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Mass Effect: Andromeda Review

When strange new worlds aren't strange enough.

Review by Kat Bailey, .

Ask a Mass Effect fan what they like most about the series and it's doubtful that any of them will call out the Mako. The first game's rover was charming but awkward as hell to drive, its sequences tending to devolve into pure frustration amid awkward controls and unfortunate run-ins with Geth Collossi. Any love the Mako received was usually down to admiration for the first game's ambition. Nevertheless, the Mako makes its triumphant return in Mass Effect: Andromeda, which is keen to evoke the feel of the first Mass Effect, if not its substance. Like so many other big-budget games these days, Mass Effect: Andromeda is now more or less an open-world game, with the Nomad standing in for your trusty steed. But where the Mako was emblematic of the original game's massive ambition and flawed execution, the Nomad highlights Andromeda's relative lack of substance.

The Nomad.

To be sure, Mass Effect: Andromeda still feels like a proper Mass Effect game. As in the original trilogy, you gather together a crew of misfits to take on highly dangerous missions around the stars. There are big decisions to make, aliens to romance... all the ingredients are pretty much there. But Mass Effect Andromeda is missing the boldness that defined much of the original trilogy, which is disappointing given its promising premise.

The Andromedan Reset Switch

In effect, Mass Effect: Andromeda is a soft reboot designed to distance the series from the original trilogy's war epic and build up a new setting. You can pick Shepard's gender in the character customization, but otherwise they're pretty much never mentioned. Instead, you play as a man or a woman named Ryder—one of a pair of fraternal twins who have set out to help humanity settle the Andromeda galaxy. Ryder winds up taking on the role of Pathfinder, a special agent tasked with helping humanity, and everyone else, find a new home.

While this is an interesting idea, it takes a while to get going as Andromeda painstakingly introduces you to the mechanics of exploration in a drawn-out tutorial sequence. I'm on record as saying that I'm not a big fan of the opening, and I stand by that judgment here: It's ponderous, poorly acted, and dominated by a boring trek between three alien monoliths to hunt for glyphs and solve sudokus (this element is mercifully optional on later planets). It also marks the first appearance of the kett, Andromeda's rather underwhelming villains. They're intended to be mysterious and threatening, but their garish design reminds me of the bad guys from GalaxyQuest, who are meant to mock the various Star Trek villains of the '90s.

Given the limitless potential of Andromeda's new setting, the kett are disappointing, to say the least. Why even bother setting the story in a new galaxy if you're just going to feature more of the same? After three games of fighting evil aliens, it would have been nice for Andromeda's villains to be more complicated, even borderline sympathetic. There's certainly nothing as interesting as the krogan genophage, which was a moral problem that resulted in many of the original trilogy's best moments. Instead we get Star Trek rejects, and they wind up dragging down the entire game.

The story does make up for its lack of an interesting villain in other ways. A fair amount of time is spent on the motivations for leaving behind everything to go to Andromeda—a pertinent question given that in real-life we're prepping people to make a permanent move to Mars—and the traditional conflicts between Mass Effect's original species are always interesting. It also introduces a few interesting philosophical questions through the Remnant—yet another forerunner species—though it doesn't explore them in any real depth.

All of these threads take a backseat to the existential threat posed by the kett, but they succeed in adding color to an otherwise drab story. And happily, things pick up a bit once you're through the tutorial. Handed the keys to the Tempest, you are left to travel around the Heleus Cluster at your leisure as your pursue a variety of quests, many of which are much more interesting than the main storyline. It's here that you start to get to know your crew: a motley collection consisting of the likes of Nakmor Drack, a crusty krogan, and the cheeky asari, Peebee—both BioWare achetypes. The Tempest is also home to no fewer than three humans with British accents, the strongest of which belongs to Katy Townsend's Suvi, who plays up her Scottish accent to the point of putting Jimmy Doohan to shame. At first blush, it's an underwhelming bunch, but I found myself warming to them amid the customary BioWare banter, even striking up a rather adorable relationship with Suvi (who apparently wants to name her dog "Rabbit").

Ryder is so unprofessional.

