Trying to hunt for a Joy-Con that doesn't drift or disconnect.
When in doubt, help each other out.
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.
Welcome to PAX East. Normal clothing is entirely optional.
We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.
USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.
Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.
We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.
We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.
Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.
Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.
At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.
How one speedrunner devised a new sort of challenge for himself.
We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.
From Bloodborne to God of War, it truly is a great time to be an action game fan.
We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.
At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.
We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.
We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.
After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.
At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.
We talk to the stars of God of War.
The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.
At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.
We talk to gaming's best writers about what makes good lore.
Wander the wasteland and rediscover a keystone in RPG history.
Amazon Game Studios offers an extended peek at its latest attempt to break into the online gaming market.
Anthem isn't the first time BioWare has tried to launch an MMO...
With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.
Resident Evil 2 is just feeding our hunger for more.
We talk to the game's developers about what largely feels like a secondary concern at the moment.
It's been a truly standout year for Capcom's biggest game to date.
At PAX South, we ask developers what platforms they're bringing their latest games to.
We get our first real glimpse of The Father in the sequel to Far Cry 5, and a very trippy vision quest.
We talk to and hang out with Fallout 76 superfans to see why they're still exploring the wasteland.
Not only is Ubisoft trying to make the Dark Zone better, it's making more of them.
From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.
With God of War's release and reception firmly behind us, USG speaks to the game's director, Cory Barlog.
Still excelling in confinement.
One streamer's undying quest to celebrate the Metal Gear series for as long as he can.
Blizzard didn't owe pro players an explanation, but announcing the end of an esports league has consequences.
Operencia: The Stolen Sun is steeped in Hungarian lore and designed for RPG fans worldwide.
Persona 5 came close, but you can't change our hearts on this one.
We go hands-on with Pokemon Go's Trainer Battles and find them a better fit than we expected.
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