Avatar for Flipsider99


  • Registered 6 months ago
  • Last active An hour ago
  • Post count 168
  • Reactions 69
  • Firsts 0

This person hasn't written a bio yet.

Achievements (5/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for Flipsider99 Flipsider99 2 hours ago

    I don't agree with the premise that the original SoM has a lot of flaws. I think the ring menus were always fine, charming even. The "padding" in the later parts of the game still feels like quality content to me. Character AI can mess you up in certain spots but it's a very minor problem.

    I personally consider the original Secret of Mana to be an unabashed masterpiece, that is still one of the best games of it's kind.

    That being said, if your remake has music and graphics that make you go "hmm, I'd rather have the original music and graphics" then I guess we'd have to say it kind of fails as a remake, huh?

    Posted in The Secret of Mana Remake is a Missed Opportunity to Fix the Original's Flaws

  • Avatar for Flipsider99 Flipsider99 3 hours ago

    @docexe Well, I disagree. The reason why games tend to portray relationships in a "transactional manner" is because they are games. That is simply what happens when you add game elements to a relationship.

    There's nothing wrong with that. To be honest, you really shouldn't be looking at video games for a model of how healthy relationships should be like. The same goes for relationships in movies, or fiction in general. They should not be your model for learning about healthy relationships; that would be misguided. As such, the fact that they aren't is a foolish thing to criticize.

    This article is asking the wrong questions. The right question is: "do the relationships work for game." In the case of Persona, it lets you romance all of the female characters simply for the sake of giving you more options. More options is a good thing, even if some of them may be unsavory to you. If that's the case, just don't pick them. But don't complain about options you didn't have to choose anyway!Edited 3 hours ago by Unknown

    Posted in How Games Mess up Romance

  • Avatar for Flipsider99 Flipsider99 4 days ago

    @Fourfoldroot Well, yeah of course. The best solution is to just play single player games. That's what I do!

    Posted in How Sea of Thieves Attempts to Turn the Tables on Trolls

  • Avatar for Flipsider99 Flipsider99 4 days ago

    This is very interesting! I'll have to see if I can seek out a way to watch this!

    Posted in Taito President Goes Undercover Boss at His Arcade Chain

  • Avatar for Flipsider99 Flipsider99 4 days ago

    I have to really disagree with this article. I think the writer of this article is a little too interested in wanting people to learn about relationships from video games. A better message would be that we shouldn't necessarily look to video games for relationship advice. The writer of this article seems to be saying that video games need to be careful not to send the wrong message because of how it will influence people, which is exactly the same argument that people used to make about violence in video games. And it was wrong then, too.

    Should the relationships in video games always be healthy and positive examples for people? No, that's an unrealistic and unnecessary goal. It's fine if someone wants to make a game that way, but the more important thing is simply that they serve the game. The way Kawakami's confidant is handled in Persona serves the game just fine. The way choices are handled in Mass Effect serves the game just fine.

    To put is more simply: the writer of this article is looking for love in all the wrong places.Edited 4 days ago by Unknown

    Posted in How Games Mess up Romance

  • Avatar for Flipsider99 Flipsider99 4 days ago

    The problem with that word "clone" is that some people use it in a derogatory way, and others just use it to mean "influenced." Dragon Quest Builders is certainly not a cheap game riding the coat-tails of Minecraft. It's got plenty of it's own ideas and it's very well made, indeed in many ways it's better than Minecraft. But on the other hand, the influence of Minecraft is quite clear and obvious. Nothing wrong with pointing that out.

    Posted in Dragon Quest Builders on the Nintendo Switch Isn't Just a "Minecraft Clone", You Platypunks.

  • Avatar for Flipsider99 Flipsider99 5 days ago

    Interesting choices! And I mostly agree, but I would take out Witcher, Uncharted, GTA V and Titanfall 2 and substitute Nioh, Gravity Rush 2, Dragon Quest Builders and Final Fantasy XV. Well, that's just me.

    But for me, the big 4 on PS4 are: Persona 5, NieR Automata, Bloodborne, and The Last Guardian. And you mentioned all of those!

    Bloodborne in particular is my game of the generation. What an amazing game.Edited 5 days ago by Unknown

    Posted in The 15 Best PlayStation 4 Games

  • Avatar for Flipsider99 Flipsider99 6 days ago

    Boy, this sounds like it doesn't solve anything, and just replaces one problem with another (now people are getting trolled by being thrown in the brig.)

    If you try to play cooperative games online with random people, OF COURSE you are going to have a bad time. Not only because of trolls but because some people are just not gonna be good at the game, or be bad at teamwork. There's only one solution to that, and it's the same solution it always was: play with people you know. That's it.

    Posted in How Sea of Thieves Attempts to Turn the Tables on Trolls

  • Avatar for Flipsider99 Flipsider99 9 days ago

    I am not a role-player. So personally meaningful endings just come from good storytelling, for me. I don't particularly care about a game providing meaningful decisions, and find that games that put too much of an emphasis of role-playing your own story tend to have less interesting stories for what I'm looking for.

    Posted in Axe of the Blood God: Making Meaningful Decisions in RPGs

  • Avatar for Flipsider99 Flipsider99 9 days ago

    NES! It's still my favorite consoles. Jeremy's answer is good too, but I feel like picking something that lets you play multiple consoles is kind of cheating this question. Or maybe not, I dunno.

    Posted in What Would Be Your Desert Island Console?