As you might expect, pretty much all of them have individual storylines, most of which culminate in a multi-part loyalty mission. These missions seem to bring out the best in Andromeda's designers, which is reflected in more complicated setpieces, one of which involves a battle with a kett battleship from inside a hangar bay. They even intertwine a bit with the main storyline, giving you even greater impetus to pay attention to your crewmembers. None of this is exactly new, but it's nevertheless comforting to see it competently executed.

When you're not running errands for your crewmembers, your main task is to evaluate planets for settlement, which amounts to landing on a little more than a half-dozen worlds and completing their various quests. Doing so will raise their viability, eventually enabling you to put down a proper colony. If you're impatient and have a strong tolerance for tedious busywork, you can also accelerate the process by visiting the planet's monoliths and solving their sudokus, which will unlock the ability to found a settlement much more quickly.

All of this makes Andromeda's settlements sound more important than they actually are. Once they're founded, there's little incentive to go back and visit them. Mostly, they're resource farms, their presence serving to unlock perks that earn you minerals, credits, and other useful items. They figure into a handful of quests—including one where you draw out a renegade scientist by planting trackers at all of your settlements—but otherwise their implementation is fairly shallow. I rarely felt compelled to actually go out of my way to build a settlement, ostensibly the Pathfinder's main task, except to advance the storyline.

Characters like Drack feel... familiar.

Mostly, I noodled around the galaxy in the Tempest, chewing through quests and hitting on every crewmember I could. When I arrived on a planet, I would hop in the Nomad and drive around looking for quests, which proved to be a relaxing if not overwhelmingly interesting way to pass time. Andromeda's planets all fit neatly into various archetypes—jungle planet, desert planet, ice planet—but they're all pretty scenic, with a couple even being legitimately great. My favorite, actually, was a cracked, irradiated moonscape on which I couldn't even leave the Nomad. There was little to do other than hunt raiders lurking in mining domes, but it was still fun to bounce from hill to hill in low gravity.

Activities like these comprise a large chunk of Mass Effect: Andromeda, and they prove pretty enjoyable. Playing normally, it's actually pretty easy to ignore the main storyline and just pursue the numerous sidequests, which can last dozens of hours or more. I'd even recommend it. Happily, BioWare seems to have learned their lesson from Dragon Age Inquisition and have deemphasized collect-a-thon quests, focusing instead on meatier, more story-driven objectives like the whereabouts of the various alien arks. As a result, I found myself straying from the critical path more than normal—always a good sign in an RPG like this.

The First Mass Effect is a Great Game Not Just for its Time, But for All Time

THE MASS EFFECT TRILOGY REVISITED: In the first of our three essays revisiting the Mass Effect trilogy, contributor Doc Burford makes an argument for the original game being the best.

Mass Effect 2's Final Mission Was the Apex of the Series

MASS EFFECT REVISITED: Why the grand finale still hasn't been topped.

Are Mass Effect Andromeda's Opening Hours Really That Bad? (Yeah, Kind Of)

Kat weighs in with her own experiences and cautions people against judging a game by its opening.

BioWare's Buffet

But as I alluded to earlier, Mass Effect: Andromeda is kind of a buffet of open-world and RPG elements—big and filling, but not necessarily nourishing. At first glance, it's much more complicated and interesting than the previous games in the series: every ability has a mini-skill tree, all of the character classes can be leveled up, and there's a fairly complicated crafting system. But upon closer inspection, it becomes apparent that the systems are actually fairly shallow, and that they only seem complex because the interface is unneccessarily busy and complicated.

With only three ability slots, your options are extremely constrained, limiting the ability to mix and match skills. Two of my slots were taken up by a tech power combo that I leaned on for pretty much the entire game, leaving only one slot available for experimentation. I ended up going with a turret and sticking with it for pretty much the entire game.

The crafting system is better, but its hampered by the wide array of ingredients needed to build even the most basic weapons. It took me more than half the game to accrue enough materials to take advantage of the system, by which time I had already found better equipment just from random drops. Still, it was fun to use augments to change shotguns into grenade launchers and assault rifles into beam rifles, which encouraged me to play around in an effort to build the best items possible with the help of mods. But it loses its appeal when you realize that you can't outfit your companions with new gear.

Scanning is back, and it's just as slow and boring as always. Happily, you can mostly avoid doing it. Mostly.

