Feature archive

The Top 25 RPGs of All Time #1: Chrono Trigger

Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.

Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

Some of the biggest early creators in Dreams impart wisdom for new players.

Earth Defense Force: Iron Rain's Producer on Finding New Fans in the West

The iron rain is meant for those of us on this side of the pond.

Latest articles

The Top 25 RPGs of All Time #1: Chrono Trigger

Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.

Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

Some of the biggest early creators in Dreams impart wisdom for new players.

Earth Defense Force: Iron Rain's Producer on Finding New Fans in the West

The iron rain is meant for those of us on this side of the pond.

My Frustrating Journey to Find a Perfect Pair of Nintendo Switch Joy-Cons

Trying to hunt for a Joy-Con that doesn't drift or disconnect.

How Sokpop Collective Found a Way to Make Small Games for a Living With Patreon

Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.

How Journals Are Bringing Humanity to Video Games

The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.

"Everyone Was Complaining I Should Cut More:" Co-Director Tai Yasue on the Making of Kingdom Hearts 3

At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.

The Outer Worlds Interview: Tim Cain and Leonard Boyarsky are Dreaming Big on a Budget

We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.

The 10 Best Cosplays We Saw at PAX East 2019

Welcome to PAX East. Normal clothing is entirely optional.

How Cyber Shadow is Benefiting From the Expertise of Shovel Knight's Developers

We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.

Final Fantasy 14: Shadowbringers' Director on the Viera and Hrothgar Split, Yoko Taro, and the Trust System

USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.

Sam Barlow Takes Us Inside Telling Lies, His Star-Studded Follow-Up to Her Story

Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.

"I Thought V Would Be Much More Divisive:" Hideaki Itsuno on the Making of Devil May Cry 5 and Its Success

We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.

Control Mixes Remedy's Trademark Action With Dark Souls-Like Ambient Storytelling

We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.

Stories From Making Command and Conquer: Blues Brothers Impersonators, Hilariously Low-Tech Sets, and More

Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.

"It's A Surprise to Us Too:" Studio MDHR Co-Founder On Bringing Cuphead to Switch, Fixing Load Times, and More

Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.

The Paradox Way: Paradox's CEO on the Future of the Hit Strategy Publisher

At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.

Meet the Resident Evil 2 Speedrunner Devoted to Beating Games Without Getting Hit

How one speedrunner devised a new sort of challenge for himself.

Talking About the Future of Fire Emblem Heroes With Intelligent Systems

We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.

Starting Screen | Devil May Cry 5 is Proof That We're in an Action Game Renaissance

From Bloodborne to God of War, it truly is a great time to be an action game fan.

How God of War's World Serpent Got Its Voice

We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.

From EGM to Spider-Man: The Rise of Bryan Intihar

At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.

FEMA, Militias and Motorcycle Gangs: Days Gone's Apocalyptic Politics

We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.

The MLB The Show 19 Interview: Fixing Hitting, the March to October, and the Realities of Sports Game Development

We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.

Meet the Adorable Couple Making Girlfriend Reviews, YouTube's Latest Hit Gaming Channel

After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.

Supergiant's Greg Kasavin on Hades, Epic Games Store, and the Beauty of Democratized Game Development

At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.

343 Industries Boss Bonnie Ross on Her Long Career at Microsoft and Avoiding Crunch on Halo Infinite

The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.

The Amy Hennig Interview: On What Changed With Uncharted 4, Leaving EA, and What's Next

At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.

What Makes Good Video Game Lore? The Scribes of Elder Scrolls, Divinity: Original Sin, and More Weigh In

We talk to gaming's best writers about what makes good lore.

The Top 25 RPGs of All Time #7: Fallout

Wander the wasteland and rediscover a keystone in RPG history.

New World is Amazon's Latest Attempt to Break Into Online Gaming. What the Developers Have to Say About Solo Play, Twitch, and More

Amazon Game Studios offers an extended peek at its latest attempt to break into the online gaming market.

How Anthem Can Avoid the Mistakes of Star Wars: The Old Republic

Anthem isn't the first time BioWare has tried to launch an MMO...

A Day With The Division 2's PvE: The Brutal New Endgame Faction and What's Next After Launch

With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.

How a Resident Evil 3 Remake Could Be Even Better Than Resident Evil 2

Resident Evil 2 is just feeding our hunger for more.

Rage 2's Vehicle Combat Needs Some Tuning, but is Already Producing Wild Gameplay Sequences

We talk to the game's developers about what largely feels like a secondary concern at the moment.

Monster Hunter: World: How Capcom Has Kept Its Most Successful Game Fresh

It's been a truly standout year for Capcom's biggest game to date.

Switch? Steam? Indie Devs Pick the Best Online Store

At PAX South, we ask developers what platforms they're bringing their latest games to.

Far Cry New Dawn Devs Reveal What Happened to Joseph Seed After the Apocalypse

We get our first real glimpse of The Father in the sequel to Far Cry 5, and a very trippy vision quest.

What Keeps Fallout 76's Superfans Coming Back After All the Negativity

We talk to and hang out with Fallout 76 superfans to see why they're still exploring the wasteland.

The Division 2 PvP Preview: Three Dark Zones, Gear Normalization, and the Endgame Occupied DZ

Not only is Ubisoft trying to make the Dark Zone better, it's making more of them.

Haley Joel Osment on Growing up in Kingdom Hearts

From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.

"An Unending Series of Compromises:" God of War Director Cory Barlog on Building a New Myth From Old Parts

With God of War's release and reception firmly behind us, USG speaks to the game's director, Cory Barlog.

How a Forever-Marathon of Every Metal Gear Solid Game Has Inspired Its Own Rocky Horror-Like Following

One streamer's undying quest to celebrate the Metal Gear series for as long as he can.

"My Life is In Shambles Now" - Pro Players Were Unprepared for the End of Heroes of the Storm Esports

Blizzard didn't owe pro players an explanation, but announcing the end of an esports league has consequences.

Zen Studios on Developing Its First Dungeon-Crawler, Its Pursuit of Hungary's "Witcher" Moment

Operencia: The Stolen Sun is steeped in Hungarian lore and designed for RPG fans worldwide.

The Top 25 RPGs of All Time #9: Persona 4

Persona 5 came close, but you can't change our hearts on this one.

Pokemon Go PvP Never Seemed Like It Would Work Until We Tried It for Ourselves

We go hands-on with Pokemon Go's Trainer Battles and find them a better fit than we expected.

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