Update with statement from IGN's co-founder and CCO.
A video game outlet owning a video game publisher could spell trouble.
Ubisoft's Watch_Dogs was set to be a next generation launch title, but ended up being delayed at the very last moment. Is it worth the extra six-month wait? Oh yes. Oh yes indeed.
10 years after Game Boy revolutionized portable games, its creator took a swing at creating a faithful follow-up.
The floodgates have opened and we finally have some more concrete information on Ubisoft's Watch Dogs.
The last life left in CCP's online adaptation of the World of Darkness pen-and-paper game has been snuffed out.
In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
Many of today's greatest PC games are sequels or spiritual successors to earlier versions that are still hugely fun to play all these years later. We check out the very best of them, and explain why they've become timeless classics.
The publisher isn't leaving behind the old generation of consoles anytime soon.
The engine developer is offering its latest creation for only $19 a month.
Our Dark Souls 2 guide continues with a journey through No-Man's Wharf, the battle that happens when you summon the ship - and how to beat the Flexile Sentry.
Watch Dogs gets a firm release date and we learn why the game was delayed in the first place.
Drunken Robot Pornography is totally not what you think it is, unless you think it's a first-person bullet-hell arena shooter.
Playing Bravely Default and stuck on chapter 2? Get unstuck with this section of our multi-part walkthrough.
If you can't get enough of all things pony, this two-player collectible card game will see you confronting life's problems with your friends until the small hours.
Stuck on any Wildlands side quests? Here's where you can find help.
This comprehensive walkthrough covers the Yusnaan main quests, and how to defeat Snow to gain the Ghostly Hood.
The outspoken Peter Molyneux says EA didn't get the balance right in the new Dungeon Keeper.
With shmup specialists Cave seemingly pulling out of the West, what better time to have a look back at some of their best work? Three, two, one, go!
The new version of Tomb Raider isn't worth a double-dip, but it stands far ahead what has come before.
You got your Dragon Quest in my Final Fantasy! Find out how to score yourself some puff-puff in Square Enix's rebooted MMO.
Despite the currently running alpha test being subject to a non-disclosure agreement, players have been sharing footage. Catch it while you can.
Get ready for Gradius to shoot your core! By which I mean "crush your self-esteem."
Everquest Next is doing something no MMO has attempted before: smushing Minecraft and Molten Core together. Yeah, Mike and Cass had the same response.
We all have plenty of favorite gaming memories. But what about our very earliest one? The team looks way, way back into their childhoods to figure that out.
M2 does its best to make this '90s relic a little more dolphin-safe.
Here's all the winners and announcements from this year's version of Spike TV's Video Game Awards show.
How have the Xbox One and PlayStation 4 fared as shiny new additions to USgamer's entertainment centers? Jaz, Jeremy, and Mike talk about their trials and tribulations with these cutting edge, all-in-one gaming/media machines.
Playing through Super Mario 3D World and want to find all the green stars and beat the entire game? Our massive, comprehensive walkthrough has everything you need to know! And we mean everything!
How A Link Between Worlds defines Zelda's future by revisiting (and rewriting) its past.
Turn 10 delivers a tremendous racing game - that also just happens to be a stunning demonstration of the Xbox One's capabilities.
DICE's first game for PlayStation 4 looks great, but it's still below the PC version when it comes to graphics.
Sony's PlayStation 4 adventure aims to be simple and accessible, but it overshoots the mark to land at simplistic and uninteresting.
We locked ourselves in a hotel room with Sony’s new system for two days, and here’s what we saw.
In this week's Japanese gaming column, we discuss the recent crop of Japanese role-playing games -- and whether any have truly bettered Atlus' slice-of-life-with-monsters classic.
Prospective Xbox One owners, this post is for you; let's talk storage.
Here's the fourth and final part of our complete Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering sequences 10 through 12.
Welcome to Part Three of our Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering how to successfully beat sequences 07, 08 and 09.
Welcome to Part Two of our Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering how to successfully beat sequences 04, 05 and 06.
Welcome to Part One of our complete Assassin's Creed 4 Black Flag walkthrough. In this section, we're covering the prologue and sequences 01, 02 and 03.
We look back on their Mega Drive memories to celebrate 25 years of Sega's 16-bit wonder.
The creator of cult classic action game Umihara Kawase discusses the inspiration and design behind one of Japan's most legendary independent action games.
Quantic Dream's latest aims to take interactive storytelling to the next level, but it falters.
This new parkour platformer challenges your old-school Sonic and Mega Man skills... in 3D.
We check out Australian indie developer Witch Beam Games' upcoming manic shooter Assault Android Cactus, and how it's drawn inspiration from Radiant Silvergun, Ikaruga and the distinctive Dreamcast-era "Sega look."
The latest installment of Nintendo's cash cow offers some welcome changes, but few surprises.
In a post-launch interview, Mike talks with Naoki Yoshida about PVP, evolving Final Fantasy design, and bringing the East and West together.
Digital Foundry's John Linneman explores the drastic effect the recent Zone of the Enders HD patch had on performance.
Wondering what the indies have been up to last week? Releasing games, that's what. Lots o'em.
The psychologically harrowing subtext of the cutest Wii U game yet
Sony Online shows off two different products with the Everquest Next name.
How unscrupulous modders and hackers are destroying the Dark Souls online community.
We asked you for questions. Now Guild Wars 2's Game Director Colin Johanson, gives you the answers.
Mario and Luigi leapt into their first starring roles in an arcade adventure its creators seem oddly eager to forget.
Wanna prove to your friends you know cool indie games better than they do? Indies Did This, a weekly take on what everyone is working on, has you covered.
A new studio, headed up by a veteran of the Xbox project, aims to create games that are driven primarily by sound.
What's interesting on Virtual Console this week? Sega's bold (if flawed) Castlevania clone.
Thanks to subtle design tweaks and great controls, Diablo III makes the transition from PC to consoles - and feels all the better for it.
Seemingly everyone is playing Nintendo's new life sim at the moment -- even those who would never normally touch social games. What's Nintendo done differently to the hundreds of Facebook game developers out there?
Ghosts' executive producer Mark Rubin discusses the tension and conflict between the series' single- and multiplayer components. Not only how the two aspects of the best-selling series are premiered, but also the fundamental philosophical difference between them.
"Xenogears, that's the type of game that relieves my fears." We're right there with you, Del.
An MMO novice talks to Naoki Yoshida, the man tasked with reinventing Final Fantasy XIV from the ground up, and likes what he hears.
Three new racers. Three different platforms. Which one took pole at E3?
Nintendo gave us its E3 Nintendo Direct at some ungodly hour this morning; the USG team gives its thoughts on the content therein.
PopCap's recent announcement that Plants vs. Zombies 2 will be free-to-play has many players concerned - and with good reason.
Need some help with Pokemon X and Y? Here's what you need to know to get up and running quickly. Where to begin, what to do, where to go. super training - and what you can create with mega evolutions!