Feature archive

Samurai Shodown Review-in-Progress

The venerated fighting game series is back.

The Outer Worlds Makes Conversation As Powerful as Combat

There's a variety of way to tackle your problems in Obsidian's The Outer Worlds.

Sega on Bringing the Old Team Back Together to Create the Genesis Mini

Sega talks about the lengths it went to create a proper Sega Genesis mini-console.

Latest articles

Samurai Shodown Review-in-Progress

The venerated fighting game series is back.

The Outer Worlds Makes Conversation As Powerful as Combat

There's a variety of way to tackle your problems in Obsidian's The Outer Worlds.

Sega on Bringing the Old Team Back Together to Create the Genesis Mini

Sega talks about the lengths it went to create a proper Sega Genesis mini-console.

Youngblood's Producer On Telling a Coming-of-Age Story in the World of Wolfenstein

How a few hand signals and two young leads shifted MachineGames' view on the series.

"We're Never Gonna Make an Apex 2:" Apex Legends Devs Look Ahead to Season 2, and Way Beyond

At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.

Cyberpunk 2077 Quest Director on The Witcher 3 Comparisons, Life Paths, and Keanu

At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.

Adding Dash To Doom Eternal "Broke the Game For Quite a While," Developers Say

Why Doom Eternal's developers are calling it their Evil Dead 2.

Monster Hunter World: Iceborne Devs on Bumping Up Difficulty, New Flagship Monsters, and Which Weapon Needs the Biggest Boost

We talk to the Monster Hunter: World team at Capcom about the upcoming expansion.

How John Wick Hex's Action is Designed With the Help of the Film's Fight Choreographers

We check out the unique strategy game being developed with consultation from the film series' creators.

Tales of Arise's Producer on the New Look, Speedy Combat, and Winning Over Western Gamers

The theme of Arise is an evolution of old traditions.

The Pokemon Sword and Shield Interview: "We Knew at Some Point We Weren't Going to be Able to Keep Indefinitely Supporting All of the Pokemon"

We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.

Best Retro Video Game Consoles 2019

From the NES Classic to the Sega Genesis Classic, we break down the best retro video game consoles you should buy—and which ones you should avoid.

Dying Light 2's Player Choices Mean Your First Playthrough Will Reveal Maybe Less Than Half of the Game's Content

We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.

Darksiders: Genesis' Creative Director on Returning to the Series He Helped Create, Bringing Back War, and More

The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.

Watch Dogs Legion Chose London Before Brexit, But It's Still Ubisoft's Most Political Game to Date

We hands-on with the latest in the Watch Dog's franchise and interview Ubisoft's Clint Hocking.

FIFA 20 Developers on Why Volta Won't Have Online Team Play, the Microtransactions Question, and More

We checked out the new FIFA Street revival at EA Play 2019. Here's what we learned.

All of Our E3 2019 Coverage: News, Rumors, and Hands-on for the Show's Biggest Games

Here's how to easily find all of our E3 2019 coverage so far.

"We Like Where We are Right Now": Elder Scrolls Online's Developers on Player Milestones and Elsweyr's Future

We talk about the past, present, and future of Elder Scrolls Online with some of its lead developers.

Larian Studios Shares Its Vision for Baldur's Gate 3: "We Got the Keys to the Toy Box"

We talk to Larian founder Swen Vincke and D&D creative director Mike Mearls about reviving one of the greatest RPGs ever.

The Best Resident Evil Games Ranked From Worst to Best

In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.

Best Zelda Games Ranked Worst to Best

We rank the best Zelda games of all time with our definitive list covering more than a dozen consoles, including Breath of the Wild! What is the best Zelda game ever made?

Rick and Morty's Justin Roiland on Writing For Interactivity, Trover Saves the Universe, and His Love of Puppers

Justin Roiland talks to us about his process for Trover Saves the Universe, and blowing his voice out while playing Lemongrab on Adventure Time.

Call of Duty: Modern Warfare Interview: How the New Single-Player Campaign Will Handle Player Choice and Civilian Casualties

Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.

E3 2019 Rumor Roundup

The down-low on all the rumors being discussed in quiet whispers in the lead up to E3 2019.

