Page 2 | PlayStation Vita
Odin Sphere Leifthrasir is a wonderfully warm game despite its flaws (and occasionally because of them).
One big game continues to get traction with the USG community, but there are a few surprises as well. Plus: The staff also shares what they're playing.
A clever and very attractive tactics RPG that is nevertheless missing that certain something.
Not that they needed to; their lineup of niche software stands on its own.
Not just in appearance, but in terms of its fundamental design philosophy.
Gaijinworks brings a localized version of the strategy RPG to PlayStation 4 and Vita.
NIS America decides to be open and honest about why it's making changes to Criminal Girls 2.
We'll probably never see another entry in Namco's dreamlike platform action series, and that's a darned shame.
COVER STORY: The artist who has given life to so many Final Fantasy games speaks about his inspirations, the difference between fine and commercial art, and his current projects.
Square Enix' latest RPG is aimed right at JRPG fans' nostalgia.
Gaijinworks is seriously partying like it's 1999.
Square Enix announces I Am Setsuna for PlayStation 4 and Steam. Cue cries of anguish.
Sony's portable efforts are slowly coming to a halt.
Once you've blown through the Legacy Collection, this addictive and remarkably well-crafted ninja platformer makes for a great follow-up.
NIS America outlines a year in which they will try to expand their audience via both the PC and PlayStation 4.
Final Fantasy Tactics Advance is returning for the first time since 2003. Meanwhile, Breath of Fire 3 PSP is making its way to North America for the first time.
Is Trails of Cold Steel worth checking out? Kat checks in after the first 10 hours of the latest Legend of Heroes game.
Russia and India are now releasing in 2016 and a new Vita bundle has been announced.
King-size indies take the starring role in this month's eclectic offerings.
More evidence that a successor to the Vita probably isn't around the corner.
Vanillaware's gorgeous action RPG returns with more than just pretty looks.
Playing as Plague Knight brings a new and hilarious perspective to Yacht Club's already excellent adventure.
Bandai Namco has made their bet with the import favorite, and that bet is once again with handhelds as Gundam Extreme Vs. Force is announced for the Vita.
The Vita is dead in the United States, but Japan keeps showing love to Sony's portable.
Atlus' absurdly late PlayStation 2 RPG sparked a phenomenon that still persists to this day.
Mike Bithell leaves Thomas Was Alone behind to try something completely different.
Fair Play Labs' auto-runner appears to be a perfect time waster on a roadtrip. And it's hard, too.
It might not be all that ambitious, but this RE spin-off sequel definitely hits the spot.
It's been an even stronger year for RPGs than usual. Here are some of the best.
A frustrated Vita owner wonders what's next for Sony's troubled handheld.
Spike Chunsoft's intriguing mix of Battle Royale and Ace Attorney debuted in America with one of the best English language adaptations in years. We talked to NIS America's crack team of localizers to find out how they pulled off this nearly impossible task.
Masaya Matsuura's pioneering rhythm game is finally coming to the U.S., and fans couldn't be happier.
This odd puzzle platformer is as endearing as it is strange, but perhaps not as fleshed out as it could be.
In the past decade, visual novels have blossomed in the west. How did it happen? And what's next? We spoke with the talent at XSEED, Aksys Games, and more.
Sony outlines its Japanese priorities for 2014 and 2015, with the PlayStation 4 and PlayStation Vita sharing the spotlight.
Hollow Fragment is a big, competently-produced anime tie-in that doesn't excel in any aspect other than size.
Join the Long Mover on its journey through worlds of color and music. A zen experience that's not for everyone.
Valvatorez and crew return in portable form and NIS crams another PS3 game into the Vita's tiny frame.
Sony loves indies and those indies have created some great games for the PlayStation family.
With the genre on the decline, why are horror games on our portable systems more important than ever? Gaming’s masters of fear give their take on the issue.
Arc System Works combines shopworn anime tropes and thoroughly hateful design in one repellant package.
People complain that video games require too much violence on the player's behalf, but in this trap-happy test of platforming skill it's the game doing the killing.
The gang of console personifications aims to dominate Gamindustri in a whole new way.
Team USG spends some time at Sony's E3 booth and discovers a shocking truth: it's full of games!
Despite cheerful lipservice, Sony is one step away from sticking Vita in a boat and setting fire to it at this point. But it doesn't have to be like that.
The latest in the Hyperdimension Neptunia series sees the goddesses trading their swords for microphones. Does it really produce perfection?
More remastered versions are on their way as the generation gets properly underway. Here's what they can learn from the best of the bunch.
Despite bringing some marked improvements to the table, Sony's revamped Vita model still falls to the pitfalls that ensnare most portable hardware updates.
We've picked out 10 of them. Load up your shiny new Vita slim with these last-gen greats!
Witch Beam's promising twin-stick shooter missed its originally anticipated release date, but it's coming together nicely. We take a look at the latest build and attempt to get to grips with Aubergine.
Bigger than their 360 and PS3 counterparts, but not as big as the PC version offers.
Remember the good old days of games like Head Over Heels, Knight Lore and their ilk? Lumo is a modern-day take on those classic titles.
The Vita and PlayStation App are getting updates alongside it, too, for one big happy PlayStation family.
Sony and Mojang are also looking into possible cross-buy options for the new versions of the game.
Kadokawa Games' dungeon crawler is a wonderfully accessible introduction to the genre -- and proof a game doesn't need to be overly flashy to provide an enjoyable, addictive experience.
As part of its #jrpgvita Twitter campaign, Sony has confirmed that the grand emotion-recovering adventure will be coming West.
