Tokyogameshow archive

Sonic Adventure 3 Probably Won't Happen Anytime Soon

Sonic Team isn't really interested in revisiting that well.

TGS: Secrets of the New Final Fantasy Sound

How The World Ends With you and Final Fantasy Type-0 composer Takeharu Ishimoto is pushing RPG soundtracks into a new frontier.

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Sonic Adventure 3 Probably Won't Happen Anytime Soon

Sonic Team isn't really interested in revisiting that well.

TGS: Secrets of the New Final Fantasy Sound

How The World Ends With you and Final Fantasy Type-0 composer Takeharu Ishimoto is pushing RPG soundtracks into a new frontier.

TGS: Capcom Reveals Deep-Seated Dark Souls Envy with Deep Down

This upcoming PlayStation 4 adventure certainly wears its influences on its armored sleeves.

TGS: Hohokum: The Artsiest Game on PS4?

I don't know what Hohokum is, but I know what I like.

TGS: Mighty No. 9, the "First McDonald's in Japan" of Games

We catch up with Comcept's Keiji Inafune to discuss his project's reception back home, fearlessness of failure, and more of those hamburger metaphors he loves so much.

TGS: Defender Has Its Tempest 2000 Equivalent, and It's Called Resogun

Housemarque's PS4 shooter feels pleasantly familiar as it destroys you.

TGS: An Exclusive First Look at La Mulana 2

NIGORO has begun working on a sequel to their crushingly (yet charmingly!) difficult indie platformer.

TGS: Xbox One Pays Fealty to Our New Smartphone Overlords

Microsoft shows the new console's interface and its influences from other modern technology... but the underlying message may not quite be the one it's trying to communicate.

TGS: An Audience with Shuhei Yoshida

The jolly face of Sony talks indie games, mobile's impact on handheld gaming and more.

TGS: Should Fans Still Be Worried about Dead Rising 3?

Capcom's latest Dead Rising is shaping up to be a great open-world action game, but is it a great Dead Rising?

TGS: Crimson Dragon Has a Chance to Be This Generation's Geometry Wars

Microsoft's Xbox One successor to Panzer Dragoon is actually looking pretty good.

TGS: Lightning Returns is the Opposite of Final Fantasy XIII

Who said sequels had to be anything like their predecessors?

TGS: Can Double Helix Make the First Good Strider Sequel?

Weirdly, the answer might be "yes." We go hands-on with Strider Hiryu's new adventure.

TGS: Yasumi Matsuno's New World

The eclectic creator of Vagrant Story and Final Fantasy Tactics discusses his new ventures: a whole new setting, with its games designed in collaboration with digital board game specialist Playdek.

TGS: Inside the DualShock 4

Kat Bailey speaks with designer Tetsu Sumii about the creation of PlayStation 4's controller, and how DualShock has evolved.

TGS: Tetris vs. Puyo Puyo: Best Idea Ever?

It's a stroke of genius. Pit the all-time classic puzzler Tetris against the awesome Puyo Puyo - aka Dr Robotnik's Mean Bean Machine - and let them duke it out, Capcom puzzle-fighter style.

TGS: A Japanese Student Playing Killzone. Wait, What?

While Sony's keynote presentation was disappointingly general, one sight stood out.

TGS: Tales of Reinvigorated Localization

Namco finally seems ready to let the "Tales of" series take center stage in the West.

TGS: Dying Sucks More Than Ever in Dark Souls II

But you can get by with a little help from your friends.

TGS: Agito, Type 0, Fan Support, and the Intimacy of Portables

Our chat with Square Enix's Hajime Tabata explores his Final Fantasy projects and the importance of fan enthusiasm.

TGS: Final Fantasy Agito "Will Definitely be Localized"

Square hasn't promised a U.S. release, but there's hope -- and FF Type 0 isn't out of the question, either.

TGS: Is the New Vita an Improvement?

We go hands-on with the new PS Vita, which is greatly improved in almost every respect.