"The Nightmare Is Far From Over:" How the Artist Behind Garfield Gameboy'd Dreamed up His Four-Color Horror Show

LumpyTouch's mock-playthrough of an unreleased Garfield horror game is a terrifying, pus-filled labor of love.

WoW Classic vs. Modern: What Has Changed Over the Past 15 Years

With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.

Technicolor Dystopias: Why the Colorful Wastelands of Rage 2, Far Cry New Dawn, and Fallout 76 Are Suddenly Popular

We talk to the developers behind these colorful post-apocalypses and explore the history behind the trend.

5 Cool Retro Castlevania Facts You Didn't Know in Honor of Castlevania Anniversary Collection's Release

What NES sprites have to teach us about the darkness in men's hearts, and more philosophy delivered in 8-bits.

WoW Classic: Building Old Ideas on Top of New Foundations

We talk to Blizzard about revisiting World of Warcraft's past with the new WoW Classic.

How Warcraft's Art Has Evolved and Shaped Blizzard's Games Over 25 Years

Blizzard senior art director Samwise Didier takes us through the 25 year evolution of Warcraft's art.

How a Parry Saved Street Fighter: 20 Years of 3rd Strike

Everyone loves a comeback.

Shakedown: Hawaii Developer Brian Provinciano Still Loves Making Oddball Ports, Even If It Makes His Life More Complicated

From MS-DOS to PSP, we look back on Retro City Rampage and Shakedown: Hawaii's peculiar port history with developer Brian Provinciano.

How The Walking Dead: The Final Season's Creative Director Kept His Vision Alive During Telltale's Demise

Kent Mudle talks about how he kept his word machine in working order for The Final Season while his world crumbled.

Dig Dog Is A Cute Roguelike About Digging For Bones. It Was Also Developed Without Hands

How Rusty Moyher developed an entire game without using his hands.

How Sekiro: Shadows Die Twice and Devil May Cry 5 Are Empowering For Those Who Live With Prosthetics

The gamified prosthetics in Devil May Cry 5 and Sekiro: Shadows Die Twice are actually closer to reality than one might think.

"Shovel Knight is Not Done:" Yacht Club Games on the Road to King of Cards and Beyond

Five years after its original release, we catch up with Yacht Club's Sean Velasco to talk about delays, lessons learned, and the future of Shovel Knight.

The Top 25 RPGs of All Time #1: Chrono Trigger

Chrono Trigger's sublime soundtrack arguably tells its classic story more effectively than its character dialogue.

Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

Some of the biggest early creators in Dreams impart wisdom for new players.

Earth Defense Force: Iron Rain's Producer on Finding New Fans in the West

The iron rain is meant for those of us on this side of the pond.

My Frustrating Journey to Find a Perfect Pair of Nintendo Switch Joy-Cons

Trying to hunt for a Joy-Con that doesn't drift or disconnect.

How Sokpop Collective Found a Way to Make Small Games for a Living With Patreon

Meeting the "Game Dev Boy Band" who have rewritten the rules of sustainable indie game development.

How Journals Are Bringing Humanity to Video Games

The developers behind Life Is Strange 2 and What Remains of Edith Finch share why their characters have an affinity for analog journals.

"Everyone Was Complaining I Should Cut More:" Co-Director Tai Yasue on the Making of Kingdom Hearts 3

At GDC 2019, co-director Tai Yasue breaks down the most challenging and rewarding parts of making the long-awaited finale of the Xehanort saga.

The Outer Worlds Interview: Tim Cain and Leonard Boyarsky are Dreaming Big on a Budget

We talk to the team behind Obsidian's upcoming RPG about player choice, the challenges of making RPGs in the Ultra HD era, and more.

The 10 Best Cosplays We Saw at PAX East 2019

Welcome to PAX East. Normal clothing is entirely optional.

How Cyber Shadow is Benefiting From the Expertise of Shovel Knight's Developers

We check out Yacht Club's first publishing venture, and talk to its developer, Aarne "Mekaskull" Hunziker.

Final Fantasy 14: Shadowbringers' Director on the Viera and Hrothgar Split, Yoko Taro, and the Trust System

USG talks to Naoki Yoshida about the final set of announcements surrounding the Shadowbringers expansion.

