Sections
Avatar for mobichan

mobichan

Reggie Schreiber, Dublin, Ca

  • Registered 3 years ago
  • Last active 2 days ago
  • Post count 456
  • Reactions 111
  • Firsts 0

Owner and sole developer at Pixel Licker LLC. I make retro games and will be happy if I can wake up each day and push pixels for a living.

Achievements (8/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for mobichan mobichan 6 days ago

    It looks like they combined his moveset with Wolverine's. This makes me like him even less as competition.

    Posted in Blanka Storms Into Street Fighter 5: Arcade Edition in First Gameplay Trailer

  • Avatar for mobichan mobichan 17 days ago

    Horizon Chase is a fine racing game with a very old school spirit. Racing can be done on a touch screen, but probably not one-handed. Otherwise you are relying on gyroscopic controls and that can be a minefield of gameplay issues.

    As for being sacred, I think it is only sacred to kids who are exclusively (or were at some point exclusively) in Nintendo's camp. But mobile is where Nintendo can try to grab the mindshare of non-Nintendo players. I have owned nearly every Nintendo console and have never owned a Mario Kart game. I have played it here and there at friends' houses, but quickly realized the one who plays it all the time has a distinct advantage. It never seemed worth the money to me. However, a free mobile app might be worth my time...

    Posted in Nintendo on Mobile is No Longer a Novelty

  • Avatar for mobichan mobichan 18 days ago

    @Roto13 In the context of being a kid in that era, they were actually pretty great games. They offered something new and compelling. Do they hold up to replay now? Probably not. But I would argue that I had more fun playing my Atari 2600 games then (as a 6 to 11 year old) than I do playing open world games now as a 43 year old.

    I find this controversy a bit silly, considering we look past the terrible flaws of other famous people and still recognize them for their great contributions.

    Posted in GDC Announces It Will Not Award Atari Founder Nolan Bushnell After Controversy [Update]

  • Avatar for mobichan mobichan 2 months ago

    Time to give Kamiya a little quality time with his baby and see how it should really look in the modern era.

    Posted in The New Devil May Cry HD Collection Won't Support 4K Graphics

  • Avatar for mobichan mobichan 2 months ago

    The backgrounds give me a good vibe, especially seeing how colorful they are. The characters are a bit hit or miss, looking like flat shaded models with minimal detailing in a lot of cases. This would have been the perfect chance to make something akin to Strider 2 where the characters are 2D and the bgs are 3D. It would finally be able to rip off Astroboy the way it (and I) always wanted to. :D

    Posted in Mega Man 11 Coming to Switch, PC, PS4, and Xbox One

  • Avatar for mobichan mobichan 2 months ago

    @Iambiz are you considering the development cost increase? A team of 30 could make a Madden in the 90’s but now a team if 100 is required. Their salaries have also increased and there are outsourcing costs to consider. I don’t doubt it costs a lot more to make a product that a current consumer will see as worth $60. Also distribution is different now as well as packaging so the lost revenue associated with those aspects of shipping a game are now converted into more profit.

    Honestly, I blame the gaming culture that demands bigger, faster, better for the perceived need for higher production values and the subsequent development cost increase. I hope the indie scene can pull gaming back a bit into making fun experiences that don’t need to own your life for extended periods of time. Variety is a good thing.

    Posted in "It's Awkward Right Now:" What Some in the Games Industry Think of the Rise of the Loot Box in 2017

  • Avatar for mobichan mobichan 3 months ago

    @Captain-Gonru I think the people paying for it are not as traditional a gamer as you or they are people who no longer have the time to invest in games and want to spend a little extra to jump into the content sooner.

    I'm more than happy to ignore games like these, but there are a lot of non-traditional players entering the gaming space and big companies know how to tap into their psychology to squeeze extra dollars out.

    Posted in Microtransactions Are Nearly Half Of Take-Two's Sales Now

  • Avatar for mobichan mobichan 3 months ago

    @NateDizzy I can see your point, but each Alpha game was unique enough in its game system to feel like a new product, not simply an updated character roster. Sure, some assets could be reused, but (theoretically) making characters should be faster these days with 3D models than having to draw out frames.

    I haven't played any other Arc Sys games in any serious capacity, so I was not aware that this was their normal approach. Too bad they feel the need to nickel and dime the players. But I guess that is the market now.

    Posted in Dragon Ball FighterZ's Has a Release Date, Season Pass Offers 8 New Characters

  • Avatar for mobichan mobichan 3 months ago

    I was so excited to get this game. Now that I see the season pass option I am sad. I miss when games shipped with full rosters and even included hidden characters. All for the cost of the game ($60).

    Remember when SF Alpha 3 shipped with 20+ characters?

    Posted in Dragon Ball FighterZ's Has a Release Date, Season Pass Offers 8 New Characters

  • Avatar for mobichan mobichan 4 months ago

    I think developers fail to remember that certain gameplay mechanics can only remain compelling for a limited time. Knowing when to end your game before you reach that point, while often hard to come to terms with, is the best way to leave your players wanting more. I find open world games sidestep this pitfall by padding their games with collecting, checklists and other psychological draws that tickle peoples’ OCD. You basically stop when the novelty wears off but I never get the same satisfaction from that sort of experience as I do from single player, linear games. I also appreciate the shorter overall playtimes these games have because I can ultimately play more of them. If AAA is going away from single player games, my wallet will be heavier and I will be happier.

    Posted in Farewell Visceral: The Push Toward the Destiny Model Claims Another Victim

Comments

Close