Avatar for FTLMantis


Mantis, Mantis Homeworld

  • Registered 3 years ago
  • Last active 7 hours ago
  • Post count 46
  • Reactions 4
  • Firsts 0
  • upbeatgamingnet

Active Time Babble taught me to love rpgs, and I have been playing them ever since. Very infrequent writer at my blog, upbeatgaming.

Achievements (5/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for FTLMantis FTLMantis A month ago

    I don't think I agree with your characterization of the problem with casual mode. At its core the problem isn't that Fire Emblem should be "Brutal" or that the being difficult is a key part of the series identity- I strongly disagree with that. I think making the games easier is really good, especially if it helps invite new people to play the games. I just don't think casual mode is the right way to do it.

    The tactics in Fire Emblem are completely based around the value of individual units, and being able to sacrifice them completely breaks the game. Until the very end of the game you'll always have enough prepromotes to win every single battle with no strategy at all if you can let the rest of your units die. At this point the question becomes why have battles at all. Is it just to give experience points and relationship points to your characters to "develop" them?

    Instead, I wish easy mode broke the game into shorter segments, perhaps with a generous autosave, so that you had many chances to try to think your way out of bad situations. That would preserve the nature of the game, help people slowly get better at the it, and be a lot more fun in the long run. That said, I don't really feel that strongly about this aspect of it- people should feel welcome to play the game however they feel is best, it's just sad that people clearly aren't interested in Fire Emblem as it historically has been, they just want to be playing Final Fantasy tactics with an extra side of anime.

    Which is just something I'm not interested in at all. The most FFT like component is the accumulation of skills, which I detest. It turns Fire Emblem into spreadsheet simulator. If I lose one more battle because I failed to notice that a random enemy has lunge I think I might give up the series for good. And since this is clearly the direction the series is headed, I suspect it won't be long before I stop buying the games entirely.

    But that's really ok. I'm sad to see a series I enjoyed more than any other in gaming turn into something I can't play, especially when nothing else like it exists, but I'm clearly outvoted here and can accept that.Edited 5 times. Last edited last month by Unknown

    Posted in Happy Anniversary to Fire Emblem Awakening, the Game That Saved Fire Emblem

  • Avatar for FTLMantis FTLMantis A month ago

    I feel like modern JRPGs are built with a revisionist, Final Fantasy emphasizing history in mind. Developers look at the sales of JRPGs, see that Final Fantasy games (especially the less experimental ones) sold best and decide that this is what they should be building from. What they maybe don't see is that, while Final Fantasy reached out into the mainstream best, the hardcore fans of the genre who are still looking for new JRPGs to play enjoyed the variations of the JRPGs that came out in the 90s more than they're attached to any individual one. The fun of that period was the experimentation and the wide differences between games and the systems that drove them. Even Square was aware of this and changed up the Final Fantasy formula pretty drastically between every set of games. I think players don't want a Chrono Trigger or Final Fantasy 7 clone- they want a game that takes the simple elements that were available back then and does something clever with them.

    Which is basically what Kat said, but it's something that's been bouncing around in my head for a while as well.

    I'm also a little frustrated that the Switch DQ11 is coming out later. They've clearly been planning a Switch version for a long time now, and the game has been out for a while in Japan. What's taking them so long?Edited 2 times. Last edited last month by Unknown

    Posted in Did Square Enix Make a Mistake by Not Putting Dragon Quest XI on the 3DS?

  • Avatar for FTLMantis FTLMantis A month ago

    I knew there was going to be trouble in the comments on this review people on the reddit games review thread were complaining about it. It sucks that it immediately degenerates into attacks on the reviewer, and that some people felt the need to make new accounts to make their attacks, but I guess that's just how this community works.

    As for the game, I think I'm likely to pass. I might be the only person who never really liked this type of animation, so since the rest of the game didn't get glowing reviews I think it doesn't make sense to pick it up. Too bad.

    Posted in Ni No Kuni 2 Review

  • Avatar for FTLMantis FTLMantis 3 months ago

    Honestly, it's the obsession with skins and progression that keeps me from playing overwatch. I hate feeling like hamster on a wheel. Why would people care about accumulating skins instead of playing the game because they enjoy it? Always startling to me.

