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Frosty840

Frosty840

  • Registered 10 years ago
  • Last active 1 days ago
  • Post count 315
  • Reactions 3
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Recent comments

  • Avatar for Frosty840 Frosty840 3 days ago

    I've just started playing The Crew (which has a sequel due out in a short time, I believe) and it's got an odd mix of alright, and dreadful, transaction options.
    On the barely-okay side there's the Calling All Units DLC, which adds an incongruously British policewoman to the cross-USA driving experience, a paltry few new missions, and a police chase game mode that gets rolled out for free to all users anyway, but only users with expansion can play as the police.
    Calling All Units also includes another piece of DLC, which I think is called the Wild Ride pack, that can be purchased separately, which is pretty odd when you think about it.

    On the appalling side there's the misnamed "season pass" that contains a tiny fraction of the game's cars, which are *only* available for real money, and which is pretty much a disgrace in terms of expectation vs reality.
    In addition to that, the game gives you tiny, tiny amounts of ingame currency as you finish each mission; enough that by the end of the game's storyline you'll have been able to buy four or five of the game's hundred or so cars. But of course there's also the inevitable premium currency that can be bought with real money to "speed up" your acquisition of these "optional" cars. Some of which are utterly dreadful so if you accidentally buy an utter lemon, congratulations, you've just made the game incredibly difficult for yourself —if not unwinnable— unless you pay real-world money to fix your error.
    I recommend anyone responsible for "premium" currencies in non-free games should be tarred, feathered, broken on the wheel, hung, drawn and quartered, but I'm probably in a minority.

    Premium currencies allow basically infinite spending by vulnerable players within games. I think those have been in Ubisoft games since around the days of one of the Assassin's Creed 2 sub-series of games. Given that, I don't really see that they're the ones to trust when it comes to "quality and choice" of "optional" content in games, all of which is already installed and ready to go with the switch of an on/off bit.

    Posted in Ubisoft on Loot Boxes: It's About Quality and Choice

  • Avatar for Frosty840 Frosty840 9 days ago

    That's a nicely aware statement by the producer. Acknowledge there've been problems, suggest what might have been done differently, and look to how things might go better in the future.

    I guess it's implied that the map will never be quite what the players want. Maybe it'll die a death, maybe he'll end up changing it anyway. Still, nice to see that player dissatisfaction is being considered after the last few years of "Ugh! Entitled gamers!"

    Posted in PUBG Producer: "I Wouldn't Change Anything in the [Desert] Map"

  • Avatar for Frosty840 Frosty840 11 days ago

    Oddly enough, I don't have much of a commute during my day and don't find podcasts particularly appealing. I tried listening to Axe Of The Blood God for a while but gave up on it in the end; my day just doesn't have room for an hour of audio chat I could read summed up into an article in three or four minutes.
    Wouldn't have commented here tbh, but I found the headline hilariously out of touch for a podcast.

    Posted in The USgamer Podcast: Why We Hate Audio Logs

  • Avatar for Frosty840 Frosty840 24 days ago

    @VotesForCows Yeah. It's a real shame about it being confined to boring old consoles for the moment. When it comes onto real gaming machines I'll give it a look, but those toys just aren't where my interest lies at the moment...
    /snark

    Posted in Monster Hunter: World Review: A Sublime Safari

  • Avatar for Frosty840 Frosty840 27 days ago

    I still feel sorry for Peter Molyneux.
    Back when he was starting out, he'd talk to his programmers and they'd say "Well, we can probably program this Amiga to display twenty or thirty characters onscreen at once." and he'd toddle off to a press conference and say fifty, and the game would release displaying twenty characters onscreen at once.

    Ten years later and a programmer told him they might be able to have the trees grow as the game progressed. That would be probably-doable now, and would have been an all-consuming, impossible nightmare when it was touted as a feature of Fable 1.

    What started off as a bit of posturing and ambitious over-promising never changed *for the man*, but did change *for the tech*, and that was his downfall.

    Nowadays, "AAA" games never promise anything because a new feature needs to be developed by twenty or thirty people over the course of years. Those features stay under wraps until they're 100%, solidly completed and working and can be safely announced by an experienced PR team.

    Meanwhile, indie devs and "bedroom coders" continue to make, and fail to meet, ambitious promises about their Early Access games' features with no repercussions.

    It's only really Peter Molyneux's unique place in game development history, and his inability to recognise that the ground had changed under his feet, that brought about his downfall. Much as I can't stand the guy's recent work, it does seem kind of unfair that he's been annihilated for not much more than an ambition to make things more interesting and entertaining for gamers.

    Posted in Fable Creator Peter Molyneux Shares His Idea for the Potential New Game

  • Avatar for Frosty840 Frosty840 27 days ago

    When writing about the "videogames cause violence" moral panic, it's always worth noting that Brad Bushman is a lying, amoral, paid-off sack of shit whose research is utter bunk and whose supervision of his PhD student's research got her doctorate award revoked.
    And that, seeing as his "research" is the core of the entire moral panic against videogames, it's not really any surprise that, as the number of studies he isn't able to actively poison increases, the "evidence" for videogames causing violent behaviour decreases accordingly.

    That's probably not how you'd word it though, I guess.

    Posted in Study Concludes There's "No Evidence" Linking Violent Video Games and Violent Behavior

  • Avatar for Frosty840 Frosty840 A month ago

    I hope they're intending to lay the story and graphics over a revamped game.
    I've tried to go back to Disgaea 1 before, but it feels like bashing rocks together. The characters and story are definitely my favourite in the series and I loved going back to them in Disgaea:D2, but actually replaying Disgaea itself is too much of a chore for me.

    Posted in Disgaea Getting an HD Remake for Its 15th Anniversary

  • Avatar for Frosty840 Frosty840 A month ago

    How's the singleplayer shaping up, Matt? I had only heard of this being a multiplayer game up until this point, so hearing that there's a "multiplayer portion" to the game rather than that being its single and only focus was a bit of a surprise.

    Posted in Metal Gear Survive is the Survival Game I've Wanted From Konami Since Metal Gear Solid 3

  • Avatar for Frosty840 Frosty840 A month ago

    [Comment indicating general apathy towards games as "platforms"; season passes; DLC; AAA gaming in general.]

    Posted in First DLC for Assassin's Creed Origins Coming Later This Month

  • Avatar for Frosty840 Frosty840 A month ago

    @VotesForCows I'd go for the game that Nadia mentioned, A Link Between Worlds. It's a remake/reworking/reimagining of A Link To The Past and the modern trappings make it a touch more approachable than the twenty-something-year-old ALttP (though I would advise you that the "Danger, Giant Beast Ahead!" sign is possibly poorly phrased and you should investigate that entrance fairly early in the game).

    Posted in You Don't Need to Finish The Legend of Zelda: Breath of the Wild

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