If video games are a chaotic digital sea, narrative and endings are its lighthouses.
A few good films don't constitute a pattern, unfortunately.
Part of the success of Fire Emblem: Three Houses was a passionate community plastering memes all over the internet.
When it comes to video game discourse, everything old is forever new.
Super Mario Bros. 2 is a major part of Nintendo's history, but it seems scared to dish out relevant nostalgia.
This will be the year that all of the major promises of the past decade finally come true.
Project Scarlett has not just a name now, but a shape too.
There were some great moments in video games this year. Let's look back on some of our favorites.
Some of us have been playing Death Stranding slowly, and it's far better for it.
A look at the games I want to play before 2019 is officially finished.
Google's first foray into the console space manages to alienate both causal and hardcore gamers alike.
Chugging Monster until it kills me.
Maybe Blizzard's best days really are behind it.
The gaming community knew nothing in the '90s, and frankly, neither did a lot of publishers.
I'm tired of it, and I don't have a good reason for it!
This past year has found Blizzard embroiled in one controversy after another. What does it say about its future?
Whatever time it takes to make a game feel just right on a new system is well-spent.
Please enjoy your regular helping of content.
Video games are still learning the art of subtle storytelling, but a game about neon biker gals at war somehow nails it.
Owners of the base consoles are increasingly saddled with long load times when playing games like Borderlands 3.
The information buried in the collectibles is far more sinister than it lets on.
Earthbound's player guide is a great example of the effort publishers expended trying to make the West fall in love with RPGs.
Exclusives matter more than ever... or do they?
No one seems happy with otherwise popular games like Madden and FIFA. What's going wrong?
Things are about to get pretty rough for the industry's number-one trade show.
Let's talk about the good, the bad, and the ugly of final bosses in games.
It's no longer a good idea to relegate the Switch's portable mode to second class.
In this exciting issue: I recall dismissing Pokemon Ruby and Sapphire as "lazy" back in 2002.
Apex Legends, Final Fantasy 14, World of Warcraft, and more are seeing huge updates. Will we ever rest?
Super Mario Maker 2 teaches you to respect your players, not frustrate them.
In such a short period of time, there's been an explosion in the autobattler genre.
We take a look at the upcoming release schedule and identify one potential juggernaut.
Sony got more out of a Wired interview than Microsoft did in an entire press conference.
As platforms give way to services, Microsoft is going back to its roots amid its new console reveal.
Fortnite, Rocket League, and Overwatch have all found success by owning the summer. Is Dauntless next? Or will Apex Legends make a comeback?
After being spoiled for two solid years, we've hit a major lull. Will it get better in the second half?
The much-anticipated remake sacrifices a part of its history.
Why video game movies will always be at a disadvantage.
How one of the year's best games makes its corridors worth revisiting immediately.
On the Game Boy's 30th anniversary, how Nintendo's first true portable console defined a generation of gamers.
Kat may not have time for competitive games anymore, but her tastes haven't changed as much as you might think.
The USG team hit the showfloor of PAX East 2019 to bring you the latest and greatest in gaming.
New Switch SKUs are inevitable, but let's hope they learn from the past.
Speculating on the potential ramifications of tomorrow's Google GDC announcement.
From Bloodborne to God of War, it truly is a great time to be an action game fan.
There's no reason major titles should be bricking consoles.
Charting BioWare's decline from hits like Knights of the Old Republic to disappointments like Anthem.
Use that dead time to look back at the good years full of great games and fun times.
The industry and community has changed around E3. Can E3 remain relevant in the modern day?
Apex Legends has to do its best to outrun the perception of Electronic Arts.
Capcom is rebounding after a tough generation, Kingdom Hearts 3 is almost here, and more on this week's Starting Screen.
Sensing the need for some good old-fashioned dog-based hilarity, Bandai Namco delivered the good boy.
The digital ecosystem is undergoing its biggest shakeup since 2005.
As developers gear up for the next generation, 2019 looks slimmer than recent years.
STARTING SCREEN | 2018 was a year of big games with a lot of caveats, making this year's end of the year deliberations more varied than ever.
STARTING SCREEN | It doesn't take a detective to figure out why the Sonic the Hedgehog movie poster isn't a hit.
STARTING SCREEN | How does 2018 measure up among the best years of this console generation?
