Feature

Final Fantasy 14's Naoki Yoshida Would Love to Collaborate With Blizzard Entertainment

As patch 5.25 releases, we talk to director Naoki Yoshida about FF14's frequent collaborations.

Disintegration's Single-Player Is a "Leap of Faith" for Former Bungie Director's New Studio

Marcus Lehto, co-creator of Halo, tells USG why single-player is vital for V1 Interactive's flagship title.

Starting Screen | Remakes Are for New Ideas and Rethinking Classics, Not Retreading Old Ground

Let creators see these old games through a new lens.

Valorant Isn't Trying to Appeal to Everyone

Valorant's take on the genre is anything but diluted, and that's a good thing.

Final Fantasy 7 Remake's Developers Tried to Avoid Playing Favorites With Tifa and Aerith

Co-Director Naoki Hamaguchi and Producer Yoshinori Kitase tell us about giving Tifa and Aerith equal time, how their vision for the remake evolved over time, and more.

Glen Schofield on Going From Dead Space and Call of Duty to Being Given "Carte Blanche" in the PUBG Universe

The former Sledgehammer head's studio is building a PUBG experience with narrative at the forefront.

Animal Crossing: New Horizons is Fast Becoming a New Way for Hong Kong Protesters to Fight for Democracy

The COVID-19 pandemic has halted public demonstrations, so protesters are taking their cause to Animal Crossing.

Meet the Teacher Who Turned Half-Life: Alyx Into a VR Classroom Amid the Coronavirus Lockdown

This 7th grade teacher, now stuck teaching online, has found a way to spice up his lesson plan with a trip to City 17.

Why Half-Life: Alyx Is the "Make or Break VR Jesus Moment" for the VR Modding Community

We talk to modding experts about the potential impact of Half-Life: Alyx on the nascent VR modding community.

Elder Scrolls Online's Greymoor Revamps Vampires as It Revisits a "Harsh, Believable" Skyrim

We take an early look at the next expansion for The Elder Scrolls Online, as the MMO returns to a familiar locale.

Gears Tactics Eschews XCOM Comparisons By Embracing the Brutality of Gears

Tactics with the carnage and momentum of Gears.

Mike Shapiro, Voice of the G-Man, Says the Next Game He's in Will Be Like Seeing an Old Friend Again

Shapiro chats with USgamer about the return of Half-Life and another "blast from the past" game project that's on the way.

Half-Life: Alyx Behind the Scenes, Part 2: "We're About to Pitch You This Ending, and You're Gonna Hate it"

We talked with Erik Wolpaw and Chris Remo about Jeff, some beloved Half-Life characters, and Alyx's shocking final scene.

Meet Jason Paige: Singer, Cryptocurrency Enthusiast, and the Voice of the Pokemon Theme Song

After 20 years, the voice behind the classic theme is learning to embrace his unique fame.

Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx

Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.

What To Read, Play, and Watch Before Playing Half-Life: Alyx

Writer Erik Wolpaw shares his syllabus (of sorts) for Half-Life: Alyx.

The Studio Behind the Messenger Is Trying to Kickstart Its Dream RPG in the Midst of a Pandemic

We talk to Sabotage Studio about its vision for Sea of Stars, and the nightmare of unveiling its dream project in the midst of the COVID-19 pandemic.

How Mick West Went From Making Tony Hawk's Pro Skater to Debunking Conspiracy Theories

This is the story of Mick West: co-founder of Neversoft, and one of the most well-respected conspiracy theory debunkers around.

Yoshinori Ono Reflects on Street Fighter 5: “We Re-Learned the Importance of Listening to Our Players”

An interview on the lessons learned from Street Fighter's latest entry.

The Amnesia: Rebirth Interview: "Only Releasing a Game Every 5 Years Takes a Toll On You"

Frictional Games on revisiting Amnesia, lessons learned from Soma, and the studio's future.

Do We Still Need E3? Developers Across Gaming Weigh In

Ahead of today's E3 2020 cancellation, we spoke to numerous developers about E3's place in our industry.

A Tribute to Chrono Trigger's Weird, Funny, and Depressing Endings on Its 25th Anniversary

Chrono Trigger's detailed endings are an example of how it does everything right.

Nintendo PlayStation Grabbed Headlines, But Support for Preservation Remains "Dismal at Best"

We talk to game preservation experts about what's been preserved, what's been squirreled away, and what's already been lost.