Beyond that, I loved the mobility afforded by Ryder's jetpack, which makes it easy to reach previously inaccessible floors, but the actual encounters subscribe to the philosophy of difficulty by sheer numbers, compensating for your powerful abilities by inundating you with wave after wave of enemies. Andromeda also does the thing I hate where it introduces a powerful enemy as a boss, then proceeds to spam them in every encounter that follows. The net effect is that Andromeda's battles are time-consuming, wave-based affairs largely bereft of creativity, and filled to the brim with repetitive enemies—particularly the kett.

Perhaps my biggest problem with it, though, is that it deemphasizes Mass Effect's traditional dialogue choices to the point of being nearly meaningless. I'm not advocating a return to the contrived renegade and paragon system, but Andromeda's distinct lack of consequences make a lot of the choices feel superfluous. Often, you'll make a big choice, one character or another will hate you for a bit, then everything will be fine. With a couple exceptions, that makes it easy to brush off the politics of dealing with the council (yep, that's back), lessening their impact overall. More broadly, the lack of interesting dialogue options makes for less complex scenarios overall, with the result being that most quests are resolved by fighting. Andromeda still has a few interesting choices to make about the future of the Heleus Cluster, but the dialogue is still a net negative.

Mass Effect Andromeda's various shortcomings culminate in a boilerplate finale that leans heavily on action game cliches—a far cry from the days when you could talk the final boss into committing suicide. It goes without saying that the main quest is pretty much Mass Effect: Andromeda's weakest element, fronted by a very boring Big Bad with only the shallowest, most mustache-twirling motivations. The Archon is meant to be the antithesis of your mission—death and slavery against life and freedom—but he struggles to differentiate himself from any other videogame villain.

If you get bored of the story, you can always wander off and do another quest. There are a lot of them.

The weak main quest was much on my mind while I was deciding how to score Mass Effect: Andromeda, as were the comparatively shallow mechanics and repetitive enemies. Even the much ballyhooed planets offer comparatively little to discover outside of pretty scenery, resources, and bandit camps (happily, there are so many quests that you rarely notice). The character models and animation, obviously, were a factor as well, though they weren't as noticeably bad in my playthrough as the hype would suggest. The vast, rather beautiful landscapes definitely helped.

All of these issues keep Andromeda from reaching its full potential, and it's a shame to see BioWare play it so safe with such a rich setting. But I still managed to mostly enjoy my time with Andromeda, and I may even go back to completing some stray quests once this review is live. There's an overwhelming amount to do in this game, and I'm still invested enough in the setting to want to continue visiting it.

In that, I suppose, Mass Effect: Andromeda does its job as a soft reboot for a new series. It certainly doesn't hit the highs of its predecessors, but it still feels nice to be back in the Mass Effect universe, which is richer and more interesting than I remembered, kett or no kett. I just hope that the inevitable sequel is a step forward rather than another step back.

The Nitty Gritty

  • Interface: Mass Effect Andromeda's messy interface makes everything feel more complicated than it should be. Taking cover can occasionally be a pain as your character refuses to duck.
  • Sound: The soundtrack isn't as rich as it is in previous games, but Mass Effect's familiar ambient synth is still there, and it's still pretty good.
  • Visuals: Mass Effect Andromeda's visual flaws are already well-documented, if a little overblown. Yes, the characters are a little too cartoonish for their own good at times, but the scenery is excellent. It's fine.

Mass Effect Andromeda falls short of its predecessors, but it's still a competently executed open-world action RPG with an interesting world and tons of quests to complete. Its biggest shame is that it doesn't make better use of its setting, opting instead to go with more of the same. Hopefully BioWare will be more ambitious when it comes time for the inevitable sequel.

3 /5

Mass Effect: Andromeda Review Kat Bailey When strange new worlds aren't strange enough. 2017-03-20T07:01:00-04:00 3 5

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Comments 41

  • Avatar for Coldwine #1 Coldwine 4 months ago
    Hope they patch the hell out of this AND step up for part 2.

    Yikes.
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  • Avatar for Matieo #2 Matieo 4 months ago
    Fair enough review. Personally speaking, I'll still be keeping my pre-order; the multiplayer in 3 was excellent, for me, and that's something I'm looking forward to again in Andromeda. On Twitter you said that there weren't any hiccups on the PS4, so, that's also good :)

    Few questions, though, if you don't mind me asking.

