How Fire Emblem Echoes: Shadows of Valentia Modernized a Forgotten 8-bit Strategy Classic for the 3DS

INTERVIEW | Intelligent Systems on building out the story, trying out new mechanics, and why marriage and kids didn't make it into the remake.

Fire Emblem Echoes' Developers: Growth Rates Need to be Improved in Future Fire Emblem Games

Developers from Intelligent Systems and Nintendo share their thoughts on growth rates, class changes, and Mila's Turnwheel.

A Busy 2016 for NIS America: Grand Kingdom, a Psycho-Pass Visual Novel, and More

NIS America outlines a year in which they will try to expand their audience via both the PC and PlayStation 4.

XCOM 2 PC Review: Liberty or Death

Firaxis spreads their wings and takes some risks with their sequel to XCOM: Enemy Unknown.

Ten Things I Learned from My First 10 Hours with XCOM 2

What is the best class in XCOM 2? Are Hunter UFOs actually that scary? Here's what Kat has discovered in her first ten hours with XCOM 2.

Interview: The Death of Interceptors, Iron Man Mode, and XCOM 2's Next Step

Director Jake Solomon offers insight into XCOM 2's design decisions.

XCOM 2 is Closer in Spirit to the Original UFO Defense

But it still manages to play around with the original formula.

SteamWorld Heist 3DS Review: A Gem of a Tactics Game

A late release for the Nintendo 3DS is quietly one of the year's best.