Sam Barlow Takes Us Inside Telling Lies, His Star-Studded Follow-Up to Her Story

Director and writer Sam Barlow breaks down his new mega-ambitious game, Telling Lies.

"I Thought V Would Be Much More Divisive:" Hideaki Itsuno on the Making of Devil May Cry 5 and Its Success

We catch up with the director of Devil May Cry 5 to talk about its sales success, the positive reception afforded V, and more.

Control Mixes Remedy's Trademark Action With Dark Souls-Like Ambient Storytelling

We got a chance to play Control at GDC 2019, and it's functional if a bit austere. Kind of like Ikea furniture.

Stories From Making Command and Conquer: Blues Brothers Impersonators, Hilariously Low-Tech Sets, and More

Command and Conquer's cinema scenes were never destined to be Oscar material, but putting them together was a ton of fun.

"It's A Surprise to Us Too:" Studio MDHR Co-Founder On Bringing Cuphead to Switch, Fixing Load Times, and More

Cuphead defeats the boss of Microsoft exclusivity, and lives to tell the tale.

The Paradox Way: Paradox's CEO on the Future of the Hit Strategy Publisher

At DICE Summit 2019, we catch up with Paradox Interactive CEO Ebba Ljungerud to chat about supporting games in the long term, fostering a healthy work environment, and more.

Meet the Resident Evil 2 Speedrunner Devoted to Beating Games Without Getting Hit

How one speedrunner devised a new sort of challenge for himself.

Talking About the Future of Fire Emblem Heroes With Intelligent Systems

We talk co-op, power creep, and Fire Emblem: Three Houses connectivity with Intelligent Systems.

Starting Screen | Devil May Cry 5 is Proof That We're in an Action Game Renaissance

From Bloodborne to God of War, it truly is a great time to be an action game fan.

How God of War's World Serpent Got Its Voice

We recently talked to God of War's director and sound designers about how the memorable World Serpent's voice was created.

From EGM to Spider-Man: The Rise of Bryan Intihar

At DICE Summit 2019, we caught up with first-time creative director Bryan Intihar about his meteoric rise at Insomniac Games.

FEMA, Militias and Motorcycle Gangs: Days Gone's Apocalyptic Politics

We talk to Days Gone's creative director about the politics of Sony's new zombie survival sim.

The MLB The Show 19 Interview: Fixing Hitting, the March to October, and the Realities of Sports Game Development

We talk to Sony San Diego designer and community manager Ramone Russell about this year's baseball sim.

Meet the Adorable Couple Making Girlfriend Reviews, YouTube's Latest Hit Gaming Channel

After their debut video on Red Dead Redemption 2 passed a million views, their lives changed forever.

Supergiant's Greg Kasavin on Hades, Epic Games Store, and the Beauty of Democratized Game Development

At DICE Summit 2019, we catch up with Supergiant Games, two months into its first early access game.

343 Industries Boss Bonnie Ross on Her Long Career at Microsoft and Avoiding Crunch on Halo Infinite

The Academy of Interactive Arts and Sciences' latest Hall of Fame inductee chats with us at DICE Summit about her career and 343's future.

The Amy Hennig Interview: On What Changed With Uncharted 4, Leaving EA, and What's Next

At DICE Summit 2019, we catch up with one of the industry's most beloved writers and directors.

What Makes Good Video Game Lore? The Scribes of Elder Scrolls, Divinity: Original Sin, and More Weigh In

We talk to gaming's best writers about what makes good lore.

The Top 25 RPGs of All Time #7: Fallout

Wander the wasteland and rediscover a keystone in RPG history.

New World is Amazon's Latest Attempt to Break Into Online Gaming. What the Developers Have to Say About Solo Play, Twitch, and More

Amazon Game Studios offers an extended peek at its latest attempt to break into the online gaming market.

How Anthem Can Avoid the Mistakes of Star Wars: The Old Republic

Anthem isn't the first time BioWare has tried to launch an MMO...

A Day With The Division 2's PvE: The Brutal New Endgame Faction and What's Next After Launch

With nearly six hours of demo time, we explore The Division 2's PvE approach with insight from its creative director and lead designer.

