Avatar for JiveHound


Adam Asunder, Southampton

  • Registered 5 years ago
  • Last active 15 hours ago
  • Post count 23
  • Reactions 1
  • Firsts 0

Chef, Songwriter, Belly Acher.

Achievements (7/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for JiveHound JiveHound A year ago

    I bloody love this game. I still have fond memories of acquiring THAT power up.

    Posted in Super NES Classic Reviews Game by Game #11: Mega Man X

  • Avatar for JiveHound JiveHound A year ago

    @mouse-clicker Why should Xbox owners miss out? It's bad enough that I can't play Streetfighter on it

    Posted in Capcom Is In A Sad, Sorry State Right Now

  • Avatar for JiveHound JiveHound A year ago

    That dolphin metaphor is great. Especially considering it was a codename once upon a time.

    Posted in Nintendo: Keeping Us Entertained For All the Right and Wrong Reasons

  • Avatar for JiveHound JiveHound A year ago

    Good to see a counter argument to Kat's opinion on the same website. It shows the discourse that exists for this type of game.

    My opinion sits between the two of you. I am not overly familiar with Fire Emblem although I have been curious as it's always reviewed very well and I loved Advance Wars (more Advance Wars on Switch, come on it makes sense!)

    FE Heroes has made me more interested in getting into the mainline series so in that regards it can be counted as a success.

    However I do share Kat's concerns over the free to play model and the prevalence of RNG mechanics throughout all games. I understand that maintaining engagement is important to games companies and RNG seems to be the most effective way of achieving this. I don't think it's promoting healthy interaction with games, it leverages an obsessive instinct to keep people playing long after they should stop or spending money to pull on that one armed bandit one more time. I think it has potential to create gamblers out of children, look at the CSGO controversy. It's not something that authorities are really that dynamic in tackling other than to deal with the charlatans that promote certain websites.

    In the end you find that you're playing the game for the dopamine drip of rewards rather than the actually game. I find myself walking away in games like Destiny when I've been farming a Nightfall for weeks trying to get that coveted Gjallarhorn. What will I do with said Gjally? When I eventually got the gun I felt like I had completed the game, the change to gameplay that new abilities supposedly facilitate didn't figure next to the sheer fatigue of playing the same instance for hours and hours and hours. I realised I hadn't actually been enjoying the game that whole time. In the end the reward mattered less than the DING, the completion. It's like playing the last level of a game countless times until you finally get the ending. In Destiny's case the ending was the character nerfing then chasing arbitrary numbers go up all over again, the actual gameplay mechanics never really changed up apart from perhaps further reducing of ability cooldowns.

    Within the FTP space people applaud games that feasibly let you play the games within an acceptable norm without paying out but they kind of miss the point. These games require funding so what's actually happening is the developers/publishers are depending on those more willing to pump hundreds of pounds into the ecosystem to offset those determined to not pay, it's what the financial projections will undoubtedly be based on. These are the ones more likely lacking in self control which this practice is enabling.

    It's a complex problem within the AAA space as it's widely accepted that $60 is not enough to fund a blockbuster game, they have to get creative. By creating a service that's added to and payed for through RNG and microtransactions makes this feasible.

    In the mobile space which Nintendo has entered, reportedly as a means in which to promote their console offerings perhaps their games should be completely free. It should be counted as advertising and should be taken out of whatever marketing budget is allocated to said franchise when a new iteration is on the horizon.

    It won't happen, not with shareholders to appease. Why not have each piece of advertising become it's own revenue stream?


    Sorry about the rambling post, RNG and microtransactions have been troubling me for a while.Edited February 2017 by Unknown

    Posted in Fire Emblem Heroes Will Help Save Nintendo

  • Avatar for JiveHound JiveHound A year ago

    I don't think comparing the old horror Resident Evils sales to the more action based ones is particularly fair or accurate when you consider the fact that the latter were released on consoles that had far a far bigger install base.

    The horror ones mainly launched on the Playstation One era which amassed 100 million lifetime sales. Saturn had a version with 8 million console sales.

    The modern action ones launched on Gamecube and PS2 with a combined of almost 180million between them in console sales.

    That's quite a difference. Resident Evil 5 and 6 launched on last gen which combined amassed 170million.

    Going by these figures it looks like Resident Evil has sold at a pretty consistent level. I certainly don't think you should be leveraging software sales as an indicator of direction.Edited January 2017 by Unknown

    Posted in Resident Evil 7: What's Next for the Franchise?

  • Avatar for JiveHound JiveHound A year ago

    Most people I've seen have counted this as a success and certainly something to build on. I'm yet to play it but will do soon.

    If anything it's made me want Capcom to take Dead Rising back in house and take it back to basics after the speed in which the formula has been diluted.

    Posted in Opinion: Finding Resident Evil Again Requires Letting Go Of Resident Evil

  • Avatar for JiveHound JiveHound A year ago

    I think what will stop people seeing this as primarily a portable is the fact that most of the games so far are of the scope befitting a home console. It even has an evolution of wiimotes, Arms certainly won't be played in its truest form in handheld mode.

    I'm buying it and I expect to spend most of my time playing it as a traditional console for Zelda et al and playing it as a portable for stuff like Stardew Valley.

    I think people will get that it's a hybrid.

    Posted in Switch's Greatest Threat Could be Handheld Chauvinism

  • Avatar for JiveHound JiveHound A year ago

    @UnskippableCutscene I really want Nintendo to stay in hardware but I think releasing games on other consoles and competing there is not as hard as convincing someone you need to buy their console.

    Nintendo games sell on established formula, they sold over 35 million copies of Mario Kart Wii. The PS4 is doing big number and may overtake Wii. Combined with Xbox and PC they have far more selling potential even if they make less on each.

    I think Switch will have to lose them money overall to be bullied into it by the investors, I hope it finds its market. I will buy one.

    Posted in Opinion: Switch Isn't for Everyone, But It's Definitely For Me

  • Avatar for JiveHound JiveHound A year ago

    @Mikki-Saturn Virtual On! Of course! I've been comparing to Punchout/PowerStone but that's a far better comparison.

    Posted in Opinion: Switch Isn't for Everyone, But It's Definitely For Me

  • Avatar for JiveHound JiveHound A year ago

    First I'm hearing about the ease to develop for although I guess considering the architecture I should have known. That is seriously a boon and should at the very least mean we get all the top indy games which really suit handheld. I'm holding off on Stardew Valley on Xbox for that same reason. I'll also take Spelunky and Fez please!

    I think they messed up the presentation, should have been a Direct or have let NoA handle it but it doesn't change the fact that this is the most desireable looking Nintendo hardware for me since the N64 and that analogue stick. It may not have all the grunt but it's multifaceted in a way most can understand by showing not telling.

    All in all I'm really excited tempered with some trepidation.

    Posted in Opinion: Switch Isn't for Everyone, But It's Definitely For Me