How a few hand signals and two young leads shifted MachineGames' view on the series.
At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.
At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.
Why Doom Eternal's developers are calling it their Evil Dead 2.
We talk to the Monster Hunter: World team at Capcom about the upcoming expansion.
We check out the unique strategy game being developed with consultation from the film series' creators.
The theme of Arise is an evolution of old traditions.
We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.
From the NES Classic to the Sega Genesis Classic, we break down the best retro video game consoles you should buy—and which ones you should avoid.
We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.
The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.
We hands-on with the latest in the Watch Dog's franchise and interview Ubisoft's Clint Hocking.
We checked out the new FIFA Street revival at EA Play 2019. Here's what we learned.
Here's how to easily find all of our E3 2019 coverage so far.
We talk about the past, present, and future of Elder Scrolls Online with some of its lead developers.
We talk to Larian founder Swen Vincke and D&D creative director Mike Mearls about reviving one of the greatest RPGs ever.
In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.
We rank the best Zelda games of all time with our definitive list covering more than a dozen consoles, including Breath of the Wild! What is the best Zelda game ever made?
Justin Roiland talks to us about his process for Trover Saves the Universe, and blowing his voice out while playing Lemongrab on Adventure Time.
Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.
The down-low on all the rumors being discussed in quiet whispers in the lead up to E3 2019.
LumpyTouch's mock-playthrough of an unreleased Garfield horror game is a terrifying, pus-filled labor of love.
With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.
We talk to the developers behind these colorful post-apocalypses and explore the history behind the trend.
What NES sprites have to teach us about the darkness in men's hearts, and more philosophy delivered in 8-bits.
Green Moses has returned to free the Horde.
We talk to Blizzard about revisiting World of Warcraft's past with the new WoW Classic.
Blizzard senior art director Samwise Didier takes us through the 25 year evolution of Warcraft's art.
The next Ghost Recon will stretch you to the limit.
From MS-DOS to PSP, we look back on Retro City Rampage and Shakedown: Hawaii's peculiar port history with developer Brian Provinciano.
Kent Mudle talks about how he kept his word machine in working order for The Final Season while his world crumbled.
How Rusty Moyher developed an entire game without using his hands.
The gamified prosthetics in Devil May Cry 5 and Sekiro: Shadows Die Twice are actually closer to reality than one might think.
Five years after its original release, we catch up with Yacht Club's Sean Velasco to talk about delays, lessons learned, and the future of Shovel Knight.
Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.
Some of the biggest early creators in Dreams impart wisdom for new players.
The iron rain is meant for those of us on this side of the pond.
Trying to hunt for a Joy-Con that doesn't drift or disconnect.
When in doubt, help each other out.
Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.
The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.
At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.
We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.
Welcome to PAX East. Normal clothing is entirely optional.
We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.
USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.
Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.
We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.
We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.
Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.
Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.
At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.
How one speedrunner devised a new sort of challenge for himself.
We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.
From Bloodborne to God of War, it truly is a great time to be an action game fan.
We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.
At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.
We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.
We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.
After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.
At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.
We talk to the stars of God of War.
The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.
At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.
We talk to gaming's best writers about what makes good lore.
Wander the wasteland and rediscover a keystone in RPG history.
Amazon Game Studios offers an extended peek at its latest attempt to break into the online gaming market.
Anthem isn't the first time BioWare has tried to launch an MMO...
With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.
Resident Evil 2 is just feeding our hunger for more.
We talk to the game's developers about what largely feels like a secondary concern at the moment.
It's been a truly standout year for Capcom's biggest game to date.
At PAX South, we ask developers what platforms they're bringing their latest games to.
We get our first real glimpse of The Father in the sequel to Far Cry 5, and a very trippy vision quest.
We talk to and hang out with Fallout 76 superfans to see why they're still exploring the wasteland.
Not only is Ubisoft trying to make the Dark Zone better, it's making more of them.
From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.
With God of War's release and reception firmly behind us, USG speaks to the game's director, Cory Barlog.
Still excelling in confinement.
One streamer's undying quest to celebrate the Metal Gear series for as long as he can.
Blizzard didn't owe pro players an explanation, but announcing the end of an esports league has consequences.
Operencia: The Stolen Sun is steeped in Hungarian lore and designed for RPG fans worldwide.
Persona 5 came close, but you can't change our hearts on this one.
We go hands-on with Pokemon Go's Trainer Battles and find them a better fit than we expected.
The economy is broken and players are partnering up to fix it.
Why robbing trains, coaches, and stores in the search for the perfect heist taught me a lot about the inner workings of RDR 2.
STARTING SCREEN | Opinion on Fallout 76 was mixed from the start, but no one could have predicted that it would stumble this badly out of the gate.
As Final Fantasy XIV celebrates five years, we speak to many of the people behind the MMO's success.
Warframe is another coup for Nintendo.
The PlayStation 4 has hit its 5th anniversary, so we're looking back on how it started with a bang.
We reexamine Fallout 4 in the wake of Fallout 76's release and find that it holds up better than you might think.
From a tattoo gone wrong to a fling with real estate, these are the best kills in Hitman 2.
STARTING SCREEN | The Pokemon marketing machine takes a risk and scores another huge win.
Sometimes a puppet is so much more.
The best-loved Elder Scrolls game was a moment of transition for both Bethesda and RPGs in general.
Page 1 of 6