Avatar for NiceGuyNeon


Aram Kuredjian, Los Angeles

  • Registered 4 years ago
  • Last active 2 hours ago
  • Post count 1,341
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  • NiceGuyNeon

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Recent comments

  • Avatar for NiceGuyNeon NiceGuyNeon Yesterday

    @Nuclear-Vomit Oh I have that game, I need to play it. I've heard a lot of good things about it.

    Posted in What Game Are You Playing This Weekend?

  • Avatar for NiceGuyNeon NiceGuyNeon Yesterday

    @Nuclear-Vomit Yeah that's part of it, but it's more about creating a sense of place and exploring a lived-in environment. It definitely gives some scares when a chair attacks you, but it's such a human place you're exploring that it's just compelling to keep going deeper into it all despite the murderous chairs and mugs.

    Posted in What Game Are You Playing This Weekend?

  • Avatar for NiceGuyNeon NiceGuyNeon Yesterday

    @ojinnvoltz Yeah I plan to, Arkane really just does it for me. They are such talented developers.

    Posted in What Game Are You Playing This Weekend?

  • Avatar for NiceGuyNeon NiceGuyNeon Yesterday

    I'm playing two games at once.

    Prey has quickly become one of my favorite games ever. I mentioned it in Caty's article on Gone Home, and it is just a brilliant experience. I can't get enough of it. It does everything correctly.

    I also started a new character in Diablo 3, a crusader I named Urbosa, I had a monk named Reah (after one of the goddesses in Ys) and I'm surprised that the Crusader works so well as a ranged fighter. I love tossing my weapon out and then having 3 hammers spin around her. It's a blast. I got inspired to create a new character because of the Diablo 2 coverage. Diablo is just a great game to have to go back to. It's so basic that you don't have to force yourself to do stuff like think. It's perfect for the semester which starts Monday. :(

    Posted in What Game Are You Playing This Weekend?

  • Avatar for NiceGuyNeon NiceGuyNeon 2 days ago

    This is one of the best 2D Mario games. Not sure if I'd buy it again but that depends on the new content. This is my favorite of the NSMB games. Very well designed maps and just fun to play from start to finish.

    Posted in Report: New Super Mario Bros. U Coming to Switch

  • Avatar for NiceGuyNeon NiceGuyNeon 2 days ago

    I mean it's bad but like when someone competitively plays games they don't exactly look any different. Maybe with a little more slouching?

    I mean I agree it's bad, but you know, it's a little accurate too lol

    But it needs tweaking. Maybe even outright get rid of the person and just show a game pad or something.

    Posted in The Logo for Esports at the Asian Games is Terrible

  • Avatar for NiceGuyNeon NiceGuyNeon 3 days ago

    Wasn't the original plan for Torchlight to be a MMO but they made the action RPGs to gear up for that? I could be wrong but I remember that being the case initially, but it never panned out.

    Posted in Torchlight Frontiers is an Action RPG MMO That'll Feel Similar to the Original Torchlight Games

  • Avatar for NiceGuyNeon NiceGuyNeon 3 days ago

    It's funny, I just started a Crusader run (I love my Monk but I wanted a change of pace) and I'm digging it a lot. But I never bought Rise of the Necromancer. I say this because I COULD drop $15 to purchase that DLC or I could just buy the game on my Switch again and play as the Necro. IT IS A REASONABLE THOUGHT AND I AM MULLING IT OVER THANK YOU

    I mean, the big draw for me would be local co-op though. If the PC version had it I'd be all over it, but if I want to show off Diablo 3 to anyone I can't play with them, but I could with a Switch version!

    Posted in Diablo 3 is Coming to Switch This Fall, and You Can Play as Ganon

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago

    I think Gone Home is worth playing today, but I think What Remains of Edith Finch is the natural progression of what Gone Home wanted to be as a game. Setting aside the themes of the games because Gone Home is more about a specific family and their own horrors and coming to terms with who people are,while What Remains of Edith Finch is such an intensely beautiful celebration of life and how we view death. But it's more of how they communicate their narrative.

    Gone Home I feel like does it best when it focuses on the environmental storytelling, but the actual story it tells for the less observant players is kind of weak and almost storybook like that doesn't quite fit what's going on, while What Remains of Edith Finch uses the actual gameplay, visuals, narration all in tandem. The brother's suicide in Edith Finch remains maybe the single greatest piece of interactive storytelling I've ever experienced. But I think Gone Home is very much still worth playing. It's excellent in creating a sense of place and asking you to explore a lived-in space. Like you allude to, it's like an immersive sim without the combat or abilities, and it works so well because of that. It leans into its mood very strongly.

    I think a lot of this goes back to BioShock of all things too. The Gone Home devs had worked on BioShock 2, which is the best of the three, and they had especially experimented with the style of game that Gone Home would become in the expansion Minerva's Den. It makes it all the more ironic that when Ken Levine allegedly picked his "best and brightest" that his studio would go on to make zero games while BioShock alum would go on to make the smaller games Levine wanted to make like Gone Home, Tacoma, Dishonored, and other successful games. I just think it's super interesting how all of these games branch out from the same paths that began from System Shock, Thief and Deus Ex. I'm playing Prey right now and what I love most is how it creates a sense of place, it's the greatest asset to these kinds of games whether they have combat or not.

    I don't know what I think about calling them walking sims, I guess it's close enough to immersive sim, but I'd prefer something like exploration sim. Gone Home had a lot of contemporaries but none of them were quite as good. I really hated Dear Esther, I thought The Vanishing of Ethan Carter created a great place but had an ending that basically destroyed your playthrough (it's one of the worst of all time in my opinion), Proteus was weird and relaxing, and The Stanley Parable was OK for a chuckle or two but wasn't anything special. Only Gone Home really stood out back then, and I think we really started to see this style of game come into its own with Firewatch and eventually What Remains of Edith Finch being its full realization of what could be possible with interactive storytelling.

    I don't know if I'd put Life is Strange in the same boat. I always thought that was closer to the visual novel style that Telltale were putting out there. It feels similar in almost every respect to that and not really tied to Gone Home and the exploration sim style. But I do think that the dialogue system in those games actually got a really cool shot in the arm with Oxenfree in 2016 that I haven't seen replicated since, which is a shame. Oxenfree did remind me a bit of teenager as well and running off to do stupid shit just because it'll be fun. But I'm digressing and have kind of gone on multiple tangents lol

    I think Gone Home will have a place in history as being an immensely influential game that came out at the right time, but I think in the long run we'll be looking to What Remains of Edith Finch for what's possible with interactive storytelling.

    Anyway, great article, I hope to read more like it! And happy anniversary to a really important game! At least I think it's important and really enjoy discussing this style of game because I think there's a bright future for it to further evolve!

    Posted in Why Gone Home Still Resonates With Gamers and Developers Alike After Five Years

  • Avatar for NiceGuyNeon NiceGuyNeon 4 days ago