With today's release of Halo 3: ODST for PC, USgamer sits down with 343's Michael Fahrny to talk about the always improving (but not-yet perfect) Halo compilation.
Valorant Game Director Joe Ziegler talks new modes, player feedback, and being willing to disrupt the meta.
Ubisoft tackles its first remake with the return of a fan-favorite.
A genre once lost is returning.
Pro skater Lizzie Armanto, the developers of Skater XL, and more reflect on the legacy and future of skateboarding games.
Executive Producer Seann Graddy talks about Madden NFL 21's brand-new mode, franchise mode woes, and the road to PS5 and Xbox Series X.
After a few hours with Vanillaware's latest, producer Akiyasu Yamamoto tells us more about the 1980s-set mecha vs. kaiju epic.
How Singapore's government is worryingly turning its sights to free expression in video games.
A surreal sports sim rose from the ashes of sports. Now we can't get enough.
"FIFA 21 is the most responsive game we've ever made," EA says.
Reflections on StarCraft 2's early success, the impact of free-to-play, and what Blizzard might have done differently.
We chat with the developer behind Fight Crab, a crustacean-led, physics-heavy fighting game.
Devolver Digital's latest surprise reveal has you wielding a harpoon in a Prince of Persia-inspired world.
We talk to the developers of Awesomenauts about their upcoming dungeon crawler.
As the pandemic wears on and next-gen consoles approach, the Switch's release schedule is one big question mark.
Former Arkane president Raphael Colantonio talks going indie, incorporating his band's music, and sheds light on how WolfEye is working on Weird West together, apart.
We speak to Gamious co-founder Jos Bouman about Lake.
Valhalla stands as a mid-point between the previous RPG-focused Assassin's Creed titles.
Blizzard gives us a look at Shadowlands' endgame.
In 1989, a lone developer released the LGBT+ detective game Caper in the Castro.
For TimeSplitters's 20th anniversary this year, we talk to David Doak about creating the seminal shooter.
The "brainpowered" action game isn't losing its narrative roots in the process.
Ubisoft drops into the battle royale market.
Hardsuit Labs isn't winding up to miss the mark.
We talk with the creative leads behind the new mobile RPG SinoAlice, which makes its North American debut today.
Nintendo Power mainly existed to sell games to kids, but to collector Stephan Reese, it represents something more.
With the help of some streamers, we take a moment to reassess Mario Maker 2's merits.
Jet Set Radio turns 20.
How chance connections helped these brothers continue making the things they enjoy.
Crystal Dynamics wants to make sure the adventures of Earth's Mightiest Heroes continue on.
Hangar 13 looks to the past of the Mafia series as it builds towards its future.
When one thinks "next-gen," they may not think of an adventure game first.
Developers working on games for PS5 and Xbox Series X weigh in on what we can expect from those new solid-state hard drives.
Toys For Bob chats with us about the lessons learned from the remakes that it's bringing to Crash's brand-new adventure.
Rocket duels for the family.
Why stick with 20 civilizations when you can have a million?
Philip Tibitoski of Young Horses tells USG about working with the PS5, moving beyond Octodad, and teaming up with Kero Kero Bonito.
"We've come really far," says Stephanie Sheh, of Devil May Cry 5, Sekiro: Shadows Die Twice.
Shantae co-creator Matt Bozon tells us what a new generation might hold for the chipper genie.
For developers One More Level, this first-person action game can only slow down so much.
Bossa's building this sequel with co-op, puzzles, and user-created content in mind.
Inside the draw of the off-meta mindset.
Monolith Soft and Nintendo reflect on bringing the first Xenoblade Chronicles to the Switch.
Some amazing Nintendo characters have surfaced in the past ten years alone. Which one takes the top spot?
This remake of Trackmania Nations is a new entry into a classic franchise.
We catch up with the voice actress who not only gave Jessie a voice, but helped make her a new fan favorite in the Final Fantasy 7 community.
How a dedicated team and a series of miracles led to Them's Fightin' Herds.
"It was quite surreal demonstrating music I'd created whilst [Shigeru Miyamoto] was in my studio, listening."
Sucker Punch Productions on working with SIE Japan Studio, combat, and the guiding wind.
After four years, Amazon Games is finally releasing a game.
