The indie publisher is offering an out for those who want it.
I hope one of them pops out of a traffic cone or manhole.
But it still has some room for growth compared to its handheld siblings.
A new amendment on the Unfair Competition Prevention Act makes modding saves in Japan a crime punishable by large fines.
Parasite Eve, Arc the Lad, Armored Core, and others make for a more tempting package.
For Assassin's Creed fans, Japan is an elusive Holy Grail.
Undertale played around a lot with its Japanese localization.
We sit down to talk to the creator of Puzzle & Dragons about Let it Die's success and its potential as a springboard to a more global profile for GungHo Online.
Behind every Palace of Persona 5, there’s a real-world scandal.
A few parting thoughts as I head back to the U.S. Plus, some articles you might have missed.
AXE OF THE BLOOD GOD: The cast of 8-4 Play join Kat to discuss the past decade of Japanese game development. Where have JRPGs come from, and where they are going? We share our thoughts from Tokyo.
There are more western developers than ever in Japan, and they're doing everything they can to help Japan's indie community succeed overseas.
Rumors of its demise have been exaggerated... at least somewhat.
JRPG fans are finally getting their high-quality traditional RPG in HD.
Japanese indie development is still in its infant stages, but it's light years beyond where it was just a couple years ago.
Kat returns to Japan's indie festival for Day 2.
Kat digs into BitSummit with observations and highlights from the first day of the show.
What does the grouping of three distinct mediums into one exhibition say about their place in Japanese pop culture?
Is there something Nintendo of America isn't telling us about Level-5's hit monster-hoarding RPG?
This year's Tokyo Game Show was the strongest in years. Is it a sign of better things to come? Anecdotally speaking, yes.
Big game launches take over Japan just like they do the U.S... though the games in question tend to be different.
Our resident mecha nut does her best to unpack the appeal of Japan's ultimate robot crossover series.
Remember when it was the West that got new games consoles nearly a year late? How times have changed.
We kick off our look back at the year that was with a discussion of how the Japanese side of the games industry has fared in 2013.
Both GungHo and Tecmo Koei are restricting how much younger players can spend on their games -- and other devs are following suit.
With the Steam release of Dysfunctional Systems: Learning to Manage Chaos, the first pure visual novel to hit Valve's platform, we explore this quintessentially Japanese means of interactive storytelling and what gaming at large could learn from it.
These last-gen stragglers may never make their way to English-language territories, and they may never see new life on the Vita... but they should.
This week in our roundup of all things Japanese, we discuss Nyu Media's "third wave" of doujin titles for PC, a great value bundle of Japanese indie games, some new footage from the Atelier Rorona remake, Tales of Smartphones... plus pigeons and ponies.
This week in our roundup of all things Japanese, we talk the Dragon Quest I-VIII iOS ports and what Idea Factory International are up to, plus news on Drakengard 3, that Dengeki Bunko fighting game and a Kickstarter that may be of interest to dating sim fans.
Headed to Japan soon on vacation? Business? Looking to buy while the exchange rate is still tilted in your favor? Here's where to find the best selection and deals on retro games.
In this week's round-up of all things Japanese, we ask where all the Japanese next-gen games are, and there's news on Guided Fate Paradox, Idea Factory, Bunny Must Die, "Western JRPG" Septerra Core and a teaser from Treasure.
This week in our roundup of all things Japanese, a spotlight on doujin publisher Nyu Media, plus news from Gust, Compile Heart, Sega and Square Enix -- including a Final Fantasy XIV announcement sure to please long-serving classic JRPG fans.
Shin Megami Tensei IV demonstrates once again that blowing up Tokyo is one of science fiction's favorite apocalyptic gimmicks.
A plethora of Japan's most promising independent developers did something unusual recently: they met each other.