richard garriott archive

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

Exploring Ultima and Teletype RPGs, Plus #24 on Our Top 25 RPG Countdown

AXE OF THE BLOOD GOD | Jeremy Parish returns as we discuss #24 on our Top 25 RPG countdown.

How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech

HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.

Latest articles

How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs

HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.

Exploring Ultima and Teletype RPGs, Plus #24 on Our Top 25 RPG Countdown

AXE OF THE BLOOD GOD | Jeremy Parish returns as we discuss #24 on our Top 25 RPG countdown.

How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech

HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.

How Richard Garriott Got Players to Start Thinking About the Choices They Make in Ultima IV

Today's in-game morality systems owe a huge debt to Ultima IV.

Axe of the Blood God Episode 2: Lord British Offers his Blessing

What it's like making an MMORPG using money from Kickstarter? Not easy. Plus: Richard Garriott's shares his philosophy on game design.

The Stars His Destination: Chris Roberts from Origin to Star Citizen

We follow Wing Commander creator Chris Roberts from his days at Origin to Star Citizen. Oh, and we ask about a certain movie he made.