Feature

Blizzard's Overwatch Team Says the Nintendo Switch Port Has Been "Eye-Opening"

Bringing the hero shooter to Switch took more than just a visual overhaul.

Monster of the Week: The Godfather of the Necromorph on Creating Dead Space's Famous Creature

Dead Space designer Ben Wanat tells us about the creation of the Necromorphs, one of last generation's most iconic monsters.

"How Big Is This Going to Get?“: The Future of Killer Queen And Its Console Counterpart

Talking with developers and a few members of Killer Queen's dedicated New York arcade scene about the new multiplayer spin-off.

Sobble's Popularity Surprised Game Freak, Plus More Interesting Facts About Pokemon Sword and Shield's Starters

Pokemon Sword and Shield's starters can't wait to meet you. Except Sobble. It's shy.

How a Bungie Veteran is Tackling the Problems Facing Next-Gen Gaming With a Brand New Studio

Former Bungie CEO founds a studio that builds more studios.

From Miami to Coos Bay, Modders are Building an Alternative America in Fallout

A look at the various mods that are remaking the United States in the series’ classic retro-futurism style.

Stardew Valley's Creator on Self-Publishing, the "Everything" Update, and His Future as a Solo Developer

Talking to Eric "ConcernedApe" Barone about the future of the popular farming sim.

The World's Fastest Titanfall 2 Gauntlet Speedrunner Has Only One Opponent: Himself

Cash Mayo is pushing what's possible in the Gauntlet, even if his only competition is himself.

How a Famous World of Warcraft Speedrunner is Guiding Players Through the Trials of WoW Classic

If you were into WoW from the start, chances are you've heard of or even used Joana's Leveling Guide.

Supergiant's Greg Kasavin on Hades' Development and Why Epic Games Store Was the "Obvious Choice"

Supergiant's new approach to Hades' development has paid off.

Naughty Dog Wants The Last of Us Part 2's Combat To Make You "Vulnerable"

The Last of Us Part 2's lead game designer tells us about how AI has been overhauled for both enemies and companions, and more.

Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer

We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.

The Coolest, Most Badass Guns of Borderlands 3

Crack open those chests and see some of the fantastic weapons in Gearbox' latest.

Phantom Brigade Is a Fantastic New Spin on the Front Mission Formula

Brace Yourself Games is bringing the mech strategy genre back in a big way.

Raids, Loot, and Balance: Ubisoft Massive on The Division 2's Challenges Six Months Later

Ubisoft Massive is beginning to firm up the ongoing foundation of The Division 2.

Thinbloods and the Politics of Living Forever: An Interview with Bloodlines 2 Writer Cara Ellison

We talked love, loss, and lots of blood with one of Bloodlines 2's writers.

Borderlands 3's Endgame Fights for Position Against Destiny 2 and The Division 2

Gearbox is not letting Borderlands 3 get lost in the MMO shuffle.

Sega Genesis Mini Review

Sega revisits the 90s with its ode to the system that made the company big in the United States.

Marvel's Avengers Hands-On: Gear, Skills, and Co-Op Explained

You know who The Avengers are, but now Square Enix explains how you'll play them.

Amy Hennig, Hideaki Itsuno, and Other Developers Share Their Favorite Dreamcast Games, 20 Years Later

For the Dreamcast's 20th anniversary in North America, we asked game developers about their favorite games from Sega's short-lived console.

Brenda Romero On Her Own Storied History, From FAQ Writing to Empire of Sin

At Gamescom 2019, we catch up with industry legend Brenda Romero to learn about her upcoming Prohibition-era set strategy game.

Ranking the Marvel's Avengers Heroes by Playability, Or Why Iron Man Isn't Working So Far

Crystal Dynamics has to make sure that none of its starting heroes feels like the Hawkeye.

Panic Button, Masters of the Nintendo Switch Port, Look Ahead to the Switch Lite and the Future

The studio behind those high-profile Switch ports prepares for 2020 and beyond.

Control Postmortem: Exploring the Story, Lore, and DLC Possibilities With Remedy

The upcoming expansions are in flux, but they'll explore what's next for Jesse.

"We're Going to Make Shovel Knight Downwell:" Shovel Knight Dig Devs on Its Literal New Direction

Shovel Knight goes rogue(like) in his latest adventure.

In the Pokemon-Style Combat of Bravery Network Online, Words Hurt Just as Much as a Claymore

The Gloam Collective is changing up turn-based team combat.

