shockwave.
    I'm just not sure about my spellcasters. I tried the Summoner class for a bit, but the damage was underwhelming compared to black magic. Maybe I'll try Black Mage/Chemist and Time Mage/White Mage like Kat mentioned.

    The toughest mission was the gallows fight for me. Those two time mages were annoying as hell until I figured out a working strategy for that battle.Edited June 2014 by Unknown

    Posted in USgamer Club: Final Fantasy Tactics, Chapter 2

  • Avatar for Corran123 Corran123 4 years ago

    @nimzy Some of the most active Level 100 traders bought purple tokens to be on the same team. Purple will probably win every single day.

    Posted in Your Weekend Open Discussion Thread

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