Middle-Earth: Shadow of Mordor
"We think of it as a similar principle to collectible card games"
Just like an elephant, an Orc never forgets.
The Lord of the Rings action-RPG is bigger, and more dangerous than ever.
Improvements to the structure might make Shadow of War more than just promise.
We examine last year's triple-A games to see where they stand after twelve months.
Amid the recent crowd-funding issues, Mike talks to one studio that's doing Kickstarter right.
2014 is almost done and dusted, so here's where the open-world took us this year.
The Nemesis system is partly smoke and mirrors, but it's nevertheless effective. Here's why.
Delving into the recent situation caused by a draconian brand deal for Shadow of Mordor and how it affects game coverage.
Is Shadow of Mordor faithful to the ideas set forth by J.R.R. Tolkien? The answer is complicated.
You're going to die in Shadow of Mordor, but these tips will keep your death to a minimum.
Monolith Productions invades the open-world arena with its confident and innovative tale of J.R.R. Tolkien's Middle-Earth.
We wrap up our holiday preview series with the games that we expect to be talking about for a long time to come.
Monolith's unique approach to A.I. potentially opens the door for a variety of interesting gameplay experiences in the new generation of games.
Talion's already dead, but he still has to kill a ton of orcs before he can rest. Here's a look at Monolith's Shadow of Mordor.
Mike's choices for the best of E3 involve exploration, ink, assassins, and a bit of magic.