Final Fantasy's star has lost its shine for many fans. We speak with the series' creators to learn how they're working to restore its former glory.
On the eve of E3 2014, the first in which we're well and truly "next-gen," Pete looks back on an underappreciated gem from Gen7 and ponders whether we'll ever see its like again.
Final Fantasy XIV's latest patch introduces the Sightseeing Log, an interesting means of celebrating the game's worldbuilding.
An expensive, choppy, claustrophobic, and ultimately disappointing port.
A magical girl suffers a psychotic break and goes on a roaring rampage of revenge in this subpar action RPG from the developers of Nier.
The publishing giant's indie outreach program came out of its trial phase and into live service a while ago. What's it got to offer?
Unsurprisingly, the insanely successful RPG franchise will see another entry, but what form will it take?
The second installment in the music game series brings new characters, new modes and a whole heap of classic songs.
Sony ends its minority ownership in Square Enix. What does it really mean for both companies?
Prepare yourself for battle in Eorzea with our comprehensive collection of guides to Square Enix's sprawling MMO.
Bought FFXIV on PS3 and want to upgrade? Go right ahead! Here's how.
Indies could soon be working on new Gex, Fear Effect and Anachronox titles.
Did you think your adventure was over once you reached level 50? Think again; there's plenty more to do.
The Primals of Eorzea giving you some trouble? Turn the tables with our handy guide to Final Fantasy XIV's toughest encounters.
The popularity of Square Enix's excellent Final Fantasy spinoff has given the company pause.
The adventure in Eorzea continues with a wealth of new content at the end of the month.
Interested in learning more about the world's most popular RPG series? Here's everything you need to know: what Final Fantasy is, how it plays through, what are the best and worst games in the series - and where you should get started!
Eurogamer contributor Rob de Vries argues that to create truly believable worlds, games need to let go of what's safe.
It's the odd moments, not the expected ones, that make this pair of visually remastered RPGs worth revisiting.
It's possible that we'll see a full Mana game for the 25th anniversary of the series.
That's something of a shift from what Square Enix said a month after its release.
A look at Final Fantasy X-2: Last Mission, wherein the Gullwings were indie before it was cool.
Thief's troubled reboot manages to rise above reproach in at least one area: The intricately crafted three-dimensional puzzle that is the City.
How Square Enix's new adventure game tackles the design problems that come with being a ghost.
Two of the three games in the pilot program look like they'll make it -- Ruffian's Game of Glens continues to struggle, however.
Small flaws and annoying design decisions steal Garrett's thunder and prevent this long-awaited stealth revival from living up to its legacy.
Final Fantasy XIV's dungeons provide you with some of the stiffest challenges in the game. Here's how to complete all the dungeons that will get you to level 50.
Want to see as much of Eorzea as you can in Final Fantasy XIV's PS4 beta? Then you'll need to get levelling.
Jumping into Final Fantasy XIV's PS4 beta this weekend? Or giving the PC version a go for the first time? Either way, Team USG helps you decide which role to play.
Whether deliberate or not, the divisive new Final Fantasy sequel does a curiously good job of dabbling in religious symbolism.
Naoki Yoshida's got big plans for Square Enix's rebooted MMO, coming soon to PS4.
A series that was once the defining name in RPGs is now often the target of scorn. Why?
Want to know how to meet Lightning in Square Enix's sprawling MMO? Read on.
The Final Fantasy XIII saga continues to be tremendously polarizing and occasionally somewhat baffling. But on the other hand, this final entry plays better than ever.
Silicon Studio and Square Enix's latest makes no attempt to hide its roots. Is this a firm foundation for a new game, or has the world moved on since Final Fantasy's PlayStation 1 era?
So you want to be a Salve-Maker in Bravely Default? Here's a comprehensive list of all the recipes you can cook up with your items.
A big part of Bravely Default's early game involves rebuilding Tiz's hometown of Norende. But why should you bother? Lots of reasons, as it happens.
Want to know how best to go about building your party? This exhaustive list of all the Jobs in the game will help you plan unstoppable party builds.
There's more than just Final Fantasy nostalgia at work in Square's extraordinary new 3DS RPG.
The RPG's producers talk about breaking away from Final Fantasy and building something new in its place.
Ruffian is one of the three developers kicking off the Square Enix collective program.
A new patch, an official soundtrack and a PlayStation 4 version, that's what.
The new version of Tomb Raider isn't worth a double-dip, but it stands far ahead what has come before.
But unlike the game's titular hero, Eidos' thinking man's FPS doesn't specialize in the art of surprise.
Eurogamer's Chris Donlan and Martin Robinson enjoy 30 seconds of glory before being plunged into chaos.
Fancy graphics only serve to highlight the odd nature of Final Fantasy's first PS2 outing.
Jeremy finds the latest Final Fantasy a bizarre, contradictory mishmash, and that's what he likes about it.
With its focus on mechanics over theatrics, Square-Enix's newest brand recalls the developer's salad days.
Don't let apparent and unwelcome feature creep from mobile games put you off one of the best RPGs in years; Square Enix shows us how to handle these things correctly.
The rather good upcoming JRPG for 3DS Bravely Default has had a few changes for its Western release. But were Nintendo and Square Enix right to make those changes?
The 24-player Labyrinth of the Ancients is one of the most popular new dungeons in FFXIV's 2.1 patch. Here's how to make it through safely.
Akihiko Yoshida ends his 18-year career at Square Enix, but he's not completely gone.
Where do you go after you save A Realm Reborn from the Empire's evil machinations? Pete checks out the end of Final Fantasy XIV's road to the level cap, and where Eorzea's heroes go from there.
Force feedback is old hat, so Eidos is trying some new tricks.
So good, in fact, that the company has adjusted its earnings forecast significantly.
Square Enix is creating a committee to make sure that the Final Fantasy franchise reaches fan's high standards.
Plus Halloween -- sorry, "All Saints' Wake" -- events starting this Friday.
Despite superficial similarities to last year's stealth hit, Garrett's new adventure has far more in common with the Thiefs of old than with newcomers like Assassin's Creed and Dishonored.
You'll be able to complete your high-definition Kingdom Hearts collection next year.
The years have not been kind to Sora and his friends. Dustin Quillen checks out the PS3 remake of the first Kingdom Hearts game and ponders what it takes for a game to be a true classic.
Square Enix was serious about turning towards crowd-funding and the Collective is their first effort.
Yoshi-P and the team give some details on the MMO's upcoming patch 2.1.
Airtight Games' upcoming supernatural sleuthing sim Murdered: Soul Suspect sees you investigating your own death from beyond the grave, putting an interesting twist on more conventional investigation and deduction games.
Garrett's latest adventure still sees him skulking around in the dark pilfering things that don't belong to him, but the team behind it is keen to make it as accessible to newcomers as it is pleasing to series veterans.
Square Enix had a short playable demo of Lightning Returns on the Eurogamer Expo show floor, giving Final Fantasy fans a chance to go hands-on with the divisive heroine's latest adventure and get a feel for how she fights.
How The World Ends With you and Final Fantasy Type-0 composer Takeharu Ishimoto is pushing RPG soundtracks into a new frontier.
Who said sequels had to be anything like their predecessors?
Our chat with Square Enix's Hajime Tabata explores his Final Fantasy projects and the importance of fan enthusiasm.
An update to Square Enix's MMO implements some much-requested tweaks.
We talk to Calley MacLeod, who took Special Prize in Square Enix's first EU FFXIV: ARR Cosplay Contest 2013, about making great costumes for cheap.
The Final Fantasy rhythm game is coming back for a Curtain Call in 2014.
Square Enix' new president looks for a way out of a hole with "flexible" business models, following a $145 million net loss.
FFXIV producer Naoki Yoshida dishes details on the PlayStation 4 version of the game.
In a post-launch interview, Mike talks with Naoki Yoshida about PVP, evolving Final Fantasy design, and bringing the East and West together.
Against all odds, Square Enix's second attempt at a Final Fantasy MMO is back for another shot at glory. Does it have what it takes to survive in a market that has changed significantly in the last few years, or should Yoshi-P have left Eorzea crushed beneath Bahamut's wrath?
Are you someone who likes to rush through your games, or do you prefer taking your time?
Will the revamped server structure be able to better cope with the influx of new players?
Square Enix is working hard to resolve Final Fantasy XIV's overloading issues.
Final Fantasy XIV is a good game, when you can actually play it. Launch day issues abound.
Sleeping Dogs finds a strong community and profitability a year later.
As the classic RPG series marches on in Japan with no sign of overseas versions, fans need to face facts: Dragon Quest may be dead in America.
The fourth Thief game is out next February. Isn't it about time you caught up with Garrett's misadventures?
In a four-hour "Letter from the Producer Live" session today, Square Enix revealed a whole host of new info about the upcoming MMO.
The USgamer team ponders the fate of Square Enix's flagship role-playing game series.
Square Enix US/Europe CEO Phil Rogers promises "the best quality games possible, faster."
Endgame content can make or break an MMORPG in the long-term, so it's something Square Enix's Naoki Yoshida is keen to get right.
Comic writer Gail Simone takes the new Lara Croft around the world.
A classic game soundtrack enjoys a small but pleasant revision.
Eurogamer's Simon Parkin takes a closer look at how Square Enix is doing its best to fix the "problem child" of the Final Fantasy family.
We look back in series history and see how we ended up with an action RPG as the franchise's latest.
Class changes, crafting and special quests: just some of the things Pete got up to in last weekend's Final Fantasy XIV beta.
Square-Enix recently launched the penultimate phase of Final Fantasy XIV's beta. Pete was on the front line.