Avatar for funktron



  • Registered 4 months ago
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Recent comments

  • Avatar for funktron funktron 19 days ago

    Here's hoping for the best, eh!

    Posted in USgamer Publisher Gamer Network Acquired by PAX Producer, ReedPop

  • Avatar for funktron funktron 24 days ago

    Hello! I'm going off memories from listening to the podcast a few days ago, so apologies if I have anything wrong, but I found the conversation ya'll had about RPG battle systems really interesting. Here are some jumbled thoughts on the matter.

    I'm not as far into Cosmic Star Heroine as you all, but I did the battle system so far. I appreciate how different the abilities of each character are and the complicated ways multiple characters can interact. Its system emphasizes each battle, which (plus side!) makes them more interesting, but also (down side!) makes them longer and removes the lizard-brain pleasure of just hitting attack and slaughtering everything. Another minus you seem to have hit is that once you find a strategy that works everywhere, repeating it mindlessly isn't that fun.

    Chrono Trigger, on the other hand, has a more traditional model where your characters get progressively worn down between battles, and managing your MP and resources adds to the tension. As I think Nadia pointed out, you have ultra powerful moves you can pull out for bosses, and the regular battles are interesting enough to be fun without being individually challenging (unlike CSH). I think the lack of random battles let the developers pace things perfectly.

    Another good battle system is Paper Mario's. The special timing to make strong attacks and blocks keeps each battle engaging, and choosing accessories makes for interesting tradeoffs.

    Anyhoo. Good episode. :)

    Posted in Should You Play Secret of Mana's Remake or the SNES Original?

  • Avatar for funktron funktron A month ago

    @Helvetica-Scenario I stand corrected! I found the original article via, and those people are incredible! I still believe that it's difficult enough to be generally unfeasible (I mean, people with 15 years experience and deep assembler knowledge? Dag), but apparently it can be done.

    Posted in Axe of the Blood God: Panzer Dragoon Saga's 20th Anniversary With The Ringer's Ben Lindbergh

  • Avatar for funktron funktron A month ago

    @Helvetica-Scenario "The other, more damaging misconception is that the game is forever lost to time because the source code is gone. This is wrong due to the fact that you don't necessarily need it to port/remaster the game to new hardware. For example, Bluepoint games does their remasters without source code (Uncharted collection, Shadow of the Colossus, MGS). They just use a retail copy of the game and reverse engineer it to run on new platforms."

    Heh. Umm. This doesn't seem feasible to me. While you can take an existing binary and decompile it, you'll still have to figure out what the resulting code actually does (and it's not going to have comments or useful variable / methods names or anything that makes code readable). I'm sure a lot of it would be portable, but the hardware-specific parts would have to be identified and reimplemented for your target architecture. It's not impossible, per se, but they'd have a much easier time with emulation.

    Also, I wasn't able to track down info for the other games, but Blue point had access to all source code for the Uncharted Remaster.

    Posted in Axe of the Blood God: Panzer Dragoon Saga's 20th Anniversary With The Ringer's Ben Lindbergh

  • Avatar for funktron funktron 2 months ago

    I don't use mine as much as I used to, but its still a good system. I recently started going through the post-game content of DQ7, and I still have to beat the latest Metroid, and I only ever played Link Between Worlds once despite loving it, and so on. That said, my Switch is much shinier, and hunting all the moons in Mario Odyssey is very very tempting.

    Posted in USgamer Community Question: Are You Still Playing Your Nintendo 3DS?

  • Avatar for funktron funktron 4 months ago

    Ugh, the Desert Palace. I ultimately came back and finished FF9, but I quit that game for a year at that dungeon. All I can remember about it is how tedious it was and how annoying the random encounters were. Plus that was when I realized how slow the battle system was: at one point I timed how long it was between entering a command and seeing it executed in battle, and it was over a minute. I liked the game on the whole, but that was a low point.

    Posted in Axe of the Blood God: Horizon Zero Dawn DLC Review and FFIX Report #8