    Posted in The USgamer Podcast: Dragon Ball FighterZ, Shadow of the Colossus, BioWare's Big Bet

  • Avatar for FTLMantis FTLMantis 4 months ago

    Despite its problems, Shadows of Valentia brought me back to Fire Emblem. After not being able to finish any of the Fates games (despite owning the special edition!) and absolutely hating Awakening (the gameplay, the writing, the maps, everything was just so bad) I played through SOV twice and loved it the whole way through. I loved the variations on the gameplay that it brought back, much to my immense surprise. The new magic system with the wider variety of spells in particular was great. It showed me that part of the problem with the new games was that they played it too safe, and that the small changes it made (pairing up) were just awful. I want the new FE game to make meaningful, fun changes just like SOV did, but then actually put them on good maps. Should be doable, in theory, but I fear that they'll be sticking with what they know worked on the 3ds. Still excited regardless.Edited January 2018 by Unknown

    Posted in Axe of the Blood God: Our Most Anticipated RPGs of 2018

  • Avatar for FTLMantis FTLMantis 4 months ago

    @Flipsider99 I think there's a wide variety of good sci fi, but what it all shares is some kind of intellectual or thematic payoff that was just completely missing from Nier. It felt closer to star wars or star trek than anything actually clever. It reminds me of when Undertale came out and it was hailed as the intellectual high water mark of gaming, except that I thought the actual gameplay, structure, and humor of Undertale was good enough that I still ended up enjoying that, just in a different way. I think Nier was just awful. It really rubs me the wrong way when games pretend to be smarter than they are- makes me feel like the entire medium is for children.Edited December 2017 by Unknown

    Posted in The USGamer Podcast Picks Their Best Games of 2017

  • Avatar for FTLMantis FTLMantis 4 months ago

    Man, I thought Nier was so, so bad. Everything that's wrong with made for TV sci fi. Repetitive (literally and thematically), failing to do anything with the world they develop, and completely intellectually empty. I'll be pretty disjointed if it wins US Gamer GOTY. The world deserves more Asimov and less weird, empty sci fi. If Nier was converted to a book it would be absolutely savaged- and that's, in essence, the difference between book stories and game stories. Might as well be in the dark ages in gaming on that front.

    Worst of all? In the 20+ hours it took me to finish this game, I could have 2 or 3 books that actually introduced interesting ideas or games that didn't force me to rehash gameplay. Awful.Edited 2 times. Last edited December 2017 by Unknown

    Posted in The USGamer Podcast Picks Their Best Games of 2017

  • Avatar for FTLMantis FTLMantis 5 months ago

    @Jonnyboy407 Glad it was helpful! Your party members will actually switch to whatever blades they have that match the next elemental steps in the tree. As they accumulate special levels their names will appear at the edges of the screen with a certain amount of spinning orbs corresponding to the level of special they have. The button prompt to use the special (the right and left triggers) then actually won't appear until they've charged up enough to activate the next level of the tree, so as soon as you see those you're ready to go.

    That said, sometimes it can be advantageous to wait a little for your other party members to charge up their bars further. When you start this special chain a bar appears to the right above the enemy's health bar, and you have until it empties to trigger the next level of special. Using some of the extra time to charge up your special gauges further so you're sure you can activate the third level of special can make a big difference.

    Pouch items are medium term consumables. You use them and your driver gets some type of benefit for the duration that the consumable lasts (which is indicated in the item and can be anywhere from 5 minutes to 2 hours). So far the ones I've found most useful are the arts recharging items. Buying a lot of the cheapest variety of this item and using them constantly will let you fill your arts gauges faster, which lets you trigger combos faster.

    Hope it helps!

    Posted in Axe of the Blood God: Kat Tackles More of Xenoblade Chronicles 2, and Nadia Gives Kuja a Beating in Final Fantasy IX

  • Avatar for FTLMantis FTLMantis 5 months ago

    @The-Challenger I see where you're coming from. For me the battles can feel really good- when everything is clicking you feel like you're conducting an orchestra. But when you have to spend a full minute hacking at whatever lame variety of volf you're fighting it can get pretty bad. I've basically started running past anything that I don't want to fight for a quest/affinity bonus or just to try it (for uniques) and am still pretty over leveled. Might be worth trying!

    Posted in Axe of the Blood God: Kat Tackles More of Xenoblade Chronicles 2, and Nadia Gives Kuja a Beating in Final Fantasy IX

  • Avatar for FTLMantis FTLMantis 5 months ago

    And one more piece of unsolicited advice: you'll do best with a dedicated healer, tank, and damage dealer. That way when your team mates change blades to accommodate the combos I mentioned before you won't get caught out without one of either, which will quickly end with you dead. Giving Wulfric to Rex is best, as he's one of the best blades and should go on your damage dealer.

    Sorry to be this guy- I don't want to be a jerk- hopefully the advice is well received. I just enjoyed this game more than I expected, and hope you will too, Kat.

    Posted in Axe of the Blood God: Kat Tackles More of Xenoblade Chronicles 2, and Nadia Gives Kuja a Beating in Final Fantasy IX