    1. How long is the main story line if that's all you do (no side quests involved)? 15 hours? 20 hours?

    2. Did you get the sense that the Kett were going to be the major antagonists of this, presumably, new trilogy? or is there room for BioWare to pivot towards a new threat in the sequel? Could the Kett still be worthwhile villains in the future?

    Thanks.
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  • Avatar for Kat.Bailey #3 Kat.Bailey 4 months ago
    @Matieo

    1. 15 hours at most. I was really surprised how quickly it breezed by.

    2. There's definitely room for BioWare to pivot toward a new main threat. I sort of feel like anything I say about what happens to the kett will be a spoiler. ;)
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  • Avatar for pdubb #4 pdubb 4 months ago
    I kinda got the feeling about this when you weren't ever gushing about ME:A at any real point.

    I understand a lot of choices seem bland, but are there any enemy types that really seem awesome or inspired? Things like the Geth Collossus, Banshees, and the insect queen (the name escapes me this morning) come to mind.

    Also what about the powers/abilities? Any cool synergies that get introduced like the "biotic explosions", or anything that has a real huge risk/huge reward payoff like the vanguard charge?
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  • Avatar for VotesForCows #5 VotesForCows 4 months ago
    That's a shame - this was going to be my next game after Nier. Think I'll pass...
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  • Avatar for andrewsqual #6 andrewsqual 4 months ago
    So Horizon Zero Dawn is a 2.5 and this thrash is a 3? Yeah, I was right when I said your credibly has been ruined forever lol. Well done.Edited 2 times. Last edited March 2017 by andrewsqual
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  • Avatar for Spectreman #7 Spectreman 4 months ago
    I almost buying this game for the multiplayer alone. Had a lot of fun with me3 mp. Horde mode is a very low stress thing for me. But I really liked the me3 history and is too bad that EA dont put your shit together to make writing a priority in this kind of game. And slow start games are a big issue for me.
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  • Avatar for MyNameIsMe #8 MyNameIsMe 4 months ago
    That's unfortunate... On the bright side for me, you made my decision to take Nier out of the shrink wrap easier!
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  • Avatar for Nuclear-Vomit #9 Nuclear-Vomit 4 months ago
    I'll be getting this game if they keep the animation glitches intact. Looks like a fun time.
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  • Avatar for chaoticBeat #10 chaoticBeat 4 months ago
    I will play this for the multiplayer. I love that coop is the only option. So much more fun than competitive for me.

    Parts of this game sound pretty awful though. Specifically the planet sudokus, I mean, really?? Sad to see the series fall like this and also I'm glad it's still around.
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  • Avatar for KaiserWarrior #11 KaiserWarrior 4 months ago
    Sounds like Andromeda's got a lot of the same problems that Dragon Age: Inquisition did. Nice, big, huge open world... with nothing of substance to do. Checkboxes ticked without any thought or passion put into them, such as a crafting system that doesn't mean anything because you will never craft anything worthwhile compared to the random drops you'll find. Empty sidequests for the sake of having "content". Dialogue "choices" that don't affect anything of substance and ultimately don't matter.

    I guess that's it, then. This is the New Bioware. Big, sprawling games that have the breadth of an ocean but all the depth of an inflatable kiddie pool. Coupled with the quite frankly inexcusable bugs and glitches at release, and I'll pass on this one until the inevitable GAME OF ALL TIME EDITION releases and hits the sale bins.
    @andrewsqual @peterfeist77

    For pete's sake people, it's a video game, not a religion. Stop acting like children about it.
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  • Avatar for adamacuoadamacuo #12 adamacuoadamacuo 4 months ago
    Thanks for the terrific review Kat. I'm cancelling my pre-order from Origin and I'll wait for this to show up on EA Access instead. It's really a sad day for me, Mass Effect (and particularly Mass Effect 2) is my favorite game of all time, followed closely by KoTOR, and to me this signifies the death of the series, or at least of the high quality series that it once was. This is the second series this generation that kind of died for me, the other being Halo, but with all of the terrific new IP's being released by new and indie developers, it's just fine. May triple AAA go to the subscription services where they belong.
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  • Avatar for Modern-Clix #13 Modern-Clix 4 months ago
    @andrewsqual@peterfeist77 Different reviewers. USGamer is not an entity. Why do you expect for video game criticism to be held to different standards than any other type of media criticism such as film, literature, music, fine arts? This shit needs to stop. No other form of media gets this much whining.

