E3 is next week and we want answers to the most pressing video game questions of 2019.
Zipping around New York is going to get a whole lot faster.
Ubisoft's Watch_Dogs was set to be a next generation launch title, but ended up being delayed at the very last moment. Is it worth the extra six-month wait? Oh yes. Oh yes indeed.
How have the Xbox One and PlayStation 4 fared as shiny new additions to USgamer's entertainment centers? Jaz, Jeremy, and Mike talk about their trials and tribulations with these cutting edge, all-in-one gaming/media machines.
We locked ourselves in a hotel room with Sony’s new system for two days, and here’s what we saw.
Better graphics and Vita Remote Play make a compelling argument for the PlayStation 4 version of Assassin's Creed IV: Black Flag.
With Assassin's Creed and CoD sales slowing, Eurogamer's Martin Robinson looks to the next-gen successors waiting in the wings.
In this week's round-up of all things Japanese, we ask where all the Japanese next-gen games are, and there's news on Guided Fate Paradox, Idea Factory, Bunny Must Die, "Western JRPG" Septerra Core and a teaser from Treasure.
Digital Foundry's John Linneman explores the drastic effect the recent Zone of the Enders HD patch had on performance.
Square Enix US/Europe CEO Phil Rogers promises "the best quality games possible, faster."
Developers could do well to borrow ideas from Infinity Ward... if it's the right idea.
What's interesting on Virtual Console this week? Sega's bold (if flawed) Castlevania clone.
Three new racers. Three different platforms. Which one took pole at E3?
Nintendo gave us its E3 Nintendo Direct at some ungodly hour this morning; the USG team gives its thoughts on the content therein.
Ubisoft's E3 press conference was somewhat muted compared to past years, but that doesn't mean there wasn't some interesting stuff on show.