Page 27 | Role Playing Games
The RPG's producers talk about breaking away from Final Fantasy and building something new in its place.
Here's why the similarities between Atlus' flagship series and the newly-localized Conception are ultimately superficial.
Eurogamer's Oli Welsh rediscovers the joy of real role-playing.
With its focus on mechanics over theatrics, Square-Enix's newest brand recalls the developer's salad days.
Some eight months after its original release -- and 112 hours of gameplay later -- Gamindustri is safe once again. Pete shares some final thoughts on Hyperdimension Neptunia Victory.
How has the last year treated role-playing games? Jeremy and Pete take a look back on a year of swords, spiky hair and too many zippers.
Falcom's latest adventure may not be beautiful, but it has a great personality.
It feels a bit different than its predecessors, but From's latest still offers their traditional tough-but-fair challenge.
These last-gen stragglers may never make their way to English-language territories, and they may never see new life on the Vita... but they should.
The final installment in the Final Fantasy XIII trilogy wasn't developed by committee, but the game's fans had a big role in shaping the story's direction.
Despite the numerous changes it brings to the series, something seems to be missing in the latest generation of Pokémon.
But you can get by with a little help from your friends.
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