Bringing the hero shooter to Switch took more than just a visual overhaul.
Dead Space designer Ben Wanat tells us about the creation of the Necromorphs, one of last generation's most iconic monsters.
Talking with developers and a few members of Killer Queen's dedicated New York arcade scene about the new multiplayer spin-off.
Pokemon Sword and Shield's starters can't wait to meet you. Except Sobble. It's shy.
Former Bungie CEO founds a studio that builds more studios.
A look at the various mods that are remaking the United States in the series’ classic retro-futurism style.
Talking to Eric "ConcernedApe" Barone about the future of the popular farming sim.
Cash Mayo is pushing what's possible in the Gauntlet, even if his only competition is himself.
If you were into WoW from the start, chances are you've heard of or even used Joana's Leveling Guide.
Supergiant's new approach to Hades' development has paid off.
The Last of Us Part 2's lead game designer tells us about how AI has been overhauled for both enemies and companions, and more.
We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.
Crack open those chests and see some of the fantastic weapons in Gearbox' latest.
Brace Yourself Games is bringing the mech strategy genre back in a big way.
Ubisoft Massive is beginning to firm up the ongoing foundation of The Division 2.
We talked love, loss, and lots of blood with one of Bloodlines 2's writers.
Gearbox is not letting Borderlands 3 get lost in the MMO shuffle.
Sega revisits the 90s with its ode to the system that made the company big in the United States.
You know who The Avengers are, but now Square Enix explains how you'll play them.
For the Dreamcast's 20th anniversary in North America, we asked game developers about their favorite games from Sega's short-lived console.
At Gamescom 2019, we catch up with industry legend Brenda Romero to learn about her upcoming Prohibition-era set strategy game.
Crystal Dynamics has to make sure that none of its starting heroes feels like the Hawkeye.
The studio behind those high-profile Switch ports prepares for 2020 and beyond.
The upcoming expansions are in flux, but they'll explore what's next for Jesse.
Keeping everything grounded, except the Kerbals.
Shovel Knight goes rogue(like) in his latest adventure.
The Gloam Collective is changing up turn-based team combat.
Nintendo tried its best to make the West love RPGs, but culture—and more importantly, timing—was against the attempt.
Tony Hawk's Pro Skater turns 20 in September, so we spoke to people across the industry who remember the series fondly.
I finally get my hands on the first major revision of the Nintendo Switch.
"[T]he localization team took a look at the translation and the first thing they said was, 'We're going to show them up.'"
The reasons Nintendo's online service is flaccid, and what it can do to pump things up.
Back at GDC 2019, Sam Barlow filled us in on the syllabus for Telling Lies.
Beamdog and BioWare co-founder Trent Oster talks about the early days of the studio, before Electronic Arts.
We catch up the editor behind those viral Animal Crossing edits you've probably been seeing around lately.
It's the end of the world as they know it, and they feel fine.
We talk to developer Matthew Seiji Burns about his prescient upcoming visual novel, a surprising departure for a studio known for puzzle games.
We're back with another round-up of some of the most interesting courses in Super Mario Maker 2!
An inside look at Monster Hunter Math, a mathematical video series from masterminds JinJinx and Tuna.
The creator of some of Super Mario Maker's hardest level is back with Super Mario Maker 2.
Modern Tekken is all about the storylines.
How bad can you get? Pretty bad, it seems.
Animation director Mark Grigsby and multiplayer design director Geoffrey Smith break down the huge overhauls in Modern Warfare.
How much do you love Yoshi?
We talk to the leaders and members of lore-centered Fallout 76 role-playing communities.
What one Youngblood dev thinks you should brush up on before going Nazi hunting.
How Splatoon lives on is in the community's hands now.
This collection of Super Mario Maker 2 courses references other games, including Contra, Sonic, and The Legend of Zelda.
We got extensive hands-on time with Pokemon Masters. Here are some of the cool trainers from deep in Pokemon history that we spotted.
For modder Chris Downing, making his own handheld consoles is even more fun than playing them.
On this week's Man vs. Mario Maker, we bring you eight new courses full of delight and despair.
A change in pace was not easy, but it was much needed.
We don't need no education, but video game characters are another story.
The state of Nihon Falcom, one of the oldest RPG studios in existence, in 2019.
For some, the Workshop is "one of the best things to happen to Overwatch."
The seven-year road to the year's biggest surprise hit.
We spoke with a lawyer, and more, about the shady world of porn ads and copyright law.
Nvidia's RTX line of cards is getting a small refresh and power boost.
Directed by the lead game designer of Final Fantasy 15, No Straight Roads is a music-driven action-adventure game inspired by all genres.
We dove into the whole Panzer Dragoon series with creator Yukio Futatsugi and art director Kentaro Yoshida.
Don't worry, Oninaki is still going for that classic JRPG feeling. Just in a less obvious way.
These two sisters are rewriting the soap opera rulebook with The Sims.
Pokemon fans are riled up about Pokemon Sword and Shield. Here's a breakdown of the reasons why.
There's a variety of way to tackle your problems in Obsidian's The Outer Worlds.
Sega talks about the lengths it went to create a proper Sega Genesis mini-console.
How a few hand signals and two young leads shifted MachineGames' view on the series.
At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.
At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.
Why Doom Eternal's developers are calling it their Evil Dead 2.
We talk to the Monster Hunter: World team at Capcom about the upcoming expansion.
We check out the unique strategy game being developed with consultation from the film series' creators.
The theme of Arise is an evolution of old traditions.
We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.
From the NES Classic to the Sega Genesis Classic, we break down the best retro video game consoles you should buy—and which ones you should avoid.
We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.
The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.
We hands-on with the latest in the Watch Dog's franchise and interview Ubisoft's Clint Hocking.
We checked out the new FIFA Street revival at EA Play 2019. Here's what we learned.
Here's how to easily find all of our E3 2019 coverage so far.
We talk about the past, present, and future of Elder Scrolls Online with some of its lead developers.
We talk to Larian founder Swen Vincke and D&D creative director Mike Mearls about reviving one of the greatest RPGs ever.
In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.
We rank the best Zelda games of all time with our definitive list covering more than a dozen consoles, including Breath of the Wild! What is the best Zelda game ever made?
Justin Roiland talks to us about his process for Trover Saves the Universe, and blowing his voice out while playing Lemongrab on Adventure Time.
Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.
The down-low on all the rumors being discussed in quiet whispers in the lead up to E3 2019.
LumpyTouch's mock-playthrough of an unreleased Garfield horror game is a terrifying, pus-filled labor of love.
With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.
We talk to the developers behind these colorful post-apocalypses and explore the history behind the trend.
What NES sprites have to teach us about the darkness in men's hearts, and more philosophy delivered in 8-bits.
Green Moses has returned to free the Horde.
We talk to Blizzard about revisiting World of Warcraft's past with the new WoW Classic.
Blizzard senior art director Samwise Didier takes us through the 25 year evolution of Warcraft's art.
The next Ghost Recon will stretch you to the limit.
From MS-DOS to PSP, we look back on Retro City Rampage and Shakedown: Hawaii's peculiar port history with developer Brian Provinciano.
Kent Mudle talks about how he kept his word machine in working order for The Final Season while his world crumbled.
How Rusty Moyher developed an entire game without using his hands.
The gamified prosthetics in Devil May Cry 5 and Sekiro: Shadows Die Twice are actually closer to reality than one might think.
Five years after its original release, we catch up with Yacht Club's Sean Velasco to talk about delays, lessons learned, and the future of Shovel Knight.
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