Page 4 | Wii U
Nintendo's second 8-bit mini game collection proves that even a great idea is only as good as its content.
Those hoping to do some hacking with their GamePad will be waiting a little longer than the rest of us.
Inspired by the 1990 Nintendo World Championships, you'll take on three games for ultimate glory.
And a mini-campaign, a la Assassin's Creed IV's Freedom Cry content.
We'd like to think Nintendo's latest classic reissues are a sign of great things to come, but history tells us not to get our hopes up.
All the things that sent Mario Kart's last console outing skidding into a ditch are nowhere to be found in this lean, high-speed Wii U racer.
Golden Sun, Metroid Fusion, and more highlight Nintendo's Virtual Consoles releases for next month.
Nintendo's partnership with Unity is paying off in indie games for the Wii U.
Closer to a hundred hours for those who want to track down everything, apparently.
Eurogamer's Tom Phillips furnishes us with new impressions and new details on Ubisoft Montreal's upcoming blockbuster.
Eurogamer's Wesley Yin-Poole interviews its creator Ryozo Tsujimoto to find out.
Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.
Investor pressure is back on Nintendo to jump into the lucrative mobile gaming marketplace.
The team behind Donkey Kong Country Returns, er, returns for a solid iteration on their 2010 reboot.
All eyes were on Nintendo for the new Direct. Did Iwata deliver the goods?
The Wii U version isn't cancelled, but it's not coming with other versions before the end of June.
Sega tries something new with a different Sonic on Wii U and 3DS. Will fans like the changes in a classic icon?
...but not in the way everyone's been saying they should. Iwata talks plans for a unified Nintendo OS.
Eurogamer's Martin Robinson argues that despite commercial success evading them, these ailing consoles are future classics.
The troubled gaming giant's investor briefing brought with it a tasty selection of news regarding where Nintendo is headed in the near future.
The Nintendo president, their most well-known game designer and several others have taken hefty pay cuts.
Once again, Retro's new platformer is best enjoyed with company.
Eurogamer's Simon Parkin explains why Monolithsoft's X is his most-anticipated upcoming game.
3DS and Wii U both put in a strong performance on home soil.
Can Nintendo's latest take on its popular exercise-at-home program make working out fun?
With Wii U on the ropes mere months after its debut and no relief in sight, we can't help but wonder how Nintendo will handle the console's troubled future.
Mario Kart 8's new anti-gravity mechanic gives designers the chance to make the best Mario Kart yet.
Will Princess Peach and Rosalina be allowed to journey with Mario on a more permanent basis, or are they doomed to return to passive roles?
This collection of bite-sized Nintendo challenges is so fun and so obvious we're mystified that it's only now arriving.
Nintendo's strategy adventure was as brutal and violent as any video game in 2013. So why doesn't it seem as off-putting?
Can we forgive the fundamental lie of a version that takes the "double" out of "Double Dragon"?
Hideki Kamiya doesn't hate sequels, he's just too busy bringing you new stuff.
Reggie Fils-Aime makes it clear that Nintendo pays attention to fan campaigns, but doesn't let them direct the company's business plans.
Good news for Nintendo, with a strong performance on home soil this week.
Shots fired in generation 8 as the PlayStation 4 takes the top spot in the UK
Now the new consoles are here, Eurogamer's Tom Bramwell discovers a new issue we'll be bumping into before long.
Much as the title would suggest, we find ourselves feeling a little uncertain about the merits of this eccentric but repetitive Gauntlet-alike.
Is Wii Fit U a viable alternative to conventional fitness? Pete and Cassandra investigate.
Since Bayonetta 2's headed to Wii U, some fans quite rightly think that its predecessor should come to Nintendo's console too.
Lest you fear Nintendo has run out of steam, the latest Mario adventure brings plenty of original ideas to the mix while making the familiar feel fresh.
A newly revealed stage for the Wii U Smash Bros. will get you feeling all nostalgic.
Nadia Oxford checks out the Wii U incarnation of Pac-Man's newest adventure.
