Gdc 2015 archive
What We've Learned from GDC 2015
GDC 2015 is done and dusted. Here's what we've learned about video games.
Axe of the Blood God Episode 2: Lord British Offers his Blessing
What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.
Latest articles
What We've Learned from GDC 2015
GDC 2015 is done and dusted. Here's what we've learned about video games.
Axe of the Blood God Episode 2: Lord British Offers his Blessing
What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.
Indies to Watch: Seasons After Fall
Puzzle platforming that is gorgeous and oh so fuzzy.
The Future is Now: Three Fronts on Which the War for the Future of Gaming Is Being Waged
As multiple platform holders try to grab a piece of the future, industry upheaval feels more tangible than ever.
Puzzles Are the Star Attraction of Nintendo's Digital Initiative
Mario vs. Donkey Kong: Tipping Stars and Box Boy's brain-bending challenges more than make up for their lack of spectacle.
The New Nvidia Shield: A Solution Searching for a Problem
Third time's the charm? Nvidia announces another Shield device.
"F*** Unity," And Other Thoughts from the Indie Soapbox
Jenova Chen, Cliff Harris, and others cut loose with their opinions at GDC.
GDC 2015: Unity 5 versus Unreal Engine 4, and What It Means for You
The battle is on between Epic and Unity. Here's what it means for the average gamer.
Hyper Light Drifter's Combat Goes Beyond the Expected Old-School Homage
This upcoming indie might look plucked from the 16-bit era, but its heart beats with the pulse of modern games.
Popular Games