Why Dragon Quest Failed to Make it In America 30 Years Ago

Nintendo tried its best to make the West love RPGs, but culture—and more importantly, timing—was against the attempt.

Downhill Jam: The Game Industry Reflects on 20 Years of Tony Hawk's Pro Skater

Tony Hawk's Pro Skater turns 20 in September, so we spoke to people across the industry who remember the series fondly.

Nintendo Switch Lite Finds Portable Perfection Without Losing Anything Important

I finally get my hands on the first major revision of the Nintendo Switch.

Trials of Mana Interview: The Developers on Topping the Fan Translation and the Possibility of New Mana Games

"[T]he localization team took a look at the translation and the first thing they said was, 'We're going to show them up.'"

Where Nintendo Switch Online Has Gone Wrong

The reasons Nintendo's online service is flaccid, and what it can do to pump things up.

What To Read, Play, and Watch Before Playing Telling Lies

Back at GDC 2019, Sam Barlow filled us in on the syllabus for Telling Lies.

Remembering the Early Days of BioWare with Co-Founder Trent Oster

Beamdog and BioWare co-founder Trent Oster talks about the early days of the studio, before Electronic Arts.

How Chanbanhi is Turning Video Game Memes Into an Artform

We catch up the editor behind those viral Animal Crossing edits you've probably been seeing around lately.

No Man's Sky Beyond Might Reset the Universe Again, But Its Most Dedicated Players Are Ready

It's the end of the world as they know it, and they feel fine.

Zachtronics' New Visual Novel Eliza Reckons With an Industry and Generation in Burnout Crisis

We talk to developer Matthew Seiji Burns about his prescient upcoming visual novel, a surprising departure for a studio known for puzzle games.

Man vs. Mario Maker 2: Hardcore Jumps, Airship Explosions, and Spiny Rescues

We're back with another round-up of some of the most interesting courses in Super Mario Maker 2!

Meet the YouTubers Using Math to Unlock the Depths of Monster Hunter: World

An inside look at Monster Hunter Math, a mathematical video series from masterminds JinJinx and Tuna.

The Secrets of PangaeaPanga, One of Super Mario Maker 2's Most Fiendish Course Creators

The creator of some of Super Mario Maker's hardest level is back with Super Mario Maker 2.

How Tekken 7 Rose to the Top of Competitive Fighting Games

Modern Tekken is all about the storylines.

Obsidian Talks About Ways to be Really Evil in The Outer Worlds

How bad can you get? Pretty bad, it seems.

Inside Modern Warfare's Push to Rebuild Call of Duty's Multiplayer From the Ground Up

Animation director Mark Grigsby and multiplayer design director Geoffrey Smith break down the huge overhauls in Modern Warfare.

Inside The Fallout 76 Church That Worships Mr. Pebbles, The First Cat To Go To Space

We talk to the leaders and members of lore-centered Fallout 76 role-playing communities.

What to Read, Play, and Watch Before Playing Wolfenstein: Youngblood

What one Youngblood dev thinks you should brush up on before going Nazi hunting.

The Final Splatfest May Be Over, But Splatoon 2 Players Aren't Ready To Say Goodbye

How Splatoon lives on is in the community's hands now.

Man vs. Mario Maker 2: The Best Courses Based on Other Games

This collection of Super Mario Maker 2 courses references other games, including Contra, Sonic, and The Legend of Zelda.

7 Classic Trainers We Spotted in Our Pokemon Masters Hands-On That Fans Will Remember Fondly

We got extensive hands-on time with Pokemon Masters. Here are some of the cool trainers from deep in Pokemon history that we spotted.

How One Modder Builds Handheld Custom Consoles Through the Magic of Community and Self-Teaching

For modder Chris Downing, making his own handheld consoles is even more fun than playing them.

Man vs. Mario Maker 2: The Superball, Arby's, and World 1-1 is Burning

On this week's Man vs. Mario Maker, we bring you eight new courses full of delight and despair.

It Took Several "Crappy Prototypes" For Furi Developer To Get To Haven

A change in pace was not easy, but it was much needed.

How Does Fire Emblem: Three Houses Stack Up Against Persona, Bully, and Other Games With School Settings?

We don't need no education, but video game characters are another story.

Nihon Falcom's President on Why It's Not Supporting Switch More, Lessons Learned From Ys 8, and Hopes for the Next 5 Years

The state of Nihon Falcom, one of the oldest RPG studios in existence, in 2019.