Eurogamer's Simon Parkin joins Nintendo's finest designers on a tour around Super Mario 3D World.
Looking to preemptively shed some pounds ahead of the inevitable "holiday weight?" Time to bust out the Wii U.
Wii U's sales, Titanfall exclusivity, day-one patches... the next generation of consoles has it pretty tough.
The next Call of Duty is swapping one commonly seen game antagonist for another.
Eurogamer's Wes Yin-Poole looks at Microsoft, Nintendo and Sony's fight for the future.
Kat Bailey explores Tropical Freeze, Retro Studios' upcoming Wii U installment in the Donkey Kong Country series and a game that's not afraid to pull its punches when challenging core gamers.
"We want Wii U to be the console every developer wants to publish on."
Nintendo EAD Tokyo manages to keep players on their toes (and paws) with an ever-changing array of challenges.
Pre-order Sonic Lost World and you'll find yourself with something largely useless.
A new Kirby for 3DS and a change to classic Zelda gameplay feature in the newest Nintendo Direct.
Ubisoft Montreal on Watch Dogs, how it's a blend of the company's best work from the past... and next-gen wind?
Nintendo was showing off Platinum Games' upcoming sequel to Bayonetta at the Eurogamer Expo. We brave the lines and go hands-on with one of Wii U's most impressive new games -- trying not to get devoured by giant hell-beasts in the process.
We check out Australian indie developer Witch Beam Games' upcoming manic shooter Assault Android Cactus, and how it's drawn inspiration from Radiant Silvergun, Ikaruga and the distinctive Dreamcast-era "Sega look."
This remake isn't as good as you remember the original being -- it's better.
Beneath its flawed surface, this ambitious 8-bit action RPG offers strengths worth reevaluating.
Hideki Kamiya talks about creating action games that don't fit into neat boxes, and the Nintendo-flavored origins of Wonderful 101.
We talk to Zelda boss Eiji Aonuma about revisiting a 10-year-old project and the unreliability of memory.
The upcoming adaptation of the classic animation will get localized.
Nintendo's price cuts and new hardware announcements offer some surprises, but certainly nothing out of character.
As the classic RPG series marches on in Japan with no sign of overseas versions, fans need to face facts: Dragon Quest may be dead in America.
Sure, it's an all-time arcade classic, but is the Virtual Console version of this great worth bothering with?
Nintendo's president says that the premium version is outselling the basic model, so price is obviously not the problem.
The psychologically harrowing subtext of the cutest Wii U game yet
You might not be able to play Bayonetta 2 on Xbox One and PlayStation 4, but Nintendo's help could lead to a better game.
Recent sales figures for Nintendo's new console aren't looking good. Should we be worried?
Like an army of its tiny, titular, vegetable minions, Pikmin 3 is a tasty treat that offers just enough crunch to properly satisfy.
Brendan Sinclair never played it, but yesterday's Wii U release gave him a good reason to fix that
Nintendo has released possibly the most highly anticipated Virtual Console title of all time.
Eurogamer's Tom Phillips explores how Ubisoft Montpellier has used the extra six months to build a better game.
The first Pokemon game exclusively for Wii U is aimed at catching all the parents' wallets.
Well, maybe not, but Pikmin 3 definitely jumps on the recent industry-wide "rogueification" bandwagon in its own small way.
Eurogamer's Rich Stanton raises a glass and bids a fond farewell to several of the Wii's Channels.
The folks from Nintendo and Retro Studios share the details on the Kong family's first high-definition adventure.
At last we see why Luigi lives in his older brother's shadow: The Mushroom Kingdom has it out for him.
The return of the king (of sidescrolling arcade beat-em-ups).
Eurogamer's Christian Donlan ponders the prevalence of second screen interactivity at E3.
We're well and truly in the next generation of console gaming now, and it's the first where Microsoft, Sony and Nintendo are doing things markedly differently.
Nintendo gave us its E3 Nintendo Direct at some ungodly hour this morning; the USG team gives its thoughts on the content therein.
Nintendo's E3 presentation was this morning - was it enough to make the Wii U a contender against the might of next-gen?
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