Gdc 2015 archive

What We've Learned from GDC 2015

GDC 2015 is done and dusted. Here's what we've learned about video games.

Axe of the Blood God Episode 2: Lord British Offers his Blessing

What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.

Indies to Watch: Submerged

Uppercut Games' stunning open-world exploration adventure has no antagonists, but it's still exceptionally compelling.

Latest articles

What We've Learned from GDC 2015

GDC 2015 is done and dusted. Here's what we've learned about video games.

Axe of the Blood God Episode 2: Lord British Offers his Blessing

What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.

Indies to Watch: Submerged

Uppercut Games' stunning open-world exploration adventure has no antagonists, but it's still exceptionally compelling.

Indies to Watch: Seasons After Fall

Puzzle platforming that is gorgeous and oh so fuzzy.

The Future is Now: Three Fronts on Which the War for the Future of Gaming Is Being Waged

As multiple platform holders try to grab a piece of the future, industry upheaval feels more tangible than ever.

Puzzles Are the Star Attraction of Nintendo's Digital Initiative

Mario vs. Donkey Kong: Tipping Stars and Box Boy's brain-bending challenges more than make up for their lack of spectacle.

The New Nvidia Shield: A Solution Searching for a Problem

Third time's the charm? Nvidia announces another Shield device.

"F*** Unity," And Other Thoughts from the Indie Soapbox

Jenova Chen, Cliff Harris, and others cut loose with their opinions at GDC.

GDC 2015: Unity 5 versus Unreal Engine 4, and What It Means for You

The battle is on between Epic and Unity. Here's what it means for the average gamer.

Hyper Light Drifter's Combat Goes Beyond the Expected Old-School Homage

This upcoming indie might look plucked from the 16-bit era, but its heart beats with the pulse of modern games.