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bradtorville

Brad Torville, Brooklyn, New York

  • Registered 4 years ago
  • Last active 4 days ago
  • Post count 1
  • Reactions 0
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  • Avatar for bradtorville bradtorville 12 days ago

    What will be interesting to see is just how many people decide to download and install the game even with subscriptions. The thing with Anthem is I doubt its appeal to a broad audience. This move seems to want to guarantee a built-in audience for the game but what if that turns out not to be the case? What if subscribers decide they don't want to play a Destiny-wannabe?

    Maybe they should try decreasing their budgets and making betters games instead of more costly flashy games that everyone ends up complaining about for months and years. Decrease the massive staffs used to create games because honestly, it doesn't come through in the final products. The games get released half-finished, unpolished disasters that require a year or more of patches just to get to where they should have been on Day One.

    These huge staffs prove beyond a shadow of a doubt that more does not translate into better. Get better people. Give them time to make the games right. Don't promise what you cannot deliver. And you'll see the cost of games come down considerably. But then again, that won't mean that games will cost less. It'll just mean more profit for them. But at least we'd get better games.

    Posted in BioWare: Video Game Subscription Services Will Diversify Triple-A Games

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