Tim Schafer

Finding Time for Games and "Sweet Revenge:" An Interview with Double Fine's Tim Schafer

We talk to industry veteran Tim Schafer about developing games with Microsoft, his favorite games, and the inspirational powers behind cult RPG Skies of Arcadia.

Former Uncharted Director Amy Hennig Talks About Life After Star Wars, Decries Gaming Elitism

During an on-stage talk with Tim Schafer at DICE Summit 2019, Amy Hennig divulged what's been interesting her as of late.

Day of the Tentacle: The Oral History

The making of one of the greatest adventure games ever.

Grim Fandango Remastered Isn't Transformative, but Still Adds Some Surprising Details to the Original

Double Fine's light touch makes for some understated improvements to Tim Schafer's 1998 PC classic.

Staying Alive: How Obsidian, Robot, and Double Fine Have Defied the Decline of Mid-size Studios

Whereas some mid-size studios have struggled, these three have thrived. Here's how they're doing it.

PAX Prime 2014: 10 Bone-Chilling Facts About Grim Fandango Remastered

Tim Schafer's panel on his 1998 classic's re-release leaked plenty of tantalizing details about the game's past and present development.