Koji Igarashi archive

Bloodstained: Ritual of the Night Review

The night begins to shine.

Bloodstained: Ritual of the Night Reminds Me How Much I Missed Touring Castles from Hell

Sometimes you want to go where everybody eats your skin.

Latest articles

Bloodstained: Ritual of the Night Review

The night begins to shine.

Bloodstained: Ritual of the Night Reminds Me How Much I Missed Touring Castles from Hell

Sometimes you want to go where everybody eats your skin.

Bloodstained Studio Says Early-Bird Players Stuck On Bug Have To Restart Their Game [Update: Statement From 505 Games]

We regret to inform you that Bloodstain's launch is a bit of a mess.

Bloodstained: Ritual of the Night Patch Has Completely Broken Progress For Some Players

The patch came through and opened all the good treasure chests already.

Bloodstained: Ritual of the Night's Release Date Reveals a Longer Wait for Switch Players

Hang in there, Switch owners. It ain't too bad.

Igarashi Explains Bloodstained Switch Demo's Poor Performance at PAX

We also get confirmation Bloodstained Switch will launch with a 30 FPS frame rate.

Despite Issues on Switch, Bloodstained: Ritual of the Night Otherwise Runs Smooth on PC

The difference is like night and day. Sunlight and moonlight. Vampires and werewolves.

505 Games Says Bloodstained: Ritual of the Night Will be Far Better Optimized for the Switch by its Release Date

Bloodstained runs like a one-legged werewolf on the Switch, but hopefully that won't last.

There is a Big Problem With Bloodstained: Ritual of the Night on the Nintendo Switch

Slowdown, input lag...what sorcery is this?

"It Always Works Out Somehow:" Koji Igarashi on Bloodstained: Ritual of the Night and Indie Game Development

Former Castlevania producer Koji Igarashi talks to us about his new direction in life. Goblets of red wine were not included.

Koji Igarashi is Begrudgingly Appreciative of the "Die, Monster" Line from Castlevania: Symphony of the Night

Symphony of the Night's Western success took Konami by surprise, and Richter's infamous quip might've played a small part in it.

Bloodstained: Curse of the Moon Manages to Improve on a Pantheon-Level Classic

Curse of the Moon is an old-fashioned Castlevania adventure without the lead boots.

Bloodstained Goes Medieval on Players... Medieval Japan, That Is

Koji Igarashi is bringing samurai to Victorian England, and he's dressed the part.

Bloodstained Cancelled For Wii U, Coming to Switch Instead

The Castlevania spiritual successor has made a shift in platforms.

Bloodstained Delayed Into the First Half of 2018

The spiritual successor to Igarashi's Castlevania games needs another year in its coffin.

Bloodstained Wins the Prize for E3's Best Thinly Veiled Version of an Abandoned Series

Koji Igarashi's new game isn't Castlevania, but... it's Castlevania.

Bloodstained: Ritual of the Night Gets a New Gameplay Video, Will Be at E3 2016

Take a look at some brand-new footage of Igarashi's Castlevania successor, and try out the demo if you're at E3. Some Bloodstained backers will get the demo after the show.

Koji Igarashi on Setting Kickstarter Records, Evolving Castlevania, and Meeting Expectations

A conversation with the former Castlevania director on the influence of the past, the future, and the supporters on his new project Bloodstained.

8 Essential Ideas Bloodstained Needs to Adopt from Castlevania

Ex-Castlevania Producer Koji Igarashi is riffing on his own history with a successful Kickstarter, but they shouldn't forget that Konami's series was always about more than just whipping vampires.

Interview: Castlevania's Former Keeper Returns with Bloodstained: Ritual of the Night

Former Konami producer Koji Igarashi turns to Kickstarter for the project we've all been waiting for: A spiritual successor to the vampire-slaying series he made his own.