Feature

The Master Chief Collection in 2020: Passion, Tech Debt, and the Heartbeat of Halo Fandom

With today's release of Halo 3: ODST for PC, USgamer sits down with 343's Michael Fahrny to talk about the always improving (but not-yet perfect) Halo compilation.

With Launch Behind It, Riot is Already Looking Ahead to Valorant's Next Decade

Valorant Game Director Joe Ziegler talks new modes, player feedback, and being willing to disrupt the meta.

Prince of Persia: The Sands of Time Remake Brings the Prince Back to His Throne

Ubisoft tackles its first remake with the return of a fan-favorite.

Immortals Fenyx Rising is a Colorful Throwback to Classic 3D Platformers

A genre once lost is returning.

Skate Culture's Revival Has Finally Hit Video Games

Pro skater Lizzie Armanto, the developers of Skater XL, and more reflect on the legacy and future of skateboarding games.

Madden NFL 21's Seann Graddy is "Actually Quite Proud of This Generation" as Next-Gen Approaches

Executive Producer Seann Graddy talks about Madden NFL 21's brand-new mode, franchise mode woes, and the road to PS5 and Xbox Series X.

13 Sentinels: Aegis Rim is Vanillaware's Boldest Game Yet

After a few hours with Vanillaware's latest, producer Akiyasu Yamamoto tells us more about the 1980s-set mecha vs. kaiju epic.

In Singapore, Free Expression in Games Has Become a Lightning Rod Issue

How Singapore's government is worryingly turning its sights to free expression in video games.

How Blaseball Became a Collaborative Sports League of Peanuts and Hellfire

A surreal sports sim rose from the ashes of sports. Now we can't get enough.

FIFA 21's Battle With Lag, And What EA Has to Say About Other Longstanding Gameplay Problems

"FIFA 21 is the most responsive game we've ever made," EA says.

StarCraft 2's Rollercoaster Decade, As Remembered By Its Developers

Reflections on StarCraft 2's early success, the impact of free-to-play, and what Blizzard might have done differently.

Don't Call Fight Crab Another "Gag Game"

We chat with the developer behind Fight Crab, a crustacean-led, physics-heavy fighting game.

From Music to Programming, Olija Is Largely the Work of Just One Developer

Devolver Digital's latest surprise reveal has you wielding a harpoon in a Prince of Persia-inspired world.

Blightbound Devs Explain Why Developing for Xbox Series X and PS5 Would be "Kind of Tricky"

We talk to the developers of Awesomenauts about their upcoming dungeon crawler.

Nintendo Has Had a Strange Year Even by the Standards of 2020

As the pandemic wears on and next-gen consoles approach, the Switch's release schedule is one big question mark.

Weird West: Making an Immersive Sim From With a Distributed Team, and Without Chris Avellone

Former Arkane president Raphael Colantonio talks going indie, incorporating his band's music, and sheds light on how WolfEye is working on Weird West together, apart.

Lake is a Chill Mail-Delivery Game Where You "Probably" Can't Run Anyone Over

We speak to Gamious co-founder Jos Bouman about Lake.

Assassin's Creed Valhalla Hands-On: A Flatter Earth, Dual Wielding, Raids, And All The Other Big Changes

Valhalla stands as a mid-point between the previous RPG-focused Assassin's Creed titles.

Never Mind The Last Of Us, Here's The Real Game With The First LGBT+ Protagonist

In 1989, a lone developer released the LGBT+ detective game Caper in the Castro.

TimeSplitters at 20: How the Cult Classic Series Laid the Groundwork for Modern Hero Shooters

For TimeSplitters's 20th anniversary this year, we talk to David Doak about creating the seminal shooter.

Scarlet Nexus's Developers Talk About Bandai Namco's Next-Gen RPG: "Action Elements are a Must"

The "brainpowered" action game isn't losing its narrative roots in the process.

What We Like and Don't Like About Ubisoft's New Battle Royale, Hyper Scape

Ubisoft drops into the battle royale market.

Bloodlines 2's Developers on Next-Gen, Immersion, and Seattle in the World of Darkness

Hardsuit Labs isn't winding up to miss the mark.

Yoko Taro Doesn't Care If You Skip Over the Story in SinoAlice

We talk with the creative leads behind the new mobile RPG SinoAlice, which makes its North American debut today.

