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Ataru Moroboshi

  • Registered 9 years ago
  • Last active Yesterday
  • Post count 65
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Recent comments

  • Avatar for moroboshi moroboshi 9 months ago

    I guess I must be the only one who doesn't like it then. It just lacks charm, and the music is truly awful. So awful I had to mute the sound, which makes the game even less interesting.

    It's too bad as Mario Golf on the GBC was great.

    Posted in Why Is Everyone Going Nuts over Golf Story?

  • Avatar for moroboshi moroboshi 11 months ago

    Entirely undeserved. This was an incredibly lazy port of a very old, and frankly very ugly Xbox 360 game. And all sold for far more than it was worth.

    High sales will only encourage more bad behaviour.

    Posted in Capcom "Starting to Prepare" More Switch Games Thanks to Ultra Street Fighter 2 Sales

  • Avatar for moroboshi moroboshi 11 months ago

    Street Fighter V was such a disappointment. I still can't believe there's no arcade mode, even after all this time. How hard would it be to add? Not everyone wants to spend most of their gaming time sat waiting in lobbies for a match, then getting thrashed by some super elite player. It's about as much fun as a visit to the dentist.

    Resi 7 was genuinely excellent though, and I hope its sales don't deter Capcom from making more horror games. After the disasters, from a gaming point of view, of Resi 5 and 6, I really hope Capcom don't return to that style of game.

    And Marvel vs Capcom, well the art is indeed pretty cheap and nasty looking, and a far cry from the beautiful first two games, but we shall see. Maybe they can improve things.

    Posted in Capcom Is In A Sad, Sorry State Right Now

  • Avatar for moroboshi moroboshi A year ago

    A word of warning, the quality of the emulation on these is spectacularly awful. The original games are a solid 60fps. These emulators are all over the place, from 10fps to 30fps, but never 60fps.

    They're truly terrible.

    Posted in Sega Forever Brings Classic Genesis Games To Mobile On June 22

  • Avatar for moroboshi moroboshi A year ago

    Shame it's not a new character, just the boss made playable, but it's nice all the same.

    The game is fun but the level of difficulty of the AI opponents is genuinely surprising. The game is brutally difficult, and it locks ranked online play away from anyone who can't beat CPU level 4. (which is seriously challenging)

    Nintendo it seems, can do hardcore.

    Posted in Arms Introduces Its First New Fighter, Entering the Ring Next Month

  • Avatar for moroboshi moroboshi A year ago

    Here's a bit of feedback for the devs - release the FF12 remaster on the Switch.

    FF12 was the last good FF game, and even it was a far cry from the glory days of 6,7, and 9. The series has completely lost the plot, and needs to go back to its roots.

    Posted in The Final Fantasy XII Team Will Consider Another Ivalice Game With the Right Feedback

  • Avatar for moroboshi moroboshi A year ago

    The dreadful music in I Am Setsuna killed it for me. Music is such a big part of RPGs, so whoever thought monotonous solo piano was a good idea for the entire game really needs to find a new career. It was truly awful.

    Posted in Axe of the Blood God: Where I Am Setsuna Went Wrong, What Elder Scrolls Online is Getting Right

  • Avatar for moroboshi moroboshi A year ago

    @jeremy.parish I don't like to argue Jeremy, as I love what you do, but your technical knowledge is a little off here. Shovel Knight has multiple layers of real parallax scrolling, some of which would push a SNES hard and are well beyond what even the Mega Drive could do. Take a look at the boss battles too, you'll never see anything anywhere near that advanced on an 8-bit system. huge sprites with background layers intact. Impossible on any 8-bit era hardware.

    Jake Kaufman used VRC6 emulation in Famitracker to compose the score. The NES could never handle a VRC6 score as it lacked the pins on the cartridge slot. Only the Famicom had the necessary inputs.

    As I said, it's a 16-bit era title with an 8-bit skin, and there's nothing wrong with that.

    It's silly to dispute something so trial, but I'm a bit of an obsessive when it comes to old gaming hardware and the limitations they had. Apologies.

    Posted in Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

  • Avatar for moroboshi moroboshi A year ago

    Shovel Knight is a great piece of work, albeit one which could use mid level saves (as opposed to just checkpoints).

    I feel you're overplaying the NES thing though Jeremy. Shovel Knight never looked like a NES game to me, it's much more like a 16-bit era game with an 8-bit style colour palette. The game throws around huge boss sprites and has multiple levels of real parallax scrolling. Even the wonderful score could never run on real NES hardware, although it could apparently run on a Famicom if it was paired with a VRC6 chip.

    None of that matters though as Yacht Club made a fun game which played, looked, and sounded enough like an old game to tickle those nostalgic feelings, whilst also avoiding some of the must brutal and unfair aspects of real old games.

    Posted in Shovel Knight Uncovered, Part 3: How Shovel Knight Justifies Its 8-Bit Allusions

  • Avatar for moroboshi moroboshi A year ago

    Great game of course but the Switch version is rather technically deficient. It's 720p in docked mode, and it drops frames a LOT. Baffling really when you look at how simplistic the game is from a visual standpoint. It's simply a bad port.

    Posted in Disgaea 5 Complete Review: The Game of The Year Edition A Few Years Later