How a Resident Evil 3 Remake Could Be Even Better Than Resident Evil 2

Resident Evil 2 is just feeding our hunger for more.

Rage 2's Vehicle Combat Needs Some Tuning, but is Already Producing Wild Gameplay Sequences

We talk to the game's developers about what largely feels like a secondary concern at the moment.

Monster Hunter: World: How Capcom Has Kept Its Most Successful Game Fresh

It's been a truly standout year for Capcom's biggest game to date.

Switch? Steam? Indie Devs Pick the Best Online Store

At PAX South, we ask developers what platforms they're bringing their latest games to.

Far Cry New Dawn Devs Reveal What Happened to Joseph Seed After the Apocalypse

We get our first real glimpse of The Father in the sequel to Far Cry 5, and a very trippy vision quest.

What Keeps Fallout 76's Superfans Coming Back After All the Negativity

We talk to and hang out with Fallout 76 superfans to see why they're still exploring the wasteland.

The Division 2 PvP Preview: Three Dark Zones, Gear Normalization, and the Endgame Occupied DZ

Not only is Ubisoft trying to make the Dark Zone better, it's making more of them.

Haley Joel Osment on Growing up in Kingdom Hearts

From age 12 to 30, actor Haley Joel Osment reflects on a life spent with Sora.

"An Unending Series of Compromises:" God of War Director Cory Barlog on Building a New Myth From Old Parts

With God of War's release and reception firmly behind us, USG speaks to the game's director, Cory Barlog.

How a Forever-Marathon of Every Metal Gear Solid Game Has Inspired Its Own Rocky Horror-Like Following

One streamer's undying quest to celebrate the Metal Gear series for as long as he can.

"My Life is In Shambles Now" - Pro Players Were Unprepared for the End of Heroes of the Storm Esports

Blizzard didn't owe pro players an explanation, but announcing the end of an esports league has consequences.

Zen Studios on Developing Its First Dungeon-Crawler, Its Pursuit of Hungary's "Witcher" Moment

Operencia: The Stolen Sun is steeped in Hungarian lore and designed for RPG fans worldwide.

The Top 25 RPGs of All Time #9: Persona 4

Persona 5 came close, but you can't change our hearts on this one.

Pokemon Go PvP Never Seemed Like It Would Work Until We Tried It for Ourselves

We go hands-on with Pokemon Go's Trainer Battles and find them a better fit than we expected.

Behind the Grassroots Campaign to Fix Red Dead Online's Broken Economy

The economy is broken and players are partnering up to fix it.

There's No Such Thing as the Perfect Heist in Red Dead Redemption 2

Why robbing trains, coaches, and stores in the search for the perfect heist taught me a lot about the inner workings of RDR 2.

Starting Screen | Fallout 76's Reception Has Been Worse Than Anyone Could Have Imagined. Can Bethesda Right the Ship?

STARTING SCREEN | Opinion on Fallout 76 was mixed from the start, but no one could have predicted that it would stumble this badly out of the gate.

Final Fantasy XIV: Reflecting on Five Years of Primals and Tasty Lalafells

As Final Fantasy XIV celebrates five years, we speak to many of the people behind the MMO's success.

The Craziest and Cutest Pokemon Rides in Pokemon Let's Go

"Out of my way! I'm a Pokemon jockey!"

The E3 Press Conference That Won PS4 the Generation

The PlayStation 4 has hit its 5th anniversary, so we're looking back on how it started with a bang.

The Case for Fallout 4

We reexamine Fallout 4 in the wake of Fallout 76's release and find that it holds up better than you might think.

Our Nine Favorite Kills in Hitman 2

From a tattoo gone wrong to a fling with real estate, these are the best kills in Hitman 2.

Starting Screen | The Detective Pikachu Trailer is a Work of Evil Genius

STARTING SCREEN | The Pokemon marketing machine takes a risk and scores another huge win.

The Top 25 RPGs of All Time #11: The Elder Scrolls 3: Morrowind

The best-loved Elder Scrolls game was a moment of transition for both Bethesda and RPGs in general.

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