One Collector's Quest to Find and Preserve the Rarest Retro Nintendo Artifacts

Nintendo Power mainly existed to sell games to kids, but to collector Stephan Reese, it represents something more.

Super Mario Maker 2, One Year Later: Springy Highs and Bottomless Pits

With the help of some streamers, we take a moment to reassess Mario Maker 2's merits.

Tangles and Snips: How Two Brothers Went From Flash to Nintendo and Apple

How chance connections helped these brothers continue making the things they enjoy.

Marvel's Avengers Devs Talk About a "Whole Ecosystem" of Endgame Content

Crystal Dynamics wants to make sure the adventures of Earth's Mightiest Heroes continue on.

Inside the Mafia: Definitive Edition Remake: How Hangar 13 is Rebuilding It From the Ground Up

Hangar 13 looks to the past of the Mafia series as it builds towards its future.

How Call of the Sea Is Taking Advantage of Its Home on Next-Gen

When one thinks "next-gen," they may not think of an adventure game first.

How Realistic Is the No Loading Screen Benchmark For PS5 and Xbox Series X? We Asked the Devs

Developers working on games for PS5 and Xbox Series X weigh in on what we can expect from those new solid-state hard drives.

Crash Bandicoot 4's Developers On Why This Sequel Has a Number, Its New Modern and Retro Modes, and More

Toys For Bob chats with us about the lessons learned from the remakes that it's bringing to Crash's brand-new adventure.

Humankind's Cultural Melting Pot Is The "Natural Evolution" Of Amplitude Studios

Why stick with 20 civilizations when you can have a million?

Bugsnax: Behind Its Story, the PS5 Controller's "Big Difference," and That Catchy Song

Philip Tibitoski of Young Horses tells USG about working with the PS5, moving beyond Octodad, and teaming up with Kero Kero Bonito.

Voice Actors From Ghost of Tsushima to Persona 5 On the Challenges Facing Asian-Americans in Games

"We've come really far," says Stephanie Sheh, of Devil May Cry 5, Sekiro: Shadows Die Twice.

Siren's Song: WayForward on Shantae's Evolution, Smash Bros., And the Future

Shantae co-creator Matt Bozon tells us what a new generation might hold for the chipper genie.

Why Ghostrunner Is Being Developed With Speedrunners in Mind

For developers One More Level, this first-person action game can only slow down so much.

How Surgeon Simulator 2 Is Trying to Be More Than a Medical Mayhem Machine

Bossa's building this sequel with co-op, puzzles, and user-created content in mind.

Monolith Soft and Nintendo on Why Xenoblade Chronicles Was a "Turning Point" For the Studio, and for JRPGs

Monolith Soft and Nintendo reflect on bringing the first Xenoblade Chronicles to the Switch.

Who Is the Best New Nintendo Character of the Past Decade?

Some amazing Nintendo characters have surfaced in the past ten years alone. Which one takes the top spot?

Trackmania 2020 Is a New Onramp For the Racing Series

This remake of Trackmania Nations is a new entry into a classic franchise.

How Erica Lindbeck Gave Jessie Rasberry a New Voice in Final Fantasy 7 Remake

We catch up with the voice actress who not only gave Jessie a voice, but helped make her a new fan favorite in the Final Fantasy 7 community.

A Former My Little Pony Fighting Game's Journey From Cease and Desist to Evo Online

How a dedicated team and a series of miracles led to Them's Fightin' Herds.

David Wise and Grant Kirkhope Remember Composing Goldeneye 007, Meeting Miyamoto, and Rare's Golden Age

"It was quite surreal demonstrating music I'd created whilst [Shigeru Miyamoto] was in my studio, listening."

How the Studio Behind The Last Guardian Helped Ghost of Tsushima Find Its Direction

Sucker Punch Productions on working with SIE Japan Studio, combat, and the guiding wind.

Crucible is Amazon's Entry Into the Crowded Hero Shooter Space, And It's Actually Pretty Good

After four years, Amazon Games is finally releasing a game.

Call of Duty: Warzone Directors On Its Runaway Success, And What's Next: "I Won't Pretend It's Easy"

The directors of Call of Duty: Warzone on the arguments over the Gulag, dealing with cheaters, and what comes next.