Meet the Creators Behind Awesome Overwatch Workshop Creations Like “Last Man Bouncing”

For some, the Workshop is "one of the best things to happen to Overwatch."

From Student Project to Backpacking in Space: The Story Behind the Mystery Sci-Fi Outer Wilds

The seven-year road to the year's biggest surprise hit.

Video Game Characters Keep Popping Up In Porn Ads, And Publishers Might Not Be Able To Stop It

We spoke with a lawyer, and more, about the shady world of porn ads and copyright law.

Nvidia Replaces the RTX 2080 and 2070 With New 'Super' Versions

Nvidia's RTX line of cards is getting a small refresh and power boost.

No Straight Roads is a Musical Action-Adventure Where You Don't Necessarily Need Good Rhythm

Directed by the lead game designer of Final Fantasy 15, No Straight Roads is a music-driven action-adventure game inspired by all genres.

The Big Panzer Dragoon Interview: "It Really Makes Me Think Again About How Incredible Sega Was at the Time"

We dove into the whole Panzer Dragoon series with creator Yukio Futatsugi and art director Kentaro Yoshida.

Tokyo RPG Factory on How the Studio's Classic RPG Inspiration Fuels the Action-RPG Oninaki

Don't worry, Oninaki is still going for that classic JRPG feeling. Just in a less obvious way.

How a The Sims Machinima About a Pregnant 16-Year-Old Spawned a Soap Opera Dynasty

These two sisters are rewriting the soap opera rulebook with The Sims.

The Pokemon Sword and Shield Pokedex Controversy Has a Name, and the Conversation Around It is Getting Worse

Pokemon fans are riled up about Pokemon Sword and Shield. Here's a breakdown of the reasons why.

The Outer Worlds Makes Conversation As Powerful as Combat

There's a variety of way to tackle your problems in Obsidian's The Outer Worlds.

Sega on Bringing the Old Team Back Together to Create the Genesis Mini

Sega talks about the lengths it went to create a proper Sega Genesis mini-console.

Youngblood's Producer On Telling a Coming-of-Age Story in the World of Wolfenstein

How a few hand signals and two young leads shifted MachineGames' view on the series.

"We're Never Gonna Make an Apex 2:" Apex Legends Devs Look Ahead to Season 2, and Way Beyond

At EA Play last week, we interviewed Apex Legends' executive producer and lead product manager about all the changes coming this summer.

Cyberpunk 2077 Quest Director on The Witcher 3 Comparisons, Life Paths, and Keanu

At E3 2019, we sit down with the director of Cyberpunk 2077's quests to learn about how Night City, life paths, and more will affect how the story unfolds.

Adding Dash To Doom Eternal "Broke the Game For Quite a While," Developers Say

Why Doom Eternal's developers are calling it their Evil Dead 2.

Monster Hunter World: Iceborne Devs on Bumping Up Difficulty, New Flagship Monsters, and Which Weapon Needs the Biggest Boost

We talk to the Monster Hunter: World team at Capcom about the upcoming expansion.

How John Wick Hex's Action is Designed With the Help of the Film's Fight Choreographers

We check out the unique strategy game being developed with consultation from the film series' creators.

Tales of Arise's Producer on the New Look, Speedy Combat, and Winning Over Western Gamers

The theme of Arise is an evolution of old traditions.

The Pokemon Sword and Shield Interview: "We Knew at Some Point We Weren't Going to be Able to Keep Indefinitely Supporting All of the Pokemon"

We talk to Game Freak about the battle potential of Dynamax, the decision to narrow the number of available Pokemon, and the move into a new era.

Best Retro Video Game Consoles 2019

From the NES Classic to the Sega Genesis Classic, we break down the best retro video game consoles you should buy—and which ones you should avoid.

Dying Light 2's Player Choices Mean Your First Playthrough Will Reveal Maybe Less Than Half of the Game's Content

We saw a hands-off demo of how Dying Light 2's choices impact its open-world, mechanics, and more.

Darksiders: Genesis' Creative Director on Returning to the Series He Helped Create, Bringing Back War, and More

The creative director behind Darksiders: Genesis tells us about co-op, bringing back War, and reinventing the action of the series.

Watch Dogs Legion Chose London Before Brexit, But It's Still Ubisoft's Most Political Game to Date

We hands-on with the latest in the Watch Dog's franchise and interview Ubisoft's Clint Hocking.