The directors of Call of Duty: Warzone on the arguments over the Gulag, dealing with cheaters, and what comes next.
USgamer spoke with six filmmakers about their work and how it makes gaming history accessible to viewers.
Paradox's grand strategy series wants to reach beyond its hardcore community.
Eivor gets to properly assassinate, like the Brotherhood of days past.
How the studio is committing to making even more games that push creative boundaries even after Devotion's yank from Steam.
Players are chasing illustrious profits through trading sites.
FromSoftware's groundbreaking action games have also served as the foundation for several metal bands. We met some of them.
Mojang prepares to deliver its first spinoff for the multi-million best-seller Minecraft.
In 1994, a translator changed game localization by writing a "deathless" apocalypse.
It's not hard to understand why Mega Man Legends 2 still has a small but enthusiastic fanbase.
Mass Effect's militarism has aged like milk.
It was "almost more like a Kickstarter campaign than something from a major publisher."
You can download this mod and donate to charity, all without spending any money.
American Football, Hana, and the organizers on why Minecraft offers a viable alternative to live shows.
As Final Fantasy 11 moves towards its 20th anniversary, the team behind the classic MMO considers its future.
We talk to the arcade owners battling to survive the COVID-19 pandemic.
The first expansion for XCOM 2 led to this new standalone entry.
A little paint and imagination can lift a cold Pokemon from the cutting room floor and into fans' hearts.
As patch 5.25 releases, we talk to director Naoki Yoshida about FF14's frequent collaborations.
Marcus Lehto, co-creator of Halo, tells USG why single-player is vital for V1 Interactive's flagship title.
Let creators see these old games through a new lens.
Valorant's take on the genre is anything but diluted, and that's a good thing.
Co-Director Naoki Hamaguchi and Producer Yoshinori Kitase tell us about giving Tifa and Aerith equal time, how their vision for the remake evolved over time, and more.
The former Sledgehammer head's studio is building a PUBG experience with narrative at the forefront.
The COVID-19 pandemic has halted public demonstrations, so protesters are taking their cause to Animal Crossing.
This 7th grade teacher, now stuck teaching online, has found a way to spice up his lesson plan with a trip to City 17.
We talk to modding experts about the potential impact of Half-Life: Alyx on the nascent VR modding community.
We take an early look at the next expansion for The Elder Scrolls Online, as the MMO returns to a familiar locale.
Tactics with the carnage and momentum of Gears.
Shapiro chats with USgamer about the return of Half-Life and another "blast from the past" game project that's on the way.
We talked with Erik Wolpaw and Chris Remo about Jeff, some beloved Half-Life characters, and Alyx's shocking final scene.
After 20 years, the voice behind the classic theme is learning to embrace his unique fame.
Writer Erik Wolpaw and designer Chris Remo on casting characters old and new, Campo Santo's influence, and more.
Writer Erik Wolpaw shares his syllabus (of sorts) for Half-Life: Alyx.
We talk to Sabotage Studio about its vision for Sea of Stars, and the nightmare of unveiling its dream project in the midst of the COVID-19 pandemic.
This is the story of Mick West: co-founder of Neversoft, and one of the most well-respected conspiracy theory debunkers around.
An interview on the lessons learned from Street Fighter's latest entry.
Frictional Games on revisiting Amnesia, lessons learned from Soma, and the studio's future.
Ahead of today's E3 2020 cancellation, we spoke to numerous developers about E3's place in our industry.
Chrono Trigger's detailed endings are an example of how it does everything right.
We talk to game preservation experts about what's been preserved, what's been squirreled away, and what's already been lost.
As Dangerous Driving switches to an open-world, Three Fields Entertainment is all about the Nintendo Switch.
The story of Halo: Reach's last stand, and why it was controversial even within Bungie.
Down with the click-click-click of the action-RPG!
We asked Nightdive Studios about what's new with Doom 64, and whether the Unmaker is a better weapon than the BFG9000.
Massive Entertainment's expansion improves The Division 2 with a tighter focus.
Independent developers and publishers are finding the best way forward after GDC is put on hold.
"Oh my god, we have a brother-sister relationship with another studio in the UK."
At DICE 2020, Adam Boyes tells us about maintaining Iron Galaxy without crunch, developing ports, and more.
War really does change, actually.
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