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PlatypusPlatoon

Eric

  • Registered 5 years ago
  • Last active 54 minutes ago
  • Post count 152
  • Reactions 782
  • Firsts 0

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Recent comments

  • Avatar for PlatypusPlatoon PlatypusPlatoon 7 days ago

    Just wanted to stop in and say I love the insight and perspective you keep giving us on the world of sports games. Like you said on one of your podcasts, sports games are the ultimate RPG! You can get really immersed in these worlds, and modern sports games provide no end of depth, letting players go as far as they want with their wish fulfillment.

    Even though I care a lot more about hockey than baseball, basketball, or football (yeah, I'm Canadian), I still read all your articles on every annual sports release. Love your analysis!

    Posted in NBA 2K19 Has a Novel Way of Paying Tribute to the 2008 Celtics and Yao Ming: A Retro Arcade Game

  • Avatar for PlatypusPlatoon PlatypusPlatoon 15 days ago

    @nimzy I dunno, I think that's a bit reductive. Blizzard's Hearthstone is the best example of a big company using a very small team to experiment and try their hand in a new space where they didn't have much experience, and also where there weren't too many big players in the genre. It's now the biggest digital CCG on the market, by far, and yet the development team remains fairly small and nimble (for better or for worse).

    I think every developer will have their own process on how to approach new, unexplored territory in game design, and some studios will be happier taking on risk than others.

    Posted in BioWare: Video Game Subscription Services Will Diversify Triple-A Games

  • Avatar for PlatypusPlatoon PlatypusPlatoon 15 days ago

    @NiceGuyNeon if you watch the new Mission Impossible, where Cavill plays a moody, gruff, uneasy ally to Tom Cruise's character, I think it's obvious that Cavill fills those shoes a lot better than he does the typical "good guy boy scout" role of Superman.

    Posted in Henry Cavill Has Been Cast as Geralt in The Witcher Netflix Show

  • Avatar for PlatypusPlatoon PlatypusPlatoon A month ago

    Fantastic piece, Mike! While I always understood that EverQuest was a forebear to World of Warcraft, I never actually understood how harsh it was, compared to the always-streamlined Blizzard games. I didn't appreciate how much easier we Warcraft players had it compared to 'classic' MMOs that came before this. Definitely one of my favourite games of all time.

    Posted in The Top 25 RPGs of All Time #21: World of Warcraft

  • Avatar for PlatypusPlatoon PlatypusPlatoon 2 months ago

    Excuse me while my eyes roll all the way into the back of my head.

    The ego of this guy is unbelievable. I don't doubt that he's smart enough to create the specification for a new programming language, and to either create a brand new compiler for said language, or use one of many excellent existing compilers. Languages rise to prominence not because of their technical specifications, ease of use, or whether they're "good" or "bad" - languages live and die by their communities. JavaScript is also an absolutely terrible language in many ways, and yet it's the undisputed #1 programming language, bar none.

    Come back to me when Jonathan Blow assembles a community of thousands of people willing to drop their old habits and libraries, learn his new syntax, develop an ecosystem of open-source plug-ins and frameworks for his language, and when a single developer not named Jonathan Blow releases a game with it. Until then, this is all just clickbait.

    Posted in Braid Creator Jonathan Blow is Creating a New Programming Language Because C++ is "Terrible"

  • Avatar for PlatypusPlatoon PlatypusPlatoon 3 months ago

    @camchow I'm with you - I also use howlongtobeat, and I thought I was the only one! For me, it's not an issue of money, but rather, of time; as an older gamer now with two kids, I really don't have much time anymore to delve into 60+ hour games, sadly, and I'd like to know if a game is going to suck up weeks of my commitment before I start one. Meanwhile, short, 8-12 hour experiences are right up my alley.

    By default, I kind of lean towards the stance that "all data is good - it's how you interpret it that matters", so I'm not sure how I feel about these new metrics. I don't like that the cost is also directly used in the calculations, and would prefer if the graphs just showed average time spent with the game by other users on Steam. People could then make their own value judgments with that info. Maybe for some people, longer games are better - and for others, shorter is a godsend! Tying the cost of the game in there just complicates matters, and kind of already implies a value judgment that "longer equals better", which absolutely isn't true for everyone. Edited May 2018 by Unknown

    Posted in Don't Be Fooled, A Game's Cost Per Hour Value is Anti-Consumerist

  • Avatar for PlatypusPlatoon PlatypusPlatoon 4 months ago

    I'm sure the graphics look like ass by today's standards, but Gran Turismo 3 blew my innocent mind in 2001. Coming off the N64's blocky graphics, where Mario Kart 64 was about what you'd expect for a racing game, I had no idea that such realistic graphics were possible in only a few more short years. Even compared to other racing games of its era, Gran Turismo just looked better, and more real. I think it has less to do with polygon counts, and more with the game's immaculate lighting model; anything with realistic looking lighting will fool our brains into thinking that, yup, this is the real deal. And, hey, the game itself was pretty darn good, too.

    I've played other GT games since, but nothing was as big of a leap as GT3 was, to me.

    Posted in Gran Turismo Tops 80 Million Sales Across 20 Years

  • Avatar for PlatypusPlatoon PlatypusPlatoon 4 months ago

    If you guys are fans of Hearthstone, I really recommend checking out Clash Royale. Yes, it look like one of those gross freemium games from Supercell, like Clash of Clans, but rest assured, it's very much a real strategy game, mixing elements of MOBAs, tower defence, and deckbuilding, all into quick, bite-sized, three-minute duels. The entire experience is streamlined in a way that I feel all games - mobile or console - could take a page from, and the cute aesthetic makes it accessible to kids as young as 6 years old, while offering deep enough mechanics that a thriving competitive scene has emerged for the hardcore gamers, culminating in an esports league.

    To be honest, the three-minute duels have spoiled me, making it hard for me to go back to the "slower" gameplay of traditional CCGS, like Magic and Hearthstone. By the time I could finish one game of Magic, I could've played three games of Clash Royale!

    Give it a try. It might not stick for everyone, but it tends to have a sizeable overlap for people who already like digital card games.

    Posted in The 15 Best iOS and Android Games

  • Avatar for PlatypusPlatoon PlatypusPlatoon 4 months ago

    @Flipsider99 it says that prosecutors are seeking two years in prison, as well as a $30k+ fine, but that doesn't mean that's what he'll get. But I hope he gets way more than a slap on the wrist.

    Posted in Gaming YouTuber Faces Two Years in Prison After Feeding Homeless Man Toothpaste-filled Oreos

  • Avatar for PlatypusPlatoon PlatypusPlatoon 5 months ago

    This is the main criticism I've had with Level 5 RPGs (save for Dragon Quest 8, which I love): absolutely stunning to look at, but usually on the shallow side. It reminds me of the first Level 5 game I played, Dark Cloud 2, way back in the early 2000's on PS2. Beautiful game, charming characters, lovely enemy design, memorable soundtrack, fun weapon crafting. The main problem? It took what should've been a 30-hour RPG, and stretched it to over 70 hours - and the combat wasn't nearly deep enough to compensate for being stretched so thin.

    I feel like every RPG from this studio has followed more or less the same formula, for better or for worse. At least you know what you're getting from them; but it always feels like there's such missed potential, to fill out these astounding-looking games with more complex systems, and less fetch quest padding.

    Posted in Ni No Kuni 2 Review

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