Avatar for MaterialDefender



  • Registered 5 years ago
  • Last active 4 years ago
  • Post count 13
  • Reactions 67
  • Firsts 42

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Recent comments

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    This looks so math! From your preview, it looks like this game will evoke the same feelings the show does: fun and chaos from every which way. Kudos to Wayforward for making this sound and look like an Adventure Time game should, and I anxiously await the finished product.

    Posted in Explore This Dungeon ... Because It's Fun!

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    Great read! It's nice to see that part of history laid out to view the various influences on each game. I especially enjoyed the amount of detail that went into dissecting each aspect of the games that showed the progress in the first-person shooter genre. Perhaps there will be more articles like this for other genres?

    Posted in Blast from the Past: The Dawn of the First-Person Shooter

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    I played a bit as a quick break, and this quickly becomes addictive. Just the right amount of elements to quickly pick up, and a robust design to get all the mileage possible from those elements. Worth sitting down and devoting a bit of time to exploring this game.

    Posted in Lunch Break Special: Ending, Minimalist Puzzler-Meets-Roguelike

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    I love seeing the story behind the creative processes for video games; while the game itself piqued my interest, knowing a bit of the driving forces that went into its creation will probably make me pick it up when possible. These types of articles help showcase a creative spirit behind game creation, which helps humanize the view of developers.

    Posted in The Story Behind Japan Studio's Most Personal Project

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    This. This is the type of thing that showcases the advantages of video games as a medium. Ideas melded with gameplay while fostering discussion. Thanks for shining a spotlight on this.

    Posted in Postmortem: Death, Dessert and Political Agendas

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    I wrote a bit about this in other articles, and I do feel that censorship (self-done or pressured) is a hurdle that the entire medium will need to overcome. Games still struggle with a variety of negative perceptions, and established publishers and developers have little reason to "rock the boat", especially since reduced profits tend to make shareholders or owners unhappy.

    I think the shift will need to take place outside of the big three console manufactures and their respective marketplaces. As mentioned in the article, the PC enjoys freedoms as it is not an entirely formed singular ecosystem, but a collection of various ecosystems and distribution methods. Really, the issue is no longer a method of distribution, but a matter of content that effectively uses it. We need games that that handle mature themes well, not just games with adolescent approaches to adult themes.

    Posted in We're All Adults Here... Right?

  • Avatar for MaterialDefender MaterialDefender 5 years ago
  • Avatar for MaterialDefender MaterialDefender 5 years ago

    Huh, I just finished Steins;Gate yesterday, so the idea of a VN for it is intriguing. I'm assuming that that one will be delving further into the time travel mechanic. Could be interesting, and I don't find myself looking at VN's very often.

    Posted in JAST USA Announces New Localizations, Including Steins;Gate

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    As gaming sheds its perception of a juvenile-only pursuit, we can hope that this balancing act will not need to be performed in the future. Gone are the days of moral outrage in the media over the likes of Mortal Kombat and Doom; media ire presently seems to be more about magnifying minute aspects or manufacturing scenarios. Perception is changing, albeit slowly for those most vested in the gaming community.

    I enjoy and appreciate the service that the ESRB provides for concerned parents and guardians, but I enjoy it knowing that its ratings do cause some self-censorship from game creators. In the past, this could be a big issue, as choosing to not “tone down” content could lead to an AO rating, which is retail suicide. Currently, indie developers can choose alternative means of distribution that do not require retail, so they would not need to worry about an ESRB rating; this allows for freedom to create whatever they want, whether it’s a saccharine-sweet platforming game for all ages or a genre-busting esoteric game about exploring different sexual fetishes. The latter mentioned type of game is unlikely to show up on retail shelves, so I am fine with it not being rated.

    I like that indie developers can release their content to those who want it without having to worry about retail rules or a harsh moral rating. I also like that when content is more easily accessible by minors (such as console marketplaces), the publishers, developers, and console manufactures have a system in place to rate and explain what exactly a product holds. I especially like that the ESRB is self-regulatory, but that’s another discussion for another time.

    Video games have a good thing going for them in regards to exploring creativity while weathering moral quandaries regarding explicit content. One only needs to look through the history of movies, comic books, and music to see what has happened when over-zealous or mandatory censorship meddles with the creative freedoms of content creators.

    Posted in America's Best and Worst Contributions to Gaming

  • Avatar for MaterialDefender MaterialDefender 5 years ago

    This illustrates the American video game approach perfectly! We can have tepid and uninspired offensive drivel (Postal) presented to the gaming public, completely unfiltered by anything but public opinion. We, as the gaming public, then get to express our (mostly negative) opinions about the game, lament its excess debauchery, decry its effect on the perception of our pastime of choice, and choose to simply not support such a vapid appeal to juvenile power fantasies. At no point does our government need to come in and help us negotiate the boundaries of what is considered good taste; the ESRB, an industry run company with voluntary participation by developers and publishers, provides that information for individuals who are concerned about the content of a piece that they may not be familiar with. Sure, sometimes the system is flawed, sometimes content is unnecessarily censored by current public opinion, or the industry (inadvertently or otherwise) stifles creativity. However, the system generally works, especially when it is allowed to guide its own evolution.

    I may not care for Postal or its sequel, but I’m damn glad they exist. My tastes should not govern another person’s pastime. And what’s more American than that?

    Posted in America's Best and Worst Contributions to Gaming