    It is just as bad as the people acting so violently upset that Bioware dropped the ball with this game. It's a fucking video game. It is entertainment. Nothing more. Who gives a shit.
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  • Avatar for superberg #14 superberg 4 months ago
    This is unfortunate. I really enjoyed the original Mass Effect Trilogy (though the third installment was my least favorite, story-wise. The second was just SO GOOD), but this review makes it seem that the magic just hasn't returned.

    If the second installment picks up, maybe I'll go back to this one and play them both, but for now I'm not enthusiastic.

    It's okay. Breath of the Wild has me pretty engaged.
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  • Avatar for PsychicPumpkin #15 PsychicPumpkin 4 months ago
    I didn't preorder because I knew Zelda would still be occupying my time. Now I wont be in a rush to grab Mass Effect until the price goes down.Edited March 2017 by PsychicPumpkin
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  • Avatar for Roto13 #16 Roto13 4 months ago
    @andrewsqual Your random use of the word "illegibly" is the most illegible thing on this page by a lot.
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  • Avatar for matthewcooley77 #17 matthewcooley77 4 months ago
    " A fair amount of time is spent on the motivations for leaving behind everything to go to Andromeda—a pertinent question given that in real-life we're prepping people to make a permanent move to Mars"

    wait what
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  • Avatar for dnard410 #18 dnard410 4 months ago
    @matthewcooley77 yeah I paused when I read that too. You'd think people would have heard about a manned mission to Mars, right?
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  • Avatar for Kat.Bailey #19 Kat.Bailey 4 months ago
    @matthewcooley77 http://www.iflscience.com/space/mars-one-mission-whittles-potential-candidates-down-final-100/
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  • Avatar for brionfoulke91 #20 brionfoulke91 4 months ago
    @andrewsqual Get over it. HZD is a hugely overrated game anyway, and I think it's popularity will take a bit of a hit once the shiny new-ness wears off. There's really nothing special about it. That reviewer was ahead of the curve.
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  • Avatar for marcusporter05 #21 marcusporter05 4 months ago
    @brionfoulke91 The heart of Bioware left and we got cool concepts and a MP mode and microtransactions.
    The story and choices are the heart of the series. You can patch bugs but EA is not going to rewrite the story since this is a start of a new series and a lazy one. Most of the talent from Bioware so the studio is kinda a shell of its former self and that is what EA did to over a dozen studios it has acquired. People will remember that GG made the better RPG on their first try because they are ahead of Bioware right now.
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  • Avatar for brionfoulke91 #22 brionfoulke91 4 months ago
    @marcusporter05 Oh don't get me wrong, I'm sure this Mass Effect game isn't very good either. Niether game is anything special. I think games from this year that will be remembered most fondly are stuff like Zelda, Nier Automata, and Persona 5.
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  • Avatar for chaoticBeat #23 chaoticBeat 4 months ago
    I don't really see the point of putting down games that you're not interested in to feel better about games that you are playing. If someone can enjoy a game that receives a lower score then more power to them.

    We are supposed to be enjoying this hobby no?
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  • Avatar for marcusporter05 #24 marcusporter05 4 months ago
    @brionfoulke91 Comments like that have me concerned. I loved and completed the original which got lower scores than Andromeda but all that was really done was add a platinum battle system to a stellar title. I enjoy the entire SMT series and Persona 5 is going back to its roots in many ways while riding dungeons. These games get a pass in the nothing new category because of execution. I feel that way about Horizon. It is a great story and universe made by the writer of Fallout New Vegas and rpgs are half the story. I preordered Persona because I don't think it will be bad but it has been a great year for rpgs so far.Edited March 2017 by marcusporter05
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  • Avatar for marcusporter05 #25 marcusporter05 4 months ago
  • Avatar for Drachmalius #26 Drachmalius 4 months ago
    This was probably the best review I've seen of the game, and now I feel like I know what I'm getting myself into. Sadly, this is the one series where I'll buy it no matter what the reviews say. But when Persona 5 drops I'll be playing that primarily.

