You'll need to wait until 2020 for those online lightsaber duels.
Let's pour one out for the end of an era.
Finding balance in the Force.
A look into the history of a company that rose so high and fell so far.
Just because Disney Interactive is gone doesn't mean there isn't a team helping maintain key Star Wars games.
It's May the 4th! Here's one of our favorite Star Wars games ever!
The veterans who worked on X-wing remember when Star Wars was still a relatively blank canvas.
Thanks to veteran game developer Aric Wilmunder, you can now check out the Indiana Jones adventure that could have been.
Double Fine finally dusts off one of history's greatest adventure games of all time for a special edition that’s not to be missed.
COVER STORY: One of DoTT's trio of musicians talks about the challenges of selling its zany atmosphere with some relatively primitive tools.
COVER STORY: LucasArts alumni Peter Chan and Larry Ahern chat about the challenges of making a "cartoon adventure" under the constraints of early '90s technology.
Tune in and watch Bob play two very different interpretations of the 1986 Jim Henson classic.
Booger Hunt. George Lucas avoiding tax penalties. Monkey Island and dependency charts. The Lost Patrol. A file drawer full of crazy ideas. This is the story about life at Lucasfilm Games - as told by the people who lived it.
From Battlefront to TIE Fighter, we explore the universe of Star Wars games.
The game that dared to make the Empire the good guys.
Monkey Island creator Ron Gilbert reflects on 30 years in the industry, and a new chance to revive his old brand of point-and-click magic.
This week, former LucasArts developer Ron Gilbert takes the spotlight for an hour-long discussion about some of his most beloved creations.
The point-and-click adventures of Ben Whatshisname continue via our livestream of this 1995 LucasArts classic. Be there!
Before it was an all-encompassing franchise, this little licensed gem by Traveller's Tales did the impossible.
Games that rely purely on narrative are more popular than ever—but are they moving in the right direction?
Tim Schafer's 1998 tribute to film noir spins a gripping tale, but its unfriendly puzzles will have many calling it quits before the final curtain.
Don't know where to start with LucasArts' legacy? Check out our point-and-click crash course.
Double Fine's light touch makes for some understated improvements to Tim Schafer's 1998 PC classic.
Mike talks to the communities of games the mainstream has long forgotten and asks, "why do you still play?"
... Provided Disney's willing to sign off on it, of course.
Tim Schafer's panel on his 1998 classic's re-release leaked plenty of tantalizing details about the game's past and present development.
The upcoming Grim Fandango remake could mean big things for fans of classic adventure games... as long as Disney keeps their expectations in check.
Point, click and puzzle your way to the truth: what are some of the best adventure games of all time? Pete delves back into video game history and digs up some favorite classics, along with some contemporary titles you might want to try.