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When Atari looked to the NES market, interesting things happened.
On the occasion of Earthbound's 20th anniversary, WayForward's Tomm Hulett shares his love for the Nintendo classic with Kat and Bob as the three offer trivia, analyze the battle system, and more. Plus: E3 predictions!
Kat will be streaming the final two episodes of Star Trek: Judgment Rites at 4pm PT/7pm ET.
The Enterprise runs into trouble in a nebula in "Voids," then a group of rebels interrupt shore leave in "Museum Piece" as Kat continues her journey through Star Trek: Judgment Rites at 4pm PT/7pm ET.
Plus: Double Fine's Brad Muir drops by to talk about Massive Chalice.
The inaugural entry in our weekly RPG blog tackles Fallout 4, "the essence of RPGs," and the Retro RPG of the Week.
Kat will be playing some Heroes of the Storm at 3pm PT/6pm ET. Come see it in action, or team up with Kat on Battle.net.
Kotaku's Kirk Hamilton joins Kat to discuss his two favorite topics - Witcher 3 and Destiny.
Kat continues her adventure through Star Trek: Judgment Rites. Who or what is evaluating the Enterprise crew? Watch and discover more clues at 5pm PT/8pm ET.
Kat embarks on a voyage to revisit one of her favorite adventure games of yesteryear. Join her at 2pm PT/5pm ET.
Listen to Kat, Mike, and special guest Jason Wilson find many different ways to mispronounce "Geralt" as they analyze The Witcher 3.
As 2015 nears its midpoint, Mike, Kat, and Jaz sit down to talk about Cities: Skylines, Bloodborne, Axiom Verge, and the rest of the year's top games.
On the fence about whether to get The Witcher 3? Come hang out with Kat while she explores its vast open world at 4pm PT/7pm ET.
Gamesbeat's Jason Wilson drops by to talk with Kat about the best RPGs so far this year, his new approach to Dark Souls, why Persona Q is underrated, and more.
Mega Man has seen some incredibly ridiculous merchandise over the years. This piece might take the prize, though.
There was a hole here. It’s still here and getting deeper.
For this week's episode, we take a leisurely saunter through the history of slow-life simulation games.
Blizzard North's co-founder joins Kat to talk about his latest projects, share memories from his days working on Diablo, and offer his updated thoughts on Diablo III.
When did that ugly dinosaur get his own private island? I’m suing.
Hands-on impressions of Bravely Second, plus thoughts on Super Robot Wars Z3, Yokai Watch, and other Japanese games.
Contemplate Nintendo's greatest failure with this companion piece to last week's portable game consoles episode.
Mike joins Kat to share his perspective as a newcomer on Dark Souls II, and Grinding Gear Games' Jonathan Rogers breaks down the new Path of Exile expansion.
Neo Geo Pocket and WonderSwan don't command the same place in history as their competitor Game Boy, but we love them anyway.
Beginning tips for all you Screeches out there.
From US To You! Episode 11 looks at the glories of Axiom Verge and the legacies of third-party console exclusives.
Or at least a passable effigy of Fabio, anyway, courtesy of this week's topic: Rare's Wizards & Warriors for NES.
Join us for 75 minutes of podcast delight: We bear witness as the games industry casts down the old gods.
Jeremy dives into the demo for this long-awaited RPG at 5 p.m. ET/2 p.m. PT, and you're invited.
It's an all-USgamer episode as British expat Jaz joins Bob and Jeremy to discuss England's most popular export: Rare. It's VAT-free!
It's a tough world out there for aspiring game makers, as we discuss on the latest episode of our flagship podcast.
Spend an hour in a lush, non-linear, wooded wonderland this afternoon at 5 ET/2 PT.
For this Retro Thursday stream, Jeremy travels back to where it all began: Planet Zebes and Metroid for NES. Watch it at 5:30 ET/2:30 PT!
An agent must use every disguise at their disposal.
This monstrous episode comes a full week late, but it'll still bring a warm sense of cheer to your ears.
Why do we fall out of love with series that never fully lose their way?
The latest chapter in the Sonic the Hedgehog saga.
This week, USgamer's comic about serious video game matters tackles Spelunky.
The team takes its first steps into the expansive world of a PlayStation classic. Join in and play along!
USgamer's new weekly comic about very important video game matters begins now.
We greet the new year by making unreasonable demands of the new year. But first, we vote on a proper name for the show.
Your reminder that old-school Sega was so ambitious that what should have been a perfunctory licensed game challenged one of the most groundbreaking adventures of the era.
Team USG still hasn't liberated the people of Toran from the Empire, but we have opinions nevertheless. Join the conversation!
We take a communal dip into Konami's RPG classic, and find the waters surprisingly choppy at the start.
There's a thin line between mediocre and misunderstood, and sometimes the difference simply comes down to personal tastes.
Jeremy delves into this odd Super NES RPG to prove once and for all that the world really does revolve around him.
Please tell us the answer, is fate unchangeable? Join us as we play these two classic RPGs and see for yourself!
A look back at a semi-classic gaming PC. Plus: Video!
Toad may be a tiny hero in a tiny game, but that's what makes Treasure Tracker great.
Jeremy contemplates the uneven AC: Unity and why he almost, but not quite, loves the series.
Join Jeremy as he plays the PlayStation 4 remaster of GTA V very, very wrong.
Jeremy looks back at three years of ongoing addiction... and why he'll probably never finish this massive RPG no matter how long he plays.
You won't know true horror until you witness Jeremy trying to beat this brutal NES classic for a live audience.
Jeremy returns to Castlevania to take on a classic 16-bit action adventure.
Namco just carpet-bombed PlayStation with a full-frontal assault of heritage.
Big game launches take over Japan just like they do the U.S... though the games in question tend to be different.
When two RPG giants teamed up, they created a game worth revisiting again and again — by design, as it turns out.
The whole world has gone topsy-turvy as we tackle the Inverted Castle and bring Symphony of the Night to its true finale.
More than 25 years after its debut, Capcom's NES platformer remains a unique and endlessly replayable take on the genre.
Grab your Crissaegrim and Shield Rod and play along with the USgamer team as we explore the game that inspired the term metroidvania.
After absolutely falling in love with the first few levels, the USgamer crew explores the latter half of Yacht Club's stunning homage to all things 8-bit.
June's hottest game is now July's hottest community playthrough discussion. Join us and talk about this modern retro masterpiece!
Even as Jeremy storms his way through Destiny's beta, Bungie's earliest shooters continue to tug at his heart.
Our time in Ivalice has come to an end. Now for a new community project....
The end is nigh as we work to save Ivalice from evil (or just grind levels for the heck of it).
Our intrepid tacticians venture even further into the world of Ivalice as we take on the third part of this legendary RPG.
Chocobos, random number generators, and opaque mechanics beset the USgamer crew as they delve into the meat of this tactical classic.
Jeremy contemplates the intricate web of great game design and complex personal experiences that keeps him coming back to this NES classic.
Pete's last installment of our regular Japanese games column takes a summative look at the reasons he habitually looks East for his interactive entertainment these days.
The whole USgamer crew comes together to discuss their first few hours with RPG classic Final Fantasy Tactics. Join the conversation!
Do you start lots of games and never finish them? Or do you see everything they have to offer before you move on? Guess which camp narrative junkie Pete falls into.
Join us as we begin a month-long community playthrough of a beloved game. It's like a book club, but with min-maxing!
The latest in the Hyperdimension Neptunia series sees the goddesses trading their swords for microphones. Does it really produce perfection?
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