How Documentaries Are Helping Preserve Gaming Culture We're at Risk of Losing

USgamer spoke with six filmmakers about their work and how it makes gaming history accessible to viewers.

How Crusader Kings 3 Plans to Attract Fans of RPGs, Sandbox Games, and The Sims

Paradox's grand strategy series wants to reach beyond its hardcore community.

Assassin's Creed Valhalla Goes Big on Stealth With One-Hit Kills, Social Stealth, and Feigning Death

Eivor gets to properly assassinate, like the Brotherhood of days past.

Red Candle Games Looks Back on Devotion, And The Controversy That Shook a Region

How the studio is committing to making even more games that push creative boundaries even after Devotion's yank from Steam.

Inside the Wild, Sometimes Shady World of Animal Crossing's Trading Sites

Players are chasing illustrious profits through trading sites.

How Dark Souls Inspired a New Generation of Metal Bands

FromSoftware's groundbreaking action games have also served as the foundation for several metal bands. We met some of them.

Inside Minecraft Dungeon's Journey From a Zelda-Inspired 3DS Game to an Approachable Dungeon Crawler

Mojang prepares to deliver its first spinoff for the multi-million best-seller Minecraft.

Ted Woolsey Remembers Final Fantasy 6, Evading Nintendo's Censorship Rules, and the Early Days of Localization

In 1994, a translator changed game localization by writing a "deathless" apocalypse.

Adventure, Humor, and Humanity's Utter End: The Enduring Appeal of Mega Man Legends 2

It's not hard to understand why Mega Man Legends 2 still has a small but enthusiastic fanbase.

In Mass Effect, Shepard Never Gets to be More Than a Soldier

Mass Effect's militarism has aged like milk.

How Fan Feedback Inspired and Helped Build Command & Conquer's Remastered Collection

It was "almost more like a Kickstarter campaign than something from a major publisher."

How a Fallout 4 Mod Is Helping the Fight Against Coronavirus

You can download this mod and donate to charity, all without spending any money.

Without Tours to Go On, Some Musicians Are Taking to Minecraft

American Football, Hana, and the organizers on why Minecraft offers a viable alternative to live shows.

Final Fantasy 11 Devs on the "Huge Hurdles" of Working on an 18-Year-Old MMO

As Final Fantasy 11 moves towards its 20th anniversary, the team behind the classic MMO considers its future.

The Pandemic Could Be the End of Your Favorite Arcade

We talk to the arcade owners battling to survive the COVID-19 pandemic.

Firaxis Reveals More XCOM: Chimera Squad Details: "Neither a Sequel nor an Expansion"

The first expansion for XCOM 2 led to this new standalone entry.

PokeNecromancer: How An Artist Is Resurrecting "Lost" Pokemon With Amazing Illustrations

A little paint and imagination can lift a cold Pokemon from the cutting room floor and into fans' hearts.

Final Fantasy 14's Naoki Yoshida Would Love to Collaborate With Blizzard Entertainment

As patch 5.25 releases, we talk to director Naoki Yoshida about FF14's frequent collaborations.

Disintegration's Single-Player Is a "Leap of Faith" for Former Bungie Director's New Studio

Marcus Lehto, co-creator of Halo, tells USG why single-player is vital for V1 Interactive's flagship title.

Starting Screen | Remakes Are for New Ideas and Rethinking Classics, Not Retreading Old Ground

Let creators see these old games through a new lens.

Valorant Isn't Trying to Appeal to Everyone

Valorant's take on the genre is anything but diluted, and that's a good thing.

Final Fantasy 7 Remake's Developers Tried to Avoid Playing Favorites With Tifa and Aerith

Co-Director Naoki Hamaguchi and Producer Yoshinori Kitase tell us about giving Tifa and Aerith equal time, how their vision for the remake evolved over time, and more.

Glen Schofield on Going From Dead Space and Call of Duty to Being Given "Carte Blanche" in the PUBG Universe

The former Sledgehammer head's studio is building a PUBG experience with narrative at the forefront.

Animal Crossing: New Horizons is Fast Becoming a New Way for Hong Kong Protesters to Fight for Democracy

The COVID-19 pandemic has halted public demonstrations, so protesters are taking their cause to Animal Crossing.

Meet the Teacher Who Turned Half-Life: Alyx Into a VR Classroom Amid the Coronavirus Lockdown

This 7th grade teacher, now stuck teaching online, has found a way to spice up his lesson plan with a trip to City 17.

