Game Developers Conference (GDC) archive
From silly golfing to corporate espionage, here were our favorite indies we saw at this year's Game Developer's Conference.
All you need are some lights and poles to build your own makeshift motion capture studio.
But some surprise winners shook up the usual suspects list.
GDC 2018 discusses the union question.
Yoko Taro assures the crowd at GDC 2018 that he's not as much of a "genius" as some may think.
Cheating's an epidemic in PlayerUnknown's Battlegrounds, but the team are working fast to try and stop it.
Unless you were okay with getting angry phone calls from potential customers, selling a game was a bit of a hassle in the mid-1990s.
IGDA Executive Director Jen MacLean talks Trump, gun violence, and unions at GDC 2018.
Bushnell has been criticized for his history of sexually inappropriate behavior.
The video game development trend of 2018 appears to be a return to traditional bastions of gaming. And the Switch.
Caty roamed around the experimental hub of Alt.Ctrl.GDC, and came back with stories to share.
At GDC 2017, Resident Evil 7's director shared the inspirations for the game's disturbing characters: horror itself.
Etherborn's the latest in a trend of low-poly platformers, but its inspirations are rooted in a unique place.
We saw a bit of the upcoming isometric assassination simulator Tokyo 42, and explored its dreamy architecture.
A breakdown of Hyper Light Drifter's hauntingly minimalistic soundtrack.
Publishers polish up the second chapters of Oddworld Adventures and Romancing SaGa for modern reissues.
Plus: Early digitized graphics, how bugs richen the Defender experience, and the DNA of the shooter.
The creative force behind some of gaming's greatest murder mysteries shares his thoughts on what makes his strange universe tick.
As multiple platform holders try to grab a piece of the future, industry upheaval feels more tangible than ever.
Mario vs. Donkey Kong: Tipping Stars and Box Boy's brain-bending challenges more than make up for their lack of spectacle.
Jenova Chen, Cliff Harris, and others cut loose with their opinions at GDC.
Brazilian developer Swordtales' debut might have an obvious inspiration, but it's borrowing from an timeless source.
Is Microsoft late to the party and wearing Sony's dress? Eurogamer's Jeffrey Matulef ponders.
Benjamin Rivers, the man behind minimalist masterpiece Home, has a new game on the way.