Avatar for Ohoni



  • Registered 5 years ago
  • Last active 5 days ago
  • Post count 557
  • Reactions 23
  • Firsts 0
  • ohoni

This person hasn't written a bio yet.

Achievements (7/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for Ohoni Ohoni 6 days ago

    All I need to know about this game is, by the end of it will I be able to backflip over a bear while shooting down at it using dual uziis?

    Posted in Shadow of the Tomb Raider Review

  • Avatar for Ohoni Ohoni 8 days ago

    I still love Dracula: "What is a man? A miserable little pile of secrets!"

    Posted in Koji Igarashi is Begrudgingly Appreciative of the "Die, Monster" Line from Castlevania: Symphony of the Night

  • Avatar for Ohoni Ohoni 9 days ago

    It's fun that this is the game they wanted to make, but they shouldn't have put "Assassin's Creed" on the box, because Assassin's Creed is not about the player making choices as to the direction of the character's life, AC is about the player navigating the life of a person who's life already happened, and who's choices are outside the player's control.

    I don't know how they somehow missed that.

    Posted in In Assassin's Creed Odyssey, Romancing Someone Who's Trying to Save Their Dying Father Highlights How Bad Choices Are Possible

  • Avatar for Ohoni Ohoni 12 days ago

    The simple answer is a Flash game, combining the fastest elements of Spider-Man and Sonic games.

    The slightly more complex one would be a Green Lantern game that includes elements of Scribblenauts and Dreams, in which it would be an action game with preset constructs, and constructs you can collect, but also you can "draw your own" constructs. The mechanics would be fixed by basic functions, like you could replace a boxing glove with an anvil or whatever, but I think it'd be a lot of fun as an all-ages game.

    And then the real high-concept one would be Daredevil, where it would be possible to play it normally, a bit like a Batman Arkham game, but also, there would be alternate difficulty modes (including the default) that would actually attempt to mimic his unique "vision" to varying degrees of fidelity. It would basically be everything black except for what your sonic pulses touch, you would "see" purple bands of sound reflecting off of everything, and you could see distant sounds, but anything far from both you and a sound source would be invisibly dark. It would be a very unique to play with in navigating an environment.

    Posted in What's Your Dream Superhero Game?

  • Avatar for Ohoni Ohoni 13 days ago

    Man, Ellen will be so excited.

    Posted in Surprise! Kingdoms of Amalur To Return Thanks to THQ Nordic

  • Avatar for Ohoni Ohoni 13 days ago

    The final boss is Black Cat, isn't it. Can't wait.

    Posted in Spider-Man's Final Boss is Rendered With Over a Million Polygons

  • Avatar for Ohoni Ohoni 14 days ago

    "If you look at the games in and around the kind of game that Anthem is - so like Destiny or The Division and things like that - what they're really doing is they're not trying to tell a story with player agency at all. They're telling the story but it's something where you're experiencing it. "

    But they've also said that story choices will not block or unlock missions, and you only get two options at any given time, so really how much "player agency" is that? That's what I was looking for from their big "story" presentation, just a single example of "if you do this, then the plot changes like this, while if you do that, then it will be that instead."

    "So when I go in to work on Monday and I was playing Anthem and you were playing Anthem we might not talk about the characters we talk to, or the relationships that we're getting into, but we can talk about the fact that there was a crazy lightning storm on Saturday because we all experience it. "

    Yes! Finally! I got so tired of playing these Bioware games with their complex characters and developed relationships, when what I was really waiting for was shared weather reports!

    " Oh what? What people really want is more characters, more interesting interactions, more complicated interactions? That's the direction we can go. "

    Well? You've got five months to get on that. Clock's ticking. . .

    Posted in Anthem Interview: How BioWare's Live Service Action Game Will Evolve to Meet Player Demands

  • Avatar for Ohoni Ohoni 16 days ago

    How come Andreomeda didn't have a "good solid foundation for post launch" when Mass Effect 3 and Dragon Age Inquisition did?

    Posted in Anthem Producer: Mass Effect: Andromeda Never Had a Good Foundation to Support Long-Term Plans

  • Avatar for Ohoni Ohoni 17 days ago

    They basically settled on the worst of both worlds. It's a Bioware game without any ability to shape the environment or interact with your teammates.

    Posted in BioWare Contrasts Anthem With Final Fantasy XIV in Detailing How Storytelling Will Work

  • Avatar for Ohoni Ohoni 21 days ago

    They've done their Game of Thrones walk of shame now, so hopefully the story will just move on.

    Posted in Riot's Apology Reveals the Extent of the Company's Damaged Culture, Promises Seven Steps to Reform Internally