Why Half-Life: Alyx Is the "Make or Break VR Jesus Moment" for the VR Modding Community

We talk to modding experts about the potential impact of Half-Life: Alyx on the nascent VR modding community.

Elder Scrolls Online's Greymoor Revamps Vampires as It Revisits a "Harsh, Believable" Skyrim

We take an early look at the next expansion for The Elder Scrolls Online, as the MMO returns to a familiar locale.

Gears Tactics Eschews XCOM Comparisons By Embracing the Brutality of Gears

Tactics with the carnage and momentum of Gears.

Mike Shapiro, Voice of the G-Man, Says the Next Game He's in Will Be Like Seeing an Old Friend Again

Shapiro chats with USgamer about the return of Half-Life and another "blast from the past" game project that's on the way.

Half-Life: Alyx Behind the Scenes, Part 2: "We're About to Pitch You This Ending, and You're Gonna Hate it"

We talked with Erik Wolpaw and Chris Remo about Jeff, some beloved Half-Life characters, and Alyx's shocking final scene.

Meet Jason Paige: Singer, Cryptocurrency Enthusiast, and the Voice of the Pokemon Theme Song

After 20 years, the voice behind the classic theme is learning to embrace his unique fame.

Half-Life: Alyx Behind the Scenes, Part 1: How Valve Found Its New Alyx

Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.

What To Read, Play, and Watch Before Playing Half-Life: Alyx

Writer Erik Wolpaw shares his syllabus (of sorts) for Half-Life: Alyx.

The Studio Behind the Messenger Is Trying to Kickstart Its Dream RPG in the Midst of a Pandemic

We talk to Sabotage Studio about its vision for Sea of Stars, and the nightmare of unveiling its dream project in the midst of the COVID-19 pandemic.

How Mick West Went From Making Tony Hawk's Pro Skater to Debunking Conspiracy Theories

This is the story of Mick West: co-founder of Neversoft, and one of the most well-respected conspiracy theory debunkers around.

Yoshinori Ono Reflects on Street Fighter 5: “We Re-Learned the Importance of Listening to Our Players”

An interview on the lessons learned from Street Fighter's latest entry.

The Amnesia: Rebirth Interview: "Only Releasing a Game Every 5 Years Takes a Toll On You"

Frictional Games on revisiting Amnesia, lessons learned from Soma, and the studio's future.

Do We Still Need E3? Developers Across Gaming Weigh In

Ahead of today's E3 2020 cancellation, we spoke to numerous developers about E3's place in our industry.

A Tribute to Chrono Trigger's Weird, Funny, and Depressing Endings on Its 25th Anniversary

Chrono Trigger's detailed endings are an example of how it does everything right.

Nintendo PlayStation Grabbed Headlines, But Support for Preservation Remains "Dismal at Best"

We talk to game preservation experts about what's been preserved, what's been squirreled away, and what's already been lost.

Dangerous Driving 2 Devs Say "Making It Run on the Switch" Is a Key Pillar

As Dangerous Driving switches to an open-world, Three Fields Entertainment is all about the Nintendo Switch.

The Making of Lone Wolf, Halo: Reach's Famous Final Mission

The story of Halo: Reach's last stand, and why it was controversial even within Bungie.

Magic: Legends Has a Solution to a Problem That Has Plagued Diablo and Path of Exile

Down with the click-click-click of the action-RPG!

Exclusive: Doom 64 Devs Reveal the Port Will Include a Brand New Chapter

We asked Nightdive Studios about what's new with Doom 64, and whether the Unmaker is a better weapon than the BFG9000.

Warlords of New York Turns The Division 2 Into Mega Man

Massive Entertainment's expansion improves The Division 2 with a tighter focus.

In Wake of GDC's Postponement, Devs Band Together For Relief

Independent developers and publishers are finding the best way forward after GDC is put on hold.

Ninja Theory Opens Up: Its Barbecue With Rare, Overcoming Doubts About Bleeding Edge, and Avoiding Crunch

"Oh my god, we have a brother-sister relationship with another studio in the UK."

Adam Boyes Doesn't Miss the Console Wars

At DICE 2020, Adam Boyes tells us about maintaining Iron Galaxy without crunch, developing ports, and more.

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