Dangerous Driving 2 Devs Say "Making It Run on the Switch" Is a Key Pillar

As Dangerous Driving switches to an open-world, Three Fields Entertainment is all about the Nintendo Switch.

The Making of Lone Wolf, Halo: Reach's Famous Final Mission

The story of Halo: Reach's last stand, and why it was controversial even within Bungie.

Magic: Legends Has a Solution to a Problem That Has Plagued Diablo and Path of Exile

Down with the click-click-click of the action-RPG!

Exclusive: Doom 64 Devs Reveal the Port Will Include a Brand New Chapter

We asked Nightdive Studios about what's new with Doom 64, and whether the Unmaker is a better weapon than the BFG9000.

Warlords of New York Turns The Division 2 Into Mega Man

Massive Entertainment's expansion improves The Division 2 with a tighter focus.

In Wake of GDC's Postponement, Devs Band Together For Relief

Independent developers and publishers are finding the best way forward after GDC is put on hold.

Ninja Theory Opens Up: Its Barbecue With Rare, Overcoming Doubts About Bleeding Edge, and Avoiding Crunch

"Oh my god, we have a brother-sister relationship with another studio in the UK."

Adam Boyes Doesn't Miss the Console Wars

At DICE 2020, Adam Boyes tells us about maintaining Iron Galaxy without crunch, developing ports, and more.

Animal Crossing: New Horizons’ Able Sisters Shop Sells More Clothing Than Ever Before

On top of sorely needed improvements for inclusivity's sake, New Horizons just gives you way more freedom in character customization.

For Black Mesa's Developers, the Reality of Launching After 15 Years Is Still Setting In

At PAX East 2020, we caught up with Black Mesa project lead Adam Engels less than a week before the official release of the long in-development Half-Life remake.

The Return of Wonderful 101, The Regret of Scalebound: Catching Up With Hideki Kamiya and Atsushi Inaba

PlatinumGames is finally getting what it always wanted.

Troy Baker's Been Gaming's Leading Man For a Decade, And He Has Some Stories

We talk to the prolific blockbuster video game actor about working on The Last of Us, that one scene with Norman Reedus, and more.

How Asia's Global Game Jam Developers Are Exploring the Coronavirus Outbreak Through Games

From tower defense games to resource management sims, these games capture the anxiety around the coronavirus outbreak.

Floppy Knights is a Cheerful Tactics Game About Deckbuilding and Floppy Disks

This blend of cards and combat isn't all doom and gloom.

Countdown to Final Fantasy 7 Remake

We count down the final weeks to Final Fantasy 7 Remake's release with a series of features, essays, and podcasts.

House of the Gundead Fits the Chaos of Enter the Gungeon in an Arcade Cabinet

The Enter the Gungeon spin-off makes a number of risky genre moves, but is better off for it.

Kerbal Space Program 2 Devs on Why Development Was Brought In-House

At PAX East 2020, we catch up with the developers at the newly formed studio behind Kerbal Space Program 2.

Baldur's Gate 3 Being Turn-Based Was "Never Really a Question"

We go in-depth on Baldur's Gate 3's battle system, its branching narrative, and more.

Fuser Isn't Harmonix's DJ Hero, and It Won't Need a Plastic Turntable Either

Harmonix's latest, and its first big release for the Switch, is both in-line with the studio's past and feels brand new.

Ori and the Will of the Wisps is "Three Times the Scope and Scale" of Blind Forest

We talk to the devs at Moon about delays, growing up as a studio, and success on the Switch.

How Sony and Kojima Productions Played Telephone Across the Globe to Create Death Stranding's Soundscape

Backstage at DICE 2020, the audio team at Sony tell us about working across time zones with Kojima Productions.

Resident Evil 3's Original Devs Are Using the Remake to "Really Build Out Raccoon City"

Producer Peter Fabiano tells us about working with a mixture of new and original developers on the remake, Resistance, and more.

Two Decades Later, There Simply Can't Be Another Marvel Vs. Capcom 2

How smack talk and superheroes created a scene that can't seem to be replicated.

Black History Month: Where Are Our Black Gaming Journalists?

Journalism has never been diverse, and correcting the issue requires figuring out what the problem is in the first place.

To All the Video Game Characters We Never Got to Romance

We still love you, even if the game won't let us.