    There just isn't anyone else doing a space opera RPG of this scale, hopefully someone will step up to give Bioware some competition in this genre.
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  • Avatar for descent303 #27 descent303 4 months ago
    @Drachmalius

    Yeah totally. Hopefully cyberpunk will scratch some of that itch as well. I'll definitely be getting this and I'll likely enjoy it a lot, but it's sad to see this game heading away from what made it great in the first place.
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  • Avatar for andrewsqual #28 andrewsqual 4 months ago
    Deleted March 2017 by andrewsqual
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  • Avatar for andrewsqual #29 andrewsqual 4 months ago
    @Roto13 Not even sure how that got in there. Could have sworn I said credibility but I think the autocorrect screwed it up lol.
    @diegodelrío15 I know there are different reviewers, maybe they should get somebody who plays open world/adventure games next time so they can actually understand what it is they are playing. Or, going by the comments when the HZD review landed, a person who maybe plays games, at all, could have reviewed it lol.
    @Modern-Clix "No other form of media gets this much whining."
    NO, just no. There are plenty other forms of media with people who can be peeved off with a review of something, especially unjustified reviews of something with lack of detail why such a score was given.

    This is a story and character driven game first and it fails MASSIVELY in this department both in the writing AND expressing this on a technical level. That is an utter failure in my book.

    Nobody is getting "violent" here like the morons that attack developers at Bioware behind their computer screen.
    @brionfoulke91 Yeah thanks, a random hater of Horizon Zero Dawn is the person I need to justify that review lol. It works against the review even more.
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  • Avatar for brionfoulke91 #30 brionfoulke91 4 months ago
    @marcusporter05 Actually NieR Automata feels really fresh, the way it mixes gameplay concepts is something you don't see in other games. Mixing side-scrolling, overhead camera, shmup sections, bullet hell. The original game did most of that as well, but Automata does a really excellent job of it. So when it comes to originality, the new NieR deserves a lot of praise. You really can't say the same for HZD, even if you like it, can you? (Nor this game either.)Edited March 2017 by brionfoulke91
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  • Avatar for Kat.Bailey #31 Kat.Bailey 4 months ago
    @andrewsqual Sorry, but Horizon is an open world action game, probably the most accessible genre this side of mobile. It's not exactly Street Fighter. Caty has plenty of experience with open world games, and she was more than qualified to review it.

    As an aside, ad hominem attacks in unrelated review threads are not welcome here. I haven't seen any arguments for Horizon's merits, just attacks on our reviewer. Not cool.

    Horizon is a popular game, and people seem taken by the fact that it's a new IP with beautiful graphics. More power to them. But that doesn't change the fact that it's a shallow game that leans heavily on well-worn open world tropes, and that any depth falls away in the back half owing to Aloy becoming overpowered. Caty wasn't too taken with its story either, which she discussed at length in her review.

    Frankly, there's plenty of room to criticize HZD, but all its proponents want to do is use popular concensus as a bludgeon against detractors. I'm sorry you feel so wounded by a single review score, but I would love it if you could make a better case for your favorite game than, "It's popular therefore it's good."
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  • Avatar for NateDizzy #32 NateDizzy 4 months ago
    Sounds like it'll be worth picking up when it drops to around $30. Too bad, I was really hoping ME:A was gonna turn out awesome. Thankfully, P5 is right around the corner.
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  • Avatar for brionfoulke91 #33 brionfoulke91 4 months ago
    @andrewsqual Learn to accept that people will disagree with you.
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  • Avatar for ATBro #34 ATBro 4 months ago
    It's always felt to me that EA and Bioware didn't really know what to do with the series after 3 and the ridiculous shit-storm surrounding the ending. I think they were shaken and didn't think that their vision for the series wasn't lining up with the fans anymore. Considering this game is an off-shoot with zero ramifications to the main story line and only tenuous connection, I think they are using this as a test bed to find out what fans think. They can try some things and see what people think works, and they will go from there. It's disappointing that this is the way they're going, but I can understand the predicament. I just think that they caved so hard with the ME3 ending change that they think the "fans" have them right where they want them.
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  • Avatar for Robozot #35 Robozot 4 months ago
    Technical roughness is not a problem if the story and characters are there. It's sad to hear the one thing your review is unequivocal about is that these are the game's weakest features!