FIFA 20 Developers on Why Volta Won't Have Online Team Play, the Microtransactions Question, and More

We checked out the new FIFA Street revival at EA Play 2019. Here's what we learned.

All of Our E3 2019 Coverage: News, Rumors, and Hands-on for the Show's Biggest Games

Here's how to easily find all of our E3 2019 coverage so far.

"We Like Where We are Right Now": Elder Scrolls Online's Developers on Player Milestones and Elsweyr's Future

We talk about the past, present, and future of Elder Scrolls Online with some of its lead developers.

Larian Studios Shares Its Vision for Baldur's Gate 3: "We Got the Keys to the Toy Box"

We talk to Larian founder Swen Vincke and D&D creative director Mike Mearls about reviving one of the greatest RPGs ever.

The Best Resident Evil Games Ranked From Worst to Best

In this ranking of the best Resident Evil games, we decide which ones are Tyrant-grade and which ones are basic, brain-dead zombies.

Best Zelda Games Ranked Worst to Best

We rank the best Zelda games of all time with our definitive list covering more than a dozen consoles, including Breath of the Wild! What is the best Zelda game ever made?

Rick and Morty's Justin Roiland on Writing For Interactivity, Trover Saves the Universe, and His Love of Puppers

Justin Roiland talks to us about his process for Trover Saves the Universe, and blowing his voice out while playing Lemongrab on Adventure Time.

Call of Duty: Modern Warfare Interview: How the New Single-Player Campaign Will Handle Player Choice and Civilian Casualties

Studio narrative director Taylor Kurosaki tells us about how and why Infinity Ward is reinventing a fan revered subseries.

E3 2019 Rumor Roundup

The down-low on all the rumors being discussed in quiet whispers in the lead up to E3 2019.

"The Nightmare Is Far From Over:" How the Artist Behind Garfield Gameboy'd Dreamed up His Four-Color Horror Show

LumpyTouch's mock-playthrough of an unreleased Garfield horror game is a terrifying, pus-filled labor of love.

WoW Classic vs. Modern: What Has Changed Over the Past 15 Years

With WoW Classic's beta in full swing, we take a look at the early leveling experience in beta and the current WoW.

Technicolor Dystopias: Why the Colorful Wastelands of Rage 2, Far Cry New Dawn, and Fallout 76 Are Suddenly Popular

We talk to the developers behind these colorful post-apocalypses and explore the history behind the trend.

5 Cool Retro Castlevania Facts You Didn't Know in Honor of Castlevania Anniversary Collection's Release

What NES sprites have to teach us about the darkness in men's hearts, and more philosophy delivered in 8-bits.

WoW's Rise of Azshara Features More Secrets, More Exploration, and the Return of Thrall

Green Moses has returned to free the Horde.

WoW Classic: Building Old Ideas on Top of New Foundations

We talk to Blizzard about revisiting World of Warcraft's past with the new WoW Classic.

How Warcraft's Art Has Evolved and Shaped Blizzard's Games Over 25 Years

Blizzard senior art director Samwise Didier takes us through the 25 year evolution of Warcraft's art.

How a Parry Saved Street Fighter: 20 Years of 3rd Strike

Everyone loves a comeback.

Shakedown: Hawaii Developer Brian Provinciano Still Loves Making Oddball Ports, Even If It Makes His Life More Complicated

From MS-DOS to PSP, we look back on Retro City Rampage and Shakedown: Hawaii's peculiar port history with developer Brian Provinciano.

How The Walking Dead: The Final Season's Creative Director Kept His Vision Alive During Telltale's Demise

Kent Mudle talks about how he kept his word machine in working order for The Final Season while his world crumbled.

Dig Dog Is A Cute Roguelike About Digging For Bones. It Was Also Developed Without Hands

How Rusty Moyher developed an entire game without using his hands.

How Sekiro: Shadows Die Twice and Devil May Cry 5 Are Empowering For Those Who Live With Prosthetics

The gamified prosthetics in Devil May Cry 5 and Sekiro: Shadows Die Twice are actually closer to reality than one might think.

"Shovel Knight is Not Done:" Yacht Club Games on the Road to King of Cards and Beyond

Five years after its original release, we catch up with Yacht Club's Sean Velasco to talk about delays, lessons learned, and the future of Shovel Knight.

First Previous

Page 1 of 6