Street Fighter 5 Champion Edition Roundtable: A Challenger Heads Into Its Final Round

Mike and Eric sort out their feelings on where Street Fighter 5 stands with the release of its latest collection.

The Division 2 Is Sorry for What It's Done, and Warlords of New York Is the Apology

Massive Entertainment has heard your complaints about The Division 2, and it has an answer.

A Frank Chat About Difficulty With Nioh 2's Producer

Quoth The Raven Tengu, Nevermore.

The Rod Fergusson Interview: How Gears of War's Studio Head Earned His Reputation as the "Closer"

"They build the games. I just try to give them a path."

Jedi: Fallen Order's Second Sister on Redemption for Trilla, Improvising Her Accent, and the Scene Where She Cried

Elizabeth Grullon reflects on her role in Jedi: Fallen Order's breakout hit.

"It Feels Like We Made 10 Games:" Kentucky Route Zero at the End of the Road

We talk with Cardboard Computer about the episodic structure of Kentucky Route Zero, Act 5's finale, and more.

The Warcraft 3 Reforged Interview: Blizzard on Keeping the Remake "Pure"

Instead of a more extensive overhaul, Warcraft 3: Reforged is about creating a remake that can exist alongside the original.

Garden Story is an Adorable Sim That Combines Zelda and Talking Grapes

It's a cozy game about building communities.

"We Played It Very Safe Last Time:" Doom Eternal Co-Director Reflects on Doom (2016)'s Multiplayer Mistakes

On why Doom Eternal is putting an emphasis on single-player, not multiplayer, this time around.

Doom Eternal Hands-on: Ripping, Tearing, and Reminding Us Of Akira

We played the first three hours of Doom Eternal, here's what we thought.

How Doom Eternal Looked to Mario Kart in Balancing Its Difficulty

Co-Director Hugo Martin tells USgamer about how id Software's rethinking difficulty for Doom Eternal.

Does It Hold Up? The State of Monster Hunter World: Iceborne Now That It's on PC

The past, present, and future of Monster Hunter.

Whatever Happened to Mike Ross, The Fighting Game Star Who Walked Away?

The story of a fighting game superstar's rise to fame, and how it almost ended him.

Tetris 99's Biggest Fan Is The Father of Tetris Himself, Alexey Pajitnov

Tetris' creator is excited to see his game flourish as a competitive experience.

Kentucky Route Zero Primer: What You Should Know Ahead of the Acclaimed Indie's Final Act

There's a lot of buzz about the finale of Kentucky Route Zero. Here's why you should be paying attention.

2020 Will Blur the Lines Between Console Generations

The days of rigid console generations looks like it might be behind us.

How a Dreams Creator Makes Mo-Cap and Pool Tables With Just Controllers, Tape, and String

Tyler "TannicAlloy" Whittaker's creations in Media Molecule's Dreams are like Labo but cooler—and he has advice for anyone who wants to follow his lead.

How Video Game Cookbooks Are Helping Us Taste Digital Worlds

The creators behind the Earthbound, Zelda, WoW, and Fallout cookbooks on how they bring fictional cuisine into real-world kitchens.

How Westwood's Long-Lost Blade Runner Adventure Game Landed on GOG [Update]

It took years of searching and Scumm work.

GTA Online Producer on Its New In-Game Arcade: "We Wanted to Look Back At Our Own Past"

We talk GTA Online's new games-within-a-game with Rockstar Games' online producer.

Amazon's New World Finds a Firmer Footing With a New Look and More Guidance

The colonial-themed survival MMO returns with a more colorful visual palette.

The Life Is Strange 2 Postmortem: "[W]e Knew That It Wouldn't Have the Same Huge Success Right From the Beginning"

Life Is Strange 2's three creative leads tell us about the season's muted reception, intensive development, and more.

Meet the Player Protesting Call of Duty: Modern Warfare's Violence by Playing as a Pacifist

This artist's act of protesting the violence in the Modern Warfare series is playing them without hurting a soul.

Why It's So Much Easier for Half-Life: Alyx to Just Show Hands

It all hinges on the elbows (sorry).

The Making of Shovel Knight: Specter of Torment, Part 5: Fin

Yacht Club Games concludes their deep dive into Specter of Torment's design!

The Making of Shovel Knight: Specter of Torment, Part 4: The Subtle Art of Backgrounds

In the penultimate entry, Yacht Club Games talks about the small but important details that can make the difference in a level.

