GUEST POST | A Silent Hill producer reflects on what drew him to the perennially haunted series, and what it was like to work on it during its troubled years.
We try to condense everything you need to know about Kingdom Hearts, so you don't have to read five million Wikis.
HISTORY OF RPGS | Mystery Dungeon tackled the daunting task of making roguelikes friendly.
The Xbox One is the best pure console on the market right now, but it's been a hard road getting to this point.
Few games inspire as much passion as Super Smash Bros. But why?
HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.
Even after two decades, the importance of Link's first foray into Hyrule's third dimension can't be overstated.
Warframe is five years old, with a new expansion and Switch port under its belt this month. We look back on how it got to this point.
HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.
HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
HISTORY OF RPGS | Welcome to Skara Brae, and to the future.
HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.
HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.
Hideo Kojima's stealth classic debuted on MSX on this day in 1987, and Kat and Jeremy return to Outer Heaven for a fresh take on a landmark classic.
The veterans who worked on X-wing remember when Star Wars was still a relatively blank canvas.
The USG team recounts their personal favorite Star Wars through the years. Today: Mike on being a Jedi for the first time.
Game Freak's marketing juggernaut owes much of its success to its television spinoff. And it's still going.
As the 2016 presidential election finally comes to a close, we look back on Japan's optimistic take on American electoral politics.
How 2017's Western juggernaut can trace its family history all the way back to the frontier days of 1985.
The series' gradual genre shift may be unpopular, but it's not unprecedented.
Happy anniversary, Simon Belmont! Too bad your bloodline is as deceased as Dracula himself.
Capcom's take on Dawn of the Dead showed what the future would hold for last generation's consoles, even if few others would borrow its hardcore approach.
Nintendo's 16-bit behemoth has hit the quarter-century mark, and we're celebrating with live streams of the system's 25 best games! Our anniversary showcase continues next week with EarthBound.
Nintendo's iconoclastic platformer defied expectations and became all the more memorable for it.
Without a multiplayer component, is there really much point to Pokémon?
The most technically impressive work ever to appear on Game Boy reveals a harsh truth about the realities of making games.
Why the classic brawler's handheld version was almost (but not quite) its best home port.
20 years ago, Nintendo's final cartridge-based console launched in Japan. The USgamer team reflects on what the system accomplished, what it meant, and how it struggled.
While this EarthBound sequel may never see an official English release, it still stands as one of Nintendo's greatest achievements.
It might not have been the most faithful adaptation, but Link's animated adventures stood slightly above typical kids' TV dreck.
COVER STORY: 30 years ago, a small team of Japanese game designers changed the way the world looked at role-playing games.
While it set us up for disappointment, this first Half-Life 2 episode remains one of the few treasures from Valve's most interesting era.
This short-lived Nintendo series never escaped the 8-bit era, but its two games—now available on Wii U—bring plenty of memorable moments (and lots of pain).
Things don't always go according to plan—especially when it comes to video games.
The only thing truly "new" about Nintendo's DS blockbuster was the notion that maybe classic platformers still had a place in the world, but that was enough to make a difference.
When it comes to Peter Molyneux's brilliant RTS/god game mashup, close to two decades later, evil is still good.
Square and Nintendo's 1996 experiment might have seemed strange at the time, but it birthed a long line of weird and wonderful RPGs.
We all had to start somewhere—and these directors started in some pretty inauspicious places.
Sony and Microsoft's plan to refresh their current consoles has become the industry's worst-kept secret, but they'll be fighting uphill against history.
While its intriguing premise isn't the only novel element this dungeon crawler brings to the table, it's ultimately business as usual.
An odd chapter in Nintendo's history is coming to a close. Here's how they ended up with the Mariners in the first place.
Star Fox Zero will be the latest game in the series to lean on innovation. Here are a few of the previous attempts, and whether they were ultimately successful.
Fifteen years ago today, Sega ended production of the Dreamcast. We talked to some of the people who witnessed its rise and fall firsthand.
15 years after its debut, Nintendo's final single-screen handheld stands out as a herald of transition.
They say the medium's the message, but let's hope that's not true of these dead formats. The good and bad of video game tools that have fallen into obsolescence.
COVER STORY: LucasArts alumni Peter Chan and Larry Ahern chat about the challenges of making a "cartoon adventure" under the constraints of early '90s technology.
A look back at our collective fascination with a threat in broken English, as an alien took possession of all our base.
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