    Charm is not something you can replicate easily. ME1 & 2 had it; ME3 mostly didn't, until the Citadel DLC saved the day.

    I'm enjoying Horizon ZD for its compellingly simple story, and its charm. Charm is unquantifiable, but you know it when you feel it!!
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  • Avatar for Modern-Clix #36 Modern-Clix 4 months ago
    @andrewsqual Um, you say NO and I say YES. You do not see it at these levels in literary and film publications as you see in video game publications. As someone who used to work in those type of publications, I am telling you, you are wrong.

    Do peeved responses come in? Yes. Is there always someone who is a straight up douche? Of course. However, not to these absurd levels.

    And you are missing the point. When I said, and have been clear many times before, about the amount of whining, is the childish attacks on reviewers and forgoing the fact that different people review games, and USGamer is not a singular entity and in film and literary publications, readers seem to fucking understand that simple fact. But many gaming enthusiasts feel and act if the standard should different in gaming critiques and cannot fucking process that is not how it works.

    You are wrong.
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  • Avatar for heatherriesen73 #37 heatherriesen73 4 months ago
    " Happily, BioWare seems to have learned their lesson from Dragon Age Inquisition"

    Sadly, not nearly enough to make me drop $60 for it.
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  • Avatar for donkeyintheforest #38 donkeyintheforest 4 months ago
    Sounds like they need a stand alone expansion that is really experimental but uses some of the beautiful assets they've created and then they incorporate ideas from that moving forward? Otherwise maybe it just has enough name recognition and prime time advertisements for the normals to pick up enough copies and keep the series buoyant.

    ps - i loved the Mako, maybe my fave part of mass effect haha, along with the rest of the 80s sci fi design (prometheus has badass space trucks too!)
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  • Avatar for Zenbojay #39 Zenbojay 3 months ago
    I love everything about the first 3 games with exception to the Land Rover (seriously that thing was awful) after seeing videos and reading "player assessments" of Andromeda, I found myself canceling my pre-order.... I would rather remember the series for how great it was instead of how sub par it has become.
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  • Avatar for Broen13 #40 Broen13 3 months ago
    I know this comment may get lost in the mix of time, but I just had to say...

    I finished this game (Mass Effect Andromeda) after around 80 hours and feel that even if it is not the most interesting story to grace a console it is quite good. For those who are Mass Effect players (1, 2, or 3) just play this game. It has throwbacks to all 3 games in various different ways.

    By the time I was done I was the explorer class with weapons that used the "Vintage Heat Sink" that made my sniper rifles and pistols act like the overcharged weapons in ME1. The lack of usable skills really does hurt this game (only 3 can be used at a time) and you can set up 12 all together, but using them in battle is just not viable. If there were 4 or even 5 usable this would be my favorite ME for the combat alone.

    The exploration is WAY more interesting than the last gen games. I know that is not a popular opinion, but when you go back and play ME1 everything was just a variation of the same 2 or 3 themes. Some of the driving was annoying when you had to get to a really high plateau or something, but for me that was about it.

    The characters are not as interesting as ME2 but for my money the loyalty missions were pretty decent overall. I really hope they strive for something a little larger next time, if they polish a bit more next time it will be the best game to date by far.

    In closing I have a thing I like to say about Dark Souls. I'd rather play a bad Dark Souls than any other game. It's my type of game. I'd also play a bad Mass Effect in that same way other than any other scifi game. If you think this sounds like you, just play this game. It's my 2nd favorite Mass Effect over all and that, to me, says everything you need.
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  • Avatar for conicle #41 conicle 2 months ago
    any review about Vainglory game?
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  • Avatar for ustone123 #42 ustone123 3 hours ago
    Thanks for your sharing. As you say, with Mass Effect is not very professional. Hope to meet you in the next analysis.
    vong phong thuy - vong tay da Fluorite - vong tay da mat ho - vong tay da ma nao
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