Ubisoft's Watch_Dogs was set to be a next generation launch title, but ended up being delayed at the very last moment. Is it worth the extra six-month wait? Oh yes. Oh yes indeed.
10 years after Game Boy revolutionized portable games, its creator took a swing at creating a faithful follow-up.
In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
Many of today's greatest PC games are sequels or spiritual successors to earlier versions that are still hugely fun to play all these years later. We check out the very best of them, and explain why they've become timeless classics.
This hyperactive sports RPG won't do much for fans of serious soccer sims, but anyone interested in a more lighthearted approach should check it out.
Though Double Helix's take on Capcom's cyber-ninja struggles to find its own identity, the underlying game stands as one of Hiryu's better adventures.
With shmup specialists Cave seemingly pulling out of the West, what better time to have a look back at some of their best work? Three, two, one, go!
You got your Dragon Quest in my Final Fantasy! Find out how to score yourself some puff-puff in Square Enix's rebooted MMO.
How have the Xbox One and PlayStation 4 fared as shiny new additions to USgamer's entertainment centers? Jaz, Jeremy, and Mike talk about their trials and tribulations with these cutting edge, all-in-one gaming/media machines.
Playing through Super Mario 3D World and want to find all the green stars and beat the entire game? Our massive, comprehensive walkthrough has everything you need to know! And we mean everything!
How A Link Between Worlds defines Zelda's future by revisiting (and rewriting) its past.
Sony's PlayStation 4 adventure aims to be simple and accessible, but it overshoots the mark to land at simplistic and uninteresting.
Welcome to Part One of our complete Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering the prologue and sequences 01, 02 and 03.
Quantic Dream's David Cage wants us to have a more open game industry with less labels
This new parkour platformer challenges your old-school Sonic and Mega Man skills... in 3D.
We check out Australian indie developer Witch Beam Games' upcoming manic shooter Assault Android Cactus, and how it's drawn inspiration from Radiant Silvergun, Ikaruga and the distinctive Dreamcast-era "Sega look."
Digital Foundry's John Linneman explores the drastic effect the recent Zone of the Enders HD patch had on performance.
Sony Online shows off two different products with the Everquest Next name.
What's interesting on Virtual Console this week? Sega's bold (if flawed) Castlevania clone.
PopCap's recent announcement that Plants vs. Zombies 2 will be free-to-play has many players concerned - and with good reason.