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Homebrew Dev Working on Remixing Kojima's Snatcher for Dreamcast

Hideo Kojima didn't only make Metal Gear, you know. A homebrew dev is looking to bring one of his early titles to a more modern audience.

News by Pete Davison, .

Still got a Sega Dreamcast hanging around? If so, I applaud your good taste -- and if you're a Hideo Kojima fan, there may be a reason to bust it out again soon, particularly if you've never played Snatcher, the game he released after the original Metal Gear.

CollectorVision, a "homebrew" developer and publisher for a variety of classic gaming systems from the 2600 onwards, is working on a "remix" of Snatcher for Dreamcast. This will be a completely new platform for the game, which originally came out for NEC-PC 8801 and MSX2, was subsequently ported to PC Engine and then finally localized for English audiences on Sega CD. CollectorVision's remix promises enhanced visuals and a remixed soundtrack -- the former appears to incorporate smoothed visuals, which may disappoint pixel-art purists, and additional special effects such as lighting.

Here's some comparison shots:

If you've never come across Snatcher, it's something of a different beast to what we now know as the Metal Gear series. Unfolding more as a first-person perspective adventure than anything else, the game follows the adventures of Gillian Seed in a dystopian cyberpunk future as he attempts to investigate a breed of bioroids -- the titular Snatchers. You'll explore locations, speak to witnesses, investigate evidence and make use of Metal Gear (no, not that Metal Gear) to chat with other characters via videophone or save your progress.

It's a game that has had something of a cult following since its original release, and is often regarded as an ambitious and largely successful example of interactive video game storytelling. The new Dreamcast version will allow a new audience to get its hands on the game for the first time -- though admittedly on hardware that is now two generations old, and at present it's not entirely clear whether the project has the explicit approval of Kojima and co. CollectorVision appears to be a reputable dealer from its officially licensed past products, however.

At present, the only details on the new "remix" project are on CollectorVision's Facebook page, but be sure to take a look at the company's official site for its other projects, particularly if you're a retro enthusiast.

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Comments 10

  • Avatar for novo1858 #1 novo1858 2 years ago
    hmmmmm, sounds really interesting and cool, but I definitely think the art in the original screen shots is far superior. I would much prefer to look at unadulterated pixels than a post-processed emulation smoothing filter; But I guess the original still exists.
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  • Avatar for SargeSmash #2 SargeSmash 2 years ago
    @novo1858 : Agreed. The post-processing was the first thing I noticed. Better to keep it in its original form, or do a complete redraw. Of course, if the option to switch between the filter and original is there, then all is well!
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  • Avatar for Funny_Colour_Blue #3 Funny_Colour_Blue 2 years ago
    @SargeSmash definitely better to keep it in it's original form. The new screen shots kind of look like "butt" as did the original PSX version did.

    Eitherway, I'm sort of looking forward to this.Edited March 2014 by Funny_Colour_Blue
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  • Avatar for nimzy #4 nimzy 2 years ago
    I was wondering just a few weeks ago what happened to all the Japanese adventure games and why they don't make new ones. Snatcher was really one of the greats.
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  • Avatar for Critical_Hit #5 Critical_Hit 2 years ago
    Sounds potentially great - I never played the original, and seriously am considering picking up some new Dreamcast games. Pier Solar HD encouraged me to hook my DC back up to a TV, and now I want to snap up more games for it... so I think I'm going to keep an eye on this.

    But man, the older art is better for sure. The newer stuff looks desaturated and blurry - it's a real shame. As someone who knows how to do graphic illustration in Photoshop, this is causing me pain. Re-doing the art in Snatcher (tracing over and recoloring your newer higher-res linework) IS NOT a hard to thing to do, or even that time-consuming, if you're at all good with Photoshop's Pen Tool. It's mostly stills, right? With minimal animation? Man... *shakes head*
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  • Avatar for orient #6 orient 2 years ago
    What a cool project. I have one question, though: How can someone be into retro gaming so much to want to port Snatcher to a new console, yet not know the general disdain for "smoothing" effects on pixel art? So very strange. If it's a toggle, fine, but forcing this "enhancement" will greatly reduce the people who play this game.
    @Critical_Hit Retracing all of the art in Snatcher would be a huge job. Sure, anyone with Photoshop can trace something, but making it look good is a different story entirely. Then again, what's the point? Smoother does not equal better. Look at the iOS ports of the Phoenix Wright games -- they look like crap compared to the original DS titles. I'd rather they left the graphics exactly as they were.
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  • Avatar for abuele #7 abuele 2 years ago
    Nice... an adventure game revival. It looks cool.
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  • Avatar for nnecron #8 nnecron 2 years ago
    Kojima must have been inspired by many sci-fy movies when he made this game, which is especially apparent when you see how Snatchers look like: They are basically T-800 from Terminator (a.k.a Arnold Schwarzenegger)Edited March 2014 by nnecron
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  • Avatar for metalangel #9 metalangel 2 years ago
    I love Snatcher, but most of the smoothed artwork samples look really poor. Why does the turbocycle a) have its lightbar on (in the two scenes that image is used, it's in the parking garage of Junker HQ) and b) have a blue light (Japan = flashing red lights).

    Is CollectorVision going to be restoring the two naked boobie sequences that were cut from the Western release?
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  • Avatar for RothSothy #10 RothSothy 2 years ago
    wtF? This looks like what is happening to Blu-ray re-releases of old movies using the DNR filter (digital noise reduction). Keep the original pixels, man.. every single one of them, every single detail!
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