As always, Geoff Keighley's Final Hours series brings some interesting and enlightening tidbits of information to light.
Soul Sacrifice Delta, Freedom Wars and Oreshika: Tainted Bloodlines are all coming west.
In this week's JPgamer, Pete delves into the strange, wonderful and suspiciously grid-based world of Kadokawa Games' Demon Gaze, coming soon to the West courtesy of NIS America.
This bizarre world of black holes, divine owls, and spinning tesseracts feels like it was always meant to be portable.
Sega has announced that the follow-up to Project Diva F for PlayStation 3 and Vita is coming to the West later in the year, proving beyond any doubt that if you show your support for something, you'll get more of the things you like.
Hatsune Miku and her Vocaloid friends make the jump from PlayStation 3 to PlayStation Vita, and find their spiritual home in the process.
In this week's JPgamer, Pete looks at the work of Japanese developer Gust, and explores the company's curious emphasis on crafting.
An image on Gaikai's website gives us an idea of what we might be paying for "rentals" on the PlayStation Now streaming service.
Every day's great at your Junes: Atlus confirms Persona Q: Shadow of the Labyrinth, Persona 4 Arena Ultimax, Persona 4: Dancing All night and Persona 5 are all heading westwards. We reach out to the truth.
Eurogamer's Martin Robinson talks to OlliOlli's developers on its console debut, and what's next for the London studio.
Now Danganronpa's out and getting some great reviews, wouldn't it be a great time for NISA to announce the se-- oh, well, what do you know?
Jeff Minter has been remaking Tempest for decades - but this time around he's really knocked it out of the park.
Pete and Cassandra delve into Spike Chunsoft's latest adventure for Vita -- a compelling, bleak and fascinating adventure through the darkness in human hearts, and whether everyone really does have a "price."
Proof that a few tweaks can totally transform a once mediocre game.
Eurogamer's Martin Robinson argues that despite commercial success evading them, these ailing consoles are future classics.
Remember when puzzle games weren't 30-second disposable affairs? Velocity dev FuturLab does.
Here's why the similarities between Atlus' flagship series and the newly-localized Conception are ultimately superficial.
The upcoming visual novel-cum-adventure game from the developer behind 999 and Virtue's Last Reward is shaping up to be something rather special. Pete investigates, trying not to end up dead himself in the process. Puhuhuhuhu.
The "JRPG all-stars" project is still accepting donations, now via PayPal. New rewards, too.
Although an official announcement is yet to appear, it looks very much like Compile Heart's Monster Monpiece is coming to the West. But what on Earth is this crazy game that some thought we'd never see in English?
This week on JPgamer, Pete gives some first impressions on 999's follow-up, the 3DS- and Vita-based visual novel-cum-adventure game Zero Escape: Virtue's Last Reward.
Next year, two very different series are getting two very different games... with one very similar art style between them. Behold, chibi Persona and chibi Neptunia. Warning: extreme cuteness ahead.
...and why it's still coming to the West despite a lukewarm reception.
Sony hasn't forgotten about Gaikai, the streaming service it's been planning to implement in PS4 and beyond.
In this week's roundup of all things Japanese gaming, we take a look at Narcissu, a free indie visual novel hoping to get on Steam, plus Idea Factory International's site launches, there's an Atelier anime on the way, and Sega has a pleasing announcement for Hatsune Miku fans.
The Kickstarter-funded fifth installment in the adventures of George Stobbart will launch soon.
Vita gets an update ahead of the PS4 launch, and Sony brags about PS4's tech specs
While Microsoft and Sony are using digital distribution to make their platforms more attractive to consumers, publishers like Ubisoft are finding the public less and less willing to accept its use to restrict their rights.
James Marsden from Velocity developer FuturLab is keen to "change perceptions about indie games being inferior."
Now PS3 and Vita owners can play together as the gods of hack-and-slash always intended.
The PlayStation Mobile puzzler from Velocity dev FuturLab is getting a native Vita version.
Zeboyd Games' latest turn-based RPG takes a big step closer to becoming reality.
Mike Bithell on his first post-Thomas Was Alone project, and how he briefly felt like Hideo Kojima.
FuturLab on the upcoming PS4 and Vita sequel to their excellent puzzle-shooter Velocity, how it's a spiritual successor to Delphine's classic Flashback, and how the team have never played Metroid. (Shh, don't tell anyone.)
We check out Australian indie developer Witch Beam Games' upcoming manic shooter Assault Android Cactus, and how it's drawn inspiration from Radiant Silvergun, Ikaruga and the distinctive Dreamcast-era "Sega look."
The jolly face of Sony talks indie games, mobile's impact on handheld gaming and more.
A brand new PSP game? In 2013? Yes, not only is Sweet Fuse a thing that exists, seemingly against all odds, but it's rather good, too. Pete spends some time with Keiji Inafune's niece and her army of suitors as the dastardly Count Hogstein attempts to make trouble for the man behind Mega Man.
We go hands-on with the new PS Vita, which is greatly improved in almost every respect.
Sony's completely unexpected jump into the microconsole market is a really, really smart move, for several reasons -- not least of which is the fact it'll potentially get more people playing games from the sprawling and underappreciated PSP and Vita libraries than ever before.
The future of the Trails in the Sky series in the West was in some doubt for a while, but JRPG fans can rest easy -- Estelle and Joshua's story will continue in English next year.
This latest chapter in the Killzone Saga does exactly what's expected of it... and not much else.
Derek Yu's roguelike platformer reveals two essential truths: Death is constant, and Vita makes a fantastic format for this kind of game.
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