The Making of Shovel Knight: Specter of Torment, Part 3: Our Favorite Secrets and More

Yacht Club shares their favorite secret areas; the art of positioning health pickups, and more.

Catching Up With Kawazu: The Legendary RPG Developer Talks SaGa and Why We Shouldn't Call Everything an RPG

SaGa series Director Akitoshi Kawazu and Producer Masanori Ichikawa talk to us about the series' revival in the West, Final Fantasy Legend, and the industry's tendency to call everything an "RPG."

The Making of Shovel Knight: Specter of Torment, Part 2: Froggy Foreshadowing

Yacht Club Games explains the art of spacing, enemy placement, and more as it delves still further into the making of Specter of Torment.

The Making of Shovel Knight: Specter of Torment, Part 1: The Plan

In the first part of this Shovel Knight deep dive, Yacht Club Games explains the planning process behind Specter of Torment.

How Shovel Knight: Treasure Trove Went From Minor DLC to a Collection Built to Last

Yacht Club Games recounts the evolution of Shovel Knight's ambitious collection.

M2 Shows Us Aleste Branch, the Triumphant Return of a Classic 8-Bit Shmup

Aleste is making a comeback from the studio that made Sega Ages, the ReBirth series, and more.

How Guildlings Went From a Satellite-Level Management Sim to Social RPG

"We had no idea we were making a JRPG until we were almost at full JRPG."

Inside Neo Cab, the "Nowpunk" Noir Indie That Is One of 2019's Most Underrated Games

We speak with Chance Agency's Patrick Ewing about the twists and turns of the studio's "Nowpunk" noir.

How the "Last Living Soviet Video Game Developers" Recruited Chapo Trap House for Disco Elysium

ZA/UM Studio and Virgil Texas of Chapo Trap House tell us how they became comrades for a video game.

The Creator of Mario Maker 2's "Most Improbable" Level Knows His Cryptographic Creation is Bizarre

The "Longest Passcode Level" isn't a troll. It's art.

The Unique Trauma I Shared With Red Dead Redemption 2

Sometimes life doesn't have a plan, Arthur. Sometimes things are just nutty.

Monster Hunter World: Iceborne Postmortem: The Making of the Expansion and the Future of the Series

We talk to Capcom about the challenge of making new monsters, future events, and that wonderful Palico grandmother.

Simple Sprites, Potent Frights: How Sprite-based Horror Games Can Produce Genuinely Big Scares

Airdorf's Faith series demonstrates how simple sprites can magnify a horror game's creepy atmosphere rather than detract from it.

End of a Reign: The Final Days of Crusader Kings 2

Paradox tells us about how it's giving Crusader Kings 2 a proper sendoff in the months leading up to Crusader Kings 3.

The Making of Afterparty, the Indie From Hell

We talk with one of Night School's co-founders about life, drinking, and whether the devil has Wi-Fi.

The Outer Worlds Devs Have One Thing They Would Change About Fallout 3's Most Famous Quest

It's the difference between building a sandbox and building an RPG.

"Remember, No Russian:" Critics and Developers Remember Call of Duty's Most Infamous Mission

Critics, academics, game writers, and developers on Modern Warfare 2 reflect on "No Russian."

Monster of the Week: How Resident Evil 2's Tyrant Got Even More Terrifying in the Remake

For our last Monster of the Week, we learn how The Tyrant, or Mr. X, became even scarier in 2019.

Meet the Sonic the Hedgehog Comic Writer Who Helped Write Indivisible

We talk to veteran comic writer Ian Flynn about his role in bringing Indivisible's characters to life.

What to Read, Play, and Watch Before Playing The Outer Worlds

Leonard Boyarsky and Tim Cain share the syllabus for their new RPG.

How Crusader Kings 2 Turned Paradox Into a Powerhouse

With Crusader Kings 3 on the horizon, we look back on Crusader Kings 2's surprising success with key developers from Paradox.

Sirfetch'd Loves Britain's Big Leeks: 7 Cool Facts We Learned From Today's Pokemon Sword and Shield Interviews

You'd be surprised what a Pokemon game can teach you about vegetables.

Paradox Answers 12 Major Questions About Crusader Kings 3

We chat with Director Henrik Fåhreus about Crusader Kings 3's biggest changes.

The Glory and Carnage of Rocket League's Underground Fight Club

The unofficial league where pros and unknowns alike battle head-to-head for honor and viewer cash pools.

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