STARTING SCREEN | Online service games can generous outrageous profits, but their potential for disaster is often high.
STARTING SCREEN | Opinion on Fallout 76 was mixed from the start, but no one could have predicted that it would stumble this badly out of the gate.
STARTING SCREEN | The Pokemon marketing machine takes a risk and scores another huge win.
STARTING SCREEN | To be disappointed is human, but to keep that disappointment in perspective is divine.
STARTING SCREEN | Licensing issues and questionable choices keep PS1 from reaching its potential.
STARTING SCREEN | Red Dead Redemption 2 will undoubtedly be an amazing looking game. But there are some potential drawbacks to being a prequel.
STARTING SCREEN | Rockstar has been dealing with these issues for a long time now.
STARTING SCREEN | Fallout 76's storytelling is receiving plenty of positive mention, but it still loses a crucial aspect of the core games.
STARTING SCREEN | Games like Assassin's Creed Odyssey are longer than ever. And you know what? That's fine.
STARTING SCREEN | Pokemon launched in North America 20 years ago this week, and the sensation still hasn't ended.
STARTING SCREEN | Nintendo Switch Online launches tomorrow, and details are annoyingly scarce.
STARTING SCREEN | A community picks up the pieces after an unspeakable tragedy.
STARTING SCREEN | A mass shooting casts a pall over the Madden competitive community, and over gaming as a whole.
STARTING SCREEN | No ROMs means no way to play a lot of classic RPGs that still don't have legitimate releases (and probably never will).
STARTING SCREEN | The IGN plagiarism incident spotlights the odd role played by game reviews.
STARTING SCREEN | Hollow Knight leads a fantastically strong crop of recent metroidvanias.
STARTING SCREEN | Chasm, La-Mulana 2, and Iconoclasts almost felt like mythical games, and in 2018, they're finally here.
STARTING SCREEN | Weirdly, part of being an adult is realizing stuff for kids isn't meant for you.
STARTING SCREEN | I tried to escape, but Niantic keeps dragging me back in.
STARTING SCREEN | We have more summer gaming memories, look ahead to Octopath Traveler, and more.
STARTING SCREEN | Why Ubisoft's new racer is hampered by its premise, and all the rest of the week's headlines.
STARTING SCREEN | An ode to Sony's handheld, this week's releases, and more.
STARTING SCREEN | The nightmare that is February 2019, Square Enix Avengers is a no-show so far, and more.
STARTING SCREEN | E3 2006 is still an infamous show, and I was there. It was something.
STARTING SCREEN | If an IP dies in the woods, should a publisher still slap a 2 on it?
STARTING SCREEN | The humble Game Boy Advance follow-up to Symphony of the Night managed to live up to its predecessor—and even exceed it in some ways.
STARTING SCREEN | Kick off your week with Persona, Knuckle Sandwich's free demo, and Avengers: Infinity War.
STARTING SCREEN | Shenmue's dueling identities, Rampage, and more.
STARTING SCREEN | The Persona series is one that's built on deep character development, which is not a short-term anime series' strong suit.
STARTING SCREEN | The older you get, the easier it is to appreciate Square Enix's 16-bit RPG masterpiece.
STARTING SCREEN | Tomb Raider's ongoing success in the movie theaters, Ni No Kuni 2's excellent soundtrack, and more.
STARTING SCREEN | On what we can learn from Age of Empire's new release, Ni No Kuni 2, and more.
STARTING SCREEN | Thoughts on the game industry's big meeting with Donald Trump, this week's upcoming games, and more.
STARTING SCREEN | And neither do a lot of other games.
STARTING SCREEN | The uncertain future of Metal Gear Solid, Caty's Alt-Game Corner, and more!
STARTING SCREEN | Stretching the limits of the RPG.
STARTING SCREEN | Even though the IOC recognizes esports as a sport, the field has a long way to go for Olympics recognition.
STARTING SCREEN | Why Monster Hunter: World's hunts feel massive but grounded.
STARTING SCREEN | As someone who writes about games for a living, I usually don't have the time to chase 100 percent completions. Celeste is changing that.
STARTING SCREEN | The linear single-player game isn't dead, but it is on the struggle.
STARTING SCREEN | We'd love to get around to Monster Hunter World, but there's that little matter of Dragon Quest Builders coming to the Switch...
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