Avatar for theresacatalano27


Theresa Catalano

  • Registered 4 years ago
  • Last active 8 months ago
  • Post count 104
  • Reactions 100
  • Firsts 0

This person hasn't written a bio yet.

Achievements (5/13)

  • Breaking the ice Posted your first comment.
  • Poster boy Post ten or more comments.
  • Chatty Kathy Post 100 or more comments.
  • Prolific Post 1,000 or more comments.
  • Early adopter Already had a Gamer Network (Eurogamer) account before USGamer launched.
  • Launch partner Registered an account before or during launch week.
  • What a face! Uploaded a profile picture.
  • Teacher's pet Visited the staff page.
  • Reactionary Posted 50 article reactions
  • Fastest Finger Firsted 10 articles
  • Relaunch Partner Visited the site on the day version 2.0 was launched.
  • Upwardly Mobile Visited the site using your mobile phone.
  • Potent Portable Visited the site using a portable device, like an iPad.

Recent comments

  • Avatar for theresacatalano27 theresacatalano27 10 months ago

    I still enjoyed Mighty Number 9. Sad that so many people seem to dislike it. I get being mad about unfulfilled promises on Kickstarter and it does sound like Inafune bit off more than he could chew. But the game itself was fun!

    Posted in Nadia's Midboss Musings: The Mighty Miasma That Hangs over Kickstarter (Plus: Meet Slogra!)

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    Nothing against the writer of this article, because I think your review was fair. But I think this speaks more to a failure of video game reviewers in general than a failing of hard games. It's not the game's fault if you're feeling pressured to get through it quickly to write your review, and because of that it seems frustrating. And this is also not a normal experience for most players... the vast majority of players will not be on a deadline to finish the game for a review.Edited February 2017 by Unknown

    Posted in Let's Talk About Nioh's Difficulty

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    @Kuni-Nino I like what they did in Bayonetta 1. There was that doll that gave you auto combos and basically made it easy mode. But using it tanked your ranking, and you couldn't use it on the harder difficulty modes. It was only useful for getting through normal mode. That way, the people who like challenge still have the harder modes that really matter to them, and people who are perfectionists and care about rankings still have to work for those.

    If Nier Automata does it the same way, I doubt most people will have a problem.

    Posted in Quit Gettin' Mad at Easy Mode in Video Games

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    Gravity Rush 2
    Persona 5

    Posted in Best of E3: Read USgamer's Nominees, and Vote for Your Own Favorites!

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    @Vaporeon Maybe. But looking at it from the other way, FF has been heading in an action direction for awhile now, and FF15 is going to be a pure action game. Is that really what they *want* to do with the remake? Based on Kitase's words, it sounds more like they're doing it this way because they think it will sell better rather than for artistic satisfaction.

    It's been quite awhile, since FF10 in fact, since we've had a turn based Final Fantasy. In fact, when's the last time there's been a big budget turn based game like FF10 was? It's very rare these days. With that being the case, I would think a FF7 remake would be the *perfect chance* to bring it back. Not only would it have the advantage of nostalgia, but it's existence would be highly original in today's market! I'd think that would be more artistically satisfying for those guys.

    The Materia system was a pretty neat system. I'm sure there would have been ways to tweak it, and improve upon it for today's market. After all Bravely Default is a new turn based game that people think feels pretty fresh.

    Posted in Final Fantasy VII Remake May Include Spin-Off Characters and Settings

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    Well, my personal preference would have been to have a remake that is a graphical upgrade over the original while still not being at a modern level-- say PS3 level graphics. And to keep the basic gameplay of the original, with maybe a few tweaks.

    That is obviously not what they're doing, which to me is a big missed opportunity. Trends may have changed, like Kitase said, but that doesn't mean that games like the original FF7 couldn't be popular. If anything I think this remake would be more popular by being similar to the original, it would work very well as comfort food. I think it would even sell better.

    So I disagree with Kitase, but I don't necessarily dislike the approach the new games take either. So I'm cautiously looking forward to what they do.

    Posted in Final Fantasy VII Remake May Include Spin-Off Characters and Settings

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    If only we could take a peek into the alternate reality where this became real! I would love to see what it'd look like. Maybe it could have lead to something crazy... like, instead of countless Nintendo and Sony consoles competing with each other, one console that combines the strengths of both Nintendo and Sony. Would be an amazing console!

    Posted in Some Thoughts About the "Nintendo PlayStation"

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    I for one think that this is really neat!

    I don't have much desire to play the game, doesn't seem like my kind of game. But I'm really glad that something like this exists, even if only as an experiment. In real life, you don't have a choice what gender or race you are born as. You are simply given a hand and then forced to play it. I love that there's a game that serves as a reminder of that.

    Some people would probably argue that games aren't about realism, that they should always give the players more choices and aim to be "fun," but I don't agree. I think games are at their most interesting when they take away choices, and force a player out of their comfort zone. And that's true of any art, really. The most important pieces of art are not merely pleasant to look at, they have something to say. They force you out of your comfort zone.

    I'd say this game success at being an art piece, regardless of what you may think of it as a game.

    Posted in Rust Adds Female Models, Still Randomly Assigns Characters Via Steam ID

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    @TernBird You missed the point. Not all people who identify as GamerGate were harassers. Not all harassers identify as "GamerGate." Also, death threats and harassment are a problem against various groups of people, including people who have expressed similar views to GamerGate.

    And in fact, the term "SJW" is a pretty widely used insult now, and spreads far beyond people who identify as "GamerGate." Similarly, "GamerGate" is pretty widely used as an insult against people who express certain kinds of views.

    The only prupose of reductionist words like these are to spread hate. If you're using these words as insults, you are part of the problem. Stop it.

    Posted in Nintendo is a Business, Not Your Friend

  • Avatar for theresacatalano27 theresacatalano27 A year ago

    Well, that's gonna be a tough number, but it's not impossible. I hope they get it, or at least get close. I want Final Fantasy and Square to stick around.

    Posted in Final Fantasy XV Needs 10 Million Sold